Notes: Any fractions are omitted, unless stated.
Weapon Triangle
Weapon triangle: Swords > Axes > Lances > Swords
(“>” means “is good against”)
Double Attack
| Property | Calculations |
|---|---|
| Attack Speed | = Speed – (Weapon Weight – Strength, take as 0 if negative) |
Double attack if: (Attack Speed – enemy’s Attack Speed) >= 4
Damage
| Property | Calculations |
|---|---|
| Physical power | = Strength + (Weapon Might x Effective coefficient) + Weapon Rank bonus + Weapon triangle bonus |
| Magical power | = Magic + (Weapon Might x Effective coefficient) + Weapon Rank bonus + Weapon triangle bonus |
| Physical damage | = (Physical power – enemy’s Defence + Terrain bonus) x Critical coefficient |
| Magical damage | = (Magical power – enemy’s Resistance + Terrain bonus) x Critical coefficient |
Weapon triangle bonus:
- +1 if weapon is good against enemy’s weapon (weapon rank is A)
- -1 if weapon is bad against enemy’s weapon (enemy’s weapon rank is A)
Effective coefficient: 3 if weapon is effective against the enemy, 1 if not.
Critical coefficient: 3 if the attack results in a critical, 1 if not.
Weapon Rank bonus: See below.
Accuracy
| Property | Calculations |
|---|---|
| Accuracy | = Weapon Hit + Skill + (Luck / 2) + Class bonus + Weapon triangle bonus + Support bonus + Weapon Rank bonus |
| Avoid | = Attack Speed + (Luck / 2) + Terrain bonus + Support bonus |
| Battle accuracy | = Accuracy – enemy’s Avoid [lowest value is 0, highest value is 100] [%] |
Weapon triangle bonus:
- +5 if weapon is good against enemy’s weapon (weapon rank is E or D)
- +10 if weapon is good against enemy’s weapon (weapon rank is C, B or A)
- -5 if weapon is bad against enemy’s weapon (enemy’s weapon rank is E or D)
- -10 if weapon is bad against enemy’s weapon (enemy’s weapon rank is C, B or A)
Class bonus: 5 if user is a Sniper, 10 if user is a Swordmaster.
Critical
| Property | Calculations |
|---|---|
| Critical rate | = Weapon Critical + (Skill / 2) + Class bonus + Support bonus |
| Critical evade | = Luck + Support bonus |
| Battle critical rate | = Critical rate – enemy’s Critical evade [%] |
Class bonus: 5 if user is a Sniper, 10 if user is a Berserker.
Weapon Rank Bonus
| Type | C Rank bonus | B Rank bonus | A Rank bonus |
|---|---|---|---|
| Sword | Power +1 | Power +2 | Power +3 |
| Lance | Power +1 | Power +1, Accuracy +5 | Power +2, Accuracy +5 |
| Axe | Accuracy +5 | Accuracy +10 | Accuracy +15 |
| Bow | Power +1 | Power +1, Accuracy +5 | Power +2, Accuracy +5 |
| Tome | Power +1 | Power +1, Accuracy +5 | Power +2, Accuracy +5 |
Note 1: The listed bonuses aren’t cumulative, eg. the full bonus for A in Swords is only Power +3.
Note 2: The bonuses only apply for the matching equipped weapon type, eg. if you have A in Lances, you only get its bonus when you’re equipped with a lance.
Note 3: Weapon Rank bonus is negated when facing an enemy who has a weapon triangle advantage.
Battle Experience (Preliminary)
| Property | Calculation |
|---|---|
| Level difference | = (enemy’s Level + enemy’s Class bonus) – (Level + Class bonus) |
| Experience from doing no damage | = 0 |
| Experience from damaging enemy | = 10 [if Level difference = 0, -1 or -2] = (31 + Level difference ) / 3 [if Level difference > 0] = (33 + Level difference ) / 3 [if Level difference < -2] |
| Experience from defeating enemy | = 30 + Thief/Boss bonus [if Level difference = 0, -1 or -2] = 30 + (Level difference x 3.33) + Thief/Boss bonus [if Level difference > 0] = 37 + (Level difference x 3.33) + Thief/Boss bonus [if Level difference < -2] = (54 + Level difference) / 3 [if calculated experience from the above formulae < 15] |
Class bonus: 15 if user is promoted.
Thief/Boss bonus: 20 if enemy is a Thief or a boss.
Note 1: Experience from defeating an enemy is rounded to the nearest whole number (except when using the fourth formula).
Note 2: Minimum experience from defeating an enemy is 8.
Note 3: Some classes like Curates or Ballisticians award less experience when defeated (will be tested).
Staff Experience
| Level | Non-promoted exp | Promoted exp |
|---|---|---|
| 1 to 5 | Base value | (Base value) / 2 |
| 6 to 8 | Base value -1 | (Base value -1) / 2 |
| 9 to 11 | Base value -2 | (Base value -2) / 2 |
| 12 to 14 | Base value -3 | (Base value -3) / 2 |
| 15 to 17 | Base value -4 | (Base value -4) / 2 |
| 18 to 19 | Base value -5 | (Base value -5) / 2 |
Base value: See the Staves list.
Weapon Rank Progression
| Weapon Rank | Required WEx | Total WEx |
|---|---|---|
| – to E | 1 | 1 |
| E to D | 30 | 31 |
| D to C | 45 | 76 |
| C to B | 60 | 136 |
| B to A | 60 | 196 |
Note 1: Characters gain 2 Weapon Exp for each battle (or staff usage).
Note 2: Weapon Exp is gained even if no damage is done or the attacks all miss.
Note 3: The maximum Weapon Rank for characters is A.