Hello there! I’m Jedi, and I’ve had Fire Emblem Warriors since the Japanese launch. I’ve been a Warriors fan since the early 2000’s starting with Dynasty Warriors 3, all the way to current games such as Dynasty Warriors 8 Xtreme Legends, Samurai Warriors: Spirit Of Sanada, Warrior’s All-Stars and more. I have a vast amount of experience with both Fire Emblem and Warriors games, so I was excited to tackle this game.
Despite all the controversy surrounding Fire Emblem Warriors, it’s turned out much better than I could have hoped in pretty much every department, barring the roster; even the controversial and (to me, unimpressive) roster has merits in terms of supports and interactions.
Lets start from the top with the most important aspect of any Musou: The Gameplay. FEW is probably one of the most fluid and well playing Musou games out of the entire set. As is typical of these games, multitasking is more prevalent than ever in this title. The game feels nice to play in almost every aspect and doesn’t really feel tedious unless you play for an extended period of time, and even then, there’s advanced tech like frame cancels and animation canceling with dodges to keep the boredom away.
May contain some brief spoilers.
Fire Emblem Echoes: Shadows of Valentia recently launched in Japan and, over here on Serenes Forest, we’ve been playing and enjoying the game non-stop! To make the wait for the English release more bearable (or less bearable depending on your tolerance), here’s our review of the Japanese version.
If you’re reading this, you’re probably a huge Fire Emblem fan and thus already have the game pre-ordered (or are going to buy it ASAP after release). So this review isn’t intended to persuade you or dissuade you from buying the game. Rather, we’ll be looking at the key features of the game and the parts of the game that shine (or don’t).
Caution: This article contains light to medium spoilers.
For the unacquainted, Fire Emblem Echoes is a complete remake of Fire Emblem Gaiden, which came out 25 years ago on the NES, but only in Japan. This means it will be the first time gamers in the West (as well as Chinese and Korean territories) can experience the world of Gaiden, officially anyway.
Back then, like many of Nintendo’s early sequels, Gaiden kept the core gameplay from the first game, but featured a heavy dose of experimentation. Some of these experiments, such as a traversible world map and branched Class Change system, eventually reappeared in newer games, but many other features have remained exclusive to Gaiden.