Calculations



Notes: Any fractions are omitted, unless stated.

Weapon Triangle

Weapon triangle: Swords > Axes > Lances > Swords

(“>” means “is good against”)

Double Attack

Property Calculations
Attack Speed = Speed – (Weapon Weight – Strength, take as 0 if negative)

Double attack if: (Attack Speed – enemy’s Attack Speed) >= 4

Damage

Property Calculations
Physical power = Strength + (Weapon Might x Effective coefficient) + Weapon Rank bonus + Weapon triangle bonus
Magical power = Magic + (Weapon Might x Effective coefficient) + Weapon Rank bonus + Weapon triangle bonus
Physical damage = (Physical power – enemy’s Defence + Terrain bonus) x Critical coefficient
Magical damage = (Magical power – enemy’s Resistance + Terrain bonus) x Critical coefficient

Weapon triangle bonus:

  • +1 if weapon is good against enemy’s weapon (weapon rank is A)
  • -1 if weapon is bad against enemy’s weapon (enemy’s weapon rank is A)

Effective coefficient: 3 if weapon is effective against the enemy, 1 if not.
Critical coefficient: 3 if the attack results in a critical, 1 if not.
Weapon Rank bonus: See below.

Accuracy

Property Calculations
Accuracy = Weapon Hit + Skill + (Luck / 2) + Class bonus + Weapon triangle bonus + Support bonus + Weapon Rank bonus
Avoid = Attack Speed + (Luck / 2) + Terrain bonus + Support bonus
Battle accuracy = Accuracy – enemy’s Avoid [lowest value is 0, highest value is 100] [%]

Weapon triangle bonus:

  • +5 if weapon is good against enemy’s weapon (weapon rank is E or D)
  • +10 if weapon is good against enemy’s weapon (weapon rank is C, B or A)
  • -5 if weapon is bad against enemy’s weapon (enemy’s weapon rank is E or D)
  • -10 if weapon is bad against enemy’s weapon (enemy’s weapon rank is C, B or A)

Class bonus: 5 if user is a Sniper, 10 if user is a Swordmaster.

Critical

Property Calculations
Critical rate = Weapon Critical + (Skill / 2) + Class bonus + Support bonus
Critical evade = Luck + Support bonus
Battle critical rate = Critical rate – enemy’s Critical evade [%]

Class bonus: 5 if user is a Sniper, 10 if user is a Berserker.

Weapon Rank Bonus

Type C Rank bonus B Rank bonus A Rank bonus
Sword Power +1 Power +2 Power +3
Lance Power +1 Power +1, Accuracy +5 Power +2, Accuracy +5
Axe Accuracy +5 Accuracy +10 Accuracy +15
Bow Power +1 Power +1, Accuracy +5 Power +2, Accuracy +5
Tome Power +1 Power +1, Accuracy +5 Power +2, Accuracy +5

Note 1: The listed bonuses aren’t cumulative, eg. the full bonus for A in Swords is only Power +3.
Note 2: The bonuses only apply for the matching equipped weapon type, eg. if you have A in Lances, you only get its bonus when you’re equipped with a lance.
Note 3: Weapon Rank bonus is negated when facing an enemy who has a weapon triangle advantage.

Battle Experience (Preliminary)

Property Calculation
Level difference = (enemy’s Level + enemy’s Class bonus) – (Level + Class bonus)
Experience from doing no damage = 0
Experience from damaging enemy = 10 [if Level difference = 0, -1 or -2] = (31 + Level difference ) / 3 [if Level difference > 0] = (33 + Level difference ) / 3 [if Level difference < -2]
Experience from defeating enemy = 30 + Thief/Boss bonus [if Level difference = 0, -1 or -2] = 30 + (Level difference x 3.33) + Thief/Boss bonus [if Level difference > 0] = 37 + (Level difference x 3.33) + Thief/Boss bonus [if Level difference < -2] = (54 + Level difference) / 3 [if calculated experience from the above formulae < 15]

Class bonus: 15 if user is promoted.
Thief/Boss bonus: 20 if enemy is a Thief or a boss.
Note 1: Experience from defeating an enemy is rounded to the nearest whole number (except when using the fourth formula).
Note 2: Minimum experience from defeating an enemy is 8.
Note 3: Some classes like Curates or Ballisticians award less experience when defeated (will be tested).

Staff Experience

Level Non-promoted exp Promoted exp
1 to 5 Base value (Base value) / 2
6 to 8 Base value -1 (Base value -1) / 2
9 to 11 Base value -2 (Base value -2) / 2
12 to 14 Base value -3 (Base value -3) / 2
15 to 17 Base value -4 (Base value -4) / 2
18 to 19 Base value -5 (Base value -5) / 2

Base value: See the Staves list.

Weapon Rank Progression

Weapon Rank Required WEx Total WEx
– to E 1 1
E to D 30 31
D to C 45 76
C to B 60 136
B to A 60 196

Note 1: Characters gain 2 Weapon Exp for each battle (or staff usage).
Note 2: Weapon Exp is gained even if no damage is done or the attacks all miss.
Note 3: The maximum Weapon Rank for characters is A.