Tag Archive for Three Houses

Three Houses: Famitsu Preview (Demonic Beasts, New Characters, Facilities and Classes)

We’re entering the final stretch of Three Houses news! Famitsu has posted a preview of their fifth Three Houses feature, ahead of the release of their next magazine issue (25th July) in just over a day.

The headline of this feature is the gigantic “Demonic Beasts”, monsters that occupy multiple tiles and with multiple HP bars. The “King of Beasts” is one such Demonic Beast. As is the Black Beast shown in the illustration.

If you’re interested, there’s a much larger version of the Black Beast illustration from the E3 2019 press assets.

Here’s the preview image provided. If you’re wondering why it’s blurrier than usual, that’s because the image itself is half the size. Here’s the actual size. I’m not quite sure why they shrunk the image–were too many people correctly guessing details?

Anyway, because the image is so insanely small, saying it’s difficult to determine anything is an understatement. That said, the screenshot in the far bottom-left corner seems to show Dimitri in his Lord class fighting a Black Beast.

Correction: Disclaimer has pointed out that this isn’t post-timeskip Dimitri because the cape design is much simpler here. Indeed, assuming this is the Black Beast battle (because of the similar map and background), we know it takes place during the academy phase.

Also, I believe they’re showing the Giant Bird, Giant Wolf and King of Beasts in the assorted screenshots. The Giant Bird appeared at the very end of one of the recent commercials. Meanwhile the Giant Wolf was in the first Treehouse Live battle, as well as the Japanese Introduction video.

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Merchandise: More Three Houses Bits and Bobs Releasing in August

Last week, we posted about some Three Houses merchandise releasing in Japan during August 2019. Today, Intelligent Systems revealed some additional bits and bobs that will be available during the latter half of the same month.

Tapestry – 2,800 Yen each (excluding tax)

If your walls are looking a bit barren and you’re not afraid to splash out a little, you could consider hanging a tapestry (aka wall scroll) or two. Such as these two, based on the main visual and the main characters. Both are A2 sized.

Hmm, is it me or does having an upside Claude hanging in your living room feel more surreal than usual?

Masking Tape – 800 Yen each (excluding tax)

Do you ever feel crafty or like hoarding weird stationary that you’ll never use? If the answer is “yes”, some masking tape (also known as “washi tape”) might be good for you. There are three designs available, based on the three houses. Each measures 10 m when fully rolled out.

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Three Houses: Jeuxvideo Interview with Developers (80+ Hours per Route, Koei Tecmo’s Involvement)

The on-going Japan Expo in Paris has been the source of some recent Three Houses information.


(Image via Jeuxvideo)

Toshiyuki Kusakihara and Genki Yokota, who came for the Three Houses live demonstration, were interviewed by Jeuxvideo. I am unfamiliar with French, but fortunately, machine translations are pretty good (unlike how they are for Japanese).

To begin with, they mentioned how this is the first home console Fire Emblem since 2008’s Radiant Dawn, which was released on the Nintendo Wii.

They discussed Koei-Tecmo’s familiarity with tactical simulation like games, such as Romance of the Three Kingdoms or Nobunaga’s Ambition to name a few. Saying that their passion for the genre, along with them handpicking developers who liked Fire Emblem to begin with, was part of why the project has gone so smoothly.

Intelligent Systems managed the artistic direction and game design while Koei-Tecmo did the programming.

The folks at Jeuxvideo compared the calendar system to Koei-Tecmo’s Atelier franchise–how you progress through the game while following the calendar, trying to prepare yourself for what the game will throw at you next.

Next they go into the differences between the Monastery and My Castle (from Fire Emblem Fates).

Yokota: The My Castle system was interesting because you could build it up yourself. But the ambitions we had with the Monastery were much larger and harder to achieve using a similar system. We wanted to give this feeling of shared life; while you created your own My Castle from scratch, in Three Houses, it is already established. The characters have lived there for years and, for them, it’s a place of life that they can call home. So it was designed this way to create that kind of mood. Read more

Three Houses: Gameplay Tidbits & Concept Art from Japan Expo Demonstration

During 11 am local time, Nintendo France held a masterclass for Three Houses at Japan Expo in Paris, featuring Toshiyuki Kusakihara and Genki Yokota from Nintendo and Intelligent Systems.

If you’re curious, you can watch the footage by rewinding their day 2 stream.

Anyway, for the most part, they showed off things we’ve seen–namely a bit of monastery exploration and the King of Beasts battle. This time, they played the game in French, with Japanese voices.

One cool thing you can do is expand the monastery mini-map, while you’re still roaming around. This helps you to locate where you are and places/people of interest, without needing to exit the screen to view the full map.

We’ve known that Raphael can be recruited if you’re not teaching the Golden Deer. His exact requirements are a high Frc stat and Cuirassier skill level. I’m clueless with French, but apparently these are Strength and Heavy Armor (via Azz).

If you don’t meet the requirements for now, there is a fourth option “Mission Assistance”, which lets you borrow the student for one month only (via FuranSuwa). However, like recruiting, we don’t know what the limitations are.

At some point, they hover near the amiibo Gazebo, aka the Pavillon amiibo in French. Sadly, they didn’t show it off. But according to the developers, if you scan in Fire Emblem amiibo, you can unlock classic player phase music for the auxiliary (optional) maps (via Cysx).

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