Very soon, 2018 will be coming to an end. Just before we welcome the new year, let’s take a look back at how 2018 treated Fire Emblem, shall we?
Compared to the year before, 2018 was somewhat of a gap year for Fire Emblem. There were no notable releases, not even any spin-offs. However, things were far from quiet thanks to regular updates to Fire Emblem Heroes, which launched in 2017, as well as the Cipher card game.
In addition, we finally learned the true identity of the upcoming Fire Emblem title for the Nintendo Switch. Even if the game was delayed from its tentative 2018 release date to sometime in Spring 2019. So that gave us something nice to look forward to.
Disclaimer: This isn’t meant to be an objective review of the year, but the author’s personal take on things.
Today marks the 28th anniversary of the Fire Emblem series!
For this occasion, I’d like to discuss something that many Fire Emblem fans know and take for granted: the Fire Emblem games’ numbering system.
I imagine most of you reading this probably know the numbers like the back of your hand. But just for reference, this is how we usually number the Fire Emblem games:
||Shadow Dragon and Blade of Light
||Mystery of the Emblem
||Genealogy of the Holy War
||The Sacred Stones
||Path of Radiance
||New Mystery of the Emblem
||Echoes: Shadows of Valentia
Note: Only the mainline Fire Emblem games are numbered. Spin-offs like Heroes and Warriors are not given numbers.
For us fans, referring to each game using numbers is very natural. Eg. if I said “FE6”, you probably know that I’m talking about Binding Blade. Yet for those observing from afar, or those new to the series, this system can seem a bit strange.
The main reason for this is of course because, officially, none of the Fire Emblem games are numbered. Unlike, say, Final Fantasy, where the latest Final Fantasy is explicitly titled “Final Fantasy XV ”. The numbering system is purely something we fans created.
Birth of the Numbering System
Some may ask: why exactly do Fire Emblem fans refer to the games by number?
The short answer, it seems, is because of a combination of tradition and convenience.
As for the long answer, we’ll need to travel back in time towards the early days of the Fire Emblem series and its then-developing fan community.
As we step into the new year, here’s a look back at the events of 2017–by all means, a landmark year for Fire Emblem.
Image from the fake April Fool’s game.
Not only did we witness the release of Fire Emblem Heroes, which introduced the series to a wider audience, we received a highly-praised remake in Shadows of Valentia, plus another exciting spin-off in Fire Emblem Warriors.
Furthermore, there was the promise of a brand new console Fire Emblem for the Nintendo Switch in 2018. Truly, this was on-going proof of Nintendo treating Fire Emblem as one of their important franchises.
Disclaimer: This is meant to be a lighthearted look back, not an objective report of the entire year!
2016 is soon coming to an end. As we prepare to welcome the new year and hope that it brings with it new joy, let’s take a moment to reflect on the events of this year.
Artwork by Tetsu Kurosawa.
For those of in the West, this year was probably the closest we’ll get to a “Year of Fire Emblem”; for Japan, that was 2015, which coincided with the series’s 25th anniversary.
Not only was there a major release with Fire Emblem Fates, which itself could be considered three games in one, 2016 also saw the release of spin-off Tokyo Mirage Sessions #FE.
While 2016 wasn’t without a few bumps and tumbles, it was undoubtedly a fantastic year to be a Fire Emblem fan.