Today, Shouzou Kaga unveiled the official website for Vestaria Saga, ahead of its release in exactly a month’s time.
Note: All images belong to Shouzou Kaga.
Like the game itself, the website isn’t exactly the most pretty thing ever, since Kaga developed it in his spare time for free. However it does its job well, providing helpful information about the game.
Now, there’s a lot to digest, so to save time (and my sanity), I’ll merely summarise the pages and point out the key details.
In a recent blog post from 21st July, Kaga revealed that Vestaria Saga I is currently in the final stage of debugging and that it will be released as scheduled during Summer 2016 (by 21st September).
Additionally, Kaga updated his Q and As post to clear things up for those concerned about the game’s advertised high difficulty. A special thanks to Kirokan for helping me translate the post!
To begin with, Kaga states that the game is designed for experienced strategy RPG players. Typical strategy RPGs tend to get easier towards the end, but Vestaria will become more difficult the closer to endgame.
If players don’t properly plan how to distribute experience, items and funds from the start, the game may end up unwinnable. Also, Kaga advises against only training a select few characters, as all units are fielded in the final map.
With all eyes on E3 this week, we’ll just briefly divert the hype train to a humbler station. A week ago, Shouzou Kaga showcased the second trailer for his upcoming pet project, Vestaria Saga I.
Dachua versus Akkord.
Naturally, following the reveal, it appears Kaga has been receiving a lot of questions from fans. Below are some of his responses to common questions, which he collected in this recent blog post.
(Special thanks to Kirokan for helping me with the translations!)
Q) Are there any arenas?
A) I’m afraid not.
Q) Are there ways to grind for experience?
A) Possibly, but you can bet there are limits.
Just a few months remain until Shouzou Kaga’s free indie game Vestaria Saga I is released to the public. Despite its humble origins, the game has been attracting a good amount of attention due to Kaga’s name.
Hard Worker: 15% chance of acting again.
While it’s nice to be excited, Kaga posted a friendly message on his blog advising fans to keep their expectations in check. Apparently he’s been receiving a lot of encouraging messages, which he’s happy about, but he’s afraid people are forgetting what the game really is.
We’ve been calling Vestaria Saga an “indie game”, but that’s not to say it’s comparable to a commercial indie game. Essentially, it’s simply Mr. Kaga’s “fan game” that he’s been making with the Fire Emblem equivalent of RPG Maker, with the help of a few like-minded volunteers.
So definitely don’t treat this as the fully-fledged follow up to TearRing Saga or Berwick Saga or Kaga’s latest attempt to dethrone the Fire Emblem series (although you can as a joke). Still, like I implied in the comments, any game release from Kaga is an exciting occasion, even if there’s no budget involved!