Notes: Any fractions are omitted, unless stated.
Weapon triangle: Swords > Axes > Lances > Swords
(“>” means “is good against”)
|Attack Speed||= Speed – (Weapon Weight – Strength, take as 0 if negative)|
Double attack if: (Attack Speed – enemy’s Attack Speed) >= 4
|Physical power||= Strength + (Weapon Might x Effective coefficient) + Weapon Rank bonus + Weapon triangle bonus|
|Magical power||= Magic + (Weapon Might x Effective coefficient) + Weapon Rank bonus + Weapon triangle bonus|
|Physical damage||= (Physical power – enemy’s Defence + Terrain bonus) x Critical coefficient|
|Magical damage||= (Magical power – enemy’s Resistance + Terrain bonus) x Critical coefficient|
Weapon triangle bonus:
- +1 if weapon is good against enemy’s weapon (weapon rank is A)
- -1 if weapon is bad against enemy’s weapon (enemy’s weapon rank is A)
Effective coefficient: 3 if weapon is effective against the enemy, 1 if not.
Critical coefficient: 3 if the attack results in a critical, 1 if not.
Weapon Rank bonus: See below.
|Accuracy||= Weapon Hit + Skill + (Luck / 2) + Class bonus + Weapon triangle bonus + Support bonus + Weapon Rank bonus|
|Avoid||= Attack Speed + (Luck / 2) + Terrain bonus + Support bonus|
|Battle accuracy||= Accuracy – enemy’s Avoid [lowest value is 0, highest value is 100] [%]|
Weapon triangle bonus:
- +5 if weapon is good against enemy’s weapon (weapon rank is E or D)
- +10 if weapon is good against enemy’s weapon (weapon rank is C, B or A)
- -5 if weapon is bad against enemy’s weapon (enemy’s weapon rank is E or D)
- -10 if weapon is bad against enemy’s weapon (enemy’s weapon rank is C, B or A)
Class bonus: 5 if user is a Sniper, 10 if user is a Swordmaster.
|Critical rate||= Weapon Critical + (Skill / 2) + Class bonus + Support bonus|
|Critical evade||= Luck + Support bonus|
|Battle critical rate||= Critical rate – enemy’s Critical evade [%]|
Class bonus: 5 if user is a Sniper, 10 if user is a Berserker.
|Type||C Rank bonus||B Rank bonus||A Rank bonus|
|Sword||Power +1||Power +2||Power +3|
|Lance||Power +1||Power +1, Accuracy +5||Power +2, Accuracy +5|
|Axe||Accuracy +5||Accuracy +10||Accuracy +15|
|Bow||Power +1||Power +1, Accuracy +5||Power +2, Accuracy +5|
|Tome||Power +1||Power +1, Accuracy +5||Power +2, Accuracy +5|
Note 1: The listed bonuses aren’t cumulative, eg. the full bonus for A in Swords is only Power +3.
Note 2: The bonuses only apply for the matching equipped weapon type, eg. if you have A in Lances, you only get its bonus when you’re equipped with a lance.
Note 3: Weapon Rank bonus is negated when facing an enemy who has a weapon triangle advantage.
Battle Experience (Preliminary)
|Level difference||= (enemy’s Level + enemy’s Class bonus) – (Level + Class bonus)|
|Experience from doing no damage||= 0|
|Experience from damaging enemy||= 10 [if Level difference = 0, -1 or -2] = (31 + Level difference ) / 3 [if Level difference > 0] = (33 + Level difference ) / 3 [if Level difference < -2]|
|Experience from defeating enemy||= 30 + Thief/Boss bonus [if Level difference = 0, -1 or -2] = 30 + (Level difference x 3.33) + Thief/Boss bonus [if Level difference > 0] = 37 + (Level difference x 3.33) + Thief/Boss bonus [if Level difference < -2] = (54 + Level difference) / 3 [if calculated experience from the above formulae < 15]|
Class bonus: 15 if user is promoted.
Thief/Boss bonus: 20 if enemy is a Thief or a boss.
Note 1: Experience from defeating an enemy is rounded to the nearest whole number (except when using the fourth formula).
Note 2: Minimum experience from defeating an enemy is 8.
Note 3: Some classes like Curates or Ballisticians award less experience when defeated (will be tested).
|Level||Non-promoted exp||Promoted exp|
|1 to 5||Base value||(Base value) / 2|
|6 to 8||Base value -1||(Base value -1) / 2|
|9 to 11||Base value -2||(Base value -2) / 2|
|12 to 14||Base value -3||(Base value -3) / 2|
|15 to 17||Base value -4||(Base value -4) / 2|
|18 to 19||Base value -5||(Base value -5) / 2|
Base value: See the Staves list.
Weapon Rank Progression
|Weapon Rank||Required WEx||Total WEx|
|– to E||1||1|
|E to D||30||31|
|D to C||45||76|
|C to B||60||136|
|B to A||60||196|
Note 1: Characters gain 2 Weapon Exp for each battle (or staff usage).
Note 2: Weapon Exp is gained even if no damage is done or the attacks all miss.
Note 3: The maximum Weapon Rank for characters is A.