Chapter 9 ~ Chapter 14 (Ephraim)



Chapter 9: Fort Rigwald

Location: Fort Rigwald
Objective: Seize the throne
Units out: 11
New characters: Tana (no weapons), Amelia (Slim Lance, Speedwing, Vulnerary)
Boss: Gheb (Iron Axe, Killer Axe)

Items

Killer Axe (or Iron Axe from Gheb)
Chest Key (Mage to the north)
Red Gem (steal from Archer to the centre)
Door Key (Soldier outside the fortress)
Heavy Spear (Cavalier to the south east)
Axereaver (Knight south of the throne room)
Door Key (Knight south of Tana’s cell)
Restore (Far left chest, to the north)
2500G (Middle chest, to the north)
Ocean Seal (Right chest, to the north)

Reinforcements

Once you open the main door to the fortress, 2 Cavaliers from the north appear, one turn later (for two turns).

Once you pass the stairs north, where the cells are, 1 Cavalier from the north east and 3 Cavaliers from the south east appear, one turn later.

Chapter 10: Turning Traitor

Location: Bethroen
Objective: Guard Duessel and survive for 10 turns (or defeat Beran)
Units out: 11
New characters: Duessel (Silver Axe, Steel Lance, Vulnerary), Cormag (Iron Lance, Killer Lance, Elysian Whip)
Boss: Beran (Lancereaver, Killer Bow, Longbow)

Armoury

Shop

Name Uses Worth
Iron Sword 46 460
Steel Sword 30 600
Iron Blade 35 980
Iron Lance 45 360
Steel Lance 30 480
Javelin 20 400
Iron Axe 45 270
Steel Axe 30 360
Hand Axe 20 300
Iron Bow 45 540
Steel Bow 30 720
Name Uses Worth
Fire 40 560
Thunder 35 700
Lightning 35 630
Shine 30 900
Heal 30 600
Mend 20 1000
Restore 10 2000
Unlock 10 1500
Vulnerary 3 300
Antitoxin 3 450
Torch 5 500

Other Items

Lancereaver (Myrmidon to the south east)
Elysian Whip (from Cormag)
Secret Book (Fleet to the north west)
Horseslayer (or Javelin from Cavalier to the south east)
Killing Edge (or Javelin from Cavalier to the south east)
Hero Crest (south western village)
Torch (north western village)
Knight Crest (from end of chapter event if Duessel’s Cavaliers survive)

Reinforcements

Turn 3: 2 Mercenaries from the south eastern forts
Turn 4: 2 Mercenaries from the south eastern forts
Turn 5: 2 Mercenaries from the south eastern forts
Turn 6: 2 Mercenaries from the south eastern forts, and 5 Cavaliers and a Troubadour from the north east
Turn 7: 2 Mercenaries from the south eastern forts
Turn 8: 2 Mercenaries from the south eastern forts

Notes:

Once you end Turn 1, Selena will leave and Beran will fight in her place.

Once you end Turn 4, Cormag will automatically move to attack.

Chapter 11: Phantom Ship

Location: Taizel
Objective: Defeat all enemy units
Units out: 11
New characters: L’Arachel (Mend, White Gem, Elixir), Dozla (Battle Axe, Elixir)
Boss: Monster (Short Spear)

Items

Short Spear (from Deathgoyle boss)

Reinforcements

Turn 3: 2 Mogalls from the north west and 2 Mogalls from the south west
Turn 4: 2 Bonewalkers from the stairs of the central ship, 2 Gargoyles from the north east and 2 Mogalls from the south east
Turn 5: 2 Bonewalkers from the stairs of the central ship, 2 Gargoyles and 1 Deathgoyle (boss) from the west
Turn 6: 2 Bonewalkers from the stairs of the central ship

Notes:

Once Turn 2 begins, enemies appear from the foreign ship, as the ship nears Ephraim’s ship.

Once Turn 3 begins, the foreign ship will pull alongside Ephraim’s ship and planks appear to abridge the two ships.

Once Turn 5 begins, a second ship appears and abridges with the central ship. However, this time L’Arachel and Dozla appear from the ship as NPCs.

Chapter 12: Landing at Taizel

Location: Taizel
Objective: Defeat boss
Units out: 12
New characters: Ewan (Fire, Dragonshield, Vulnerary), Marisa (Shamshir, Elixir)
Boss: Monster (Hand Axe, Swordslayer)

Shop

Name Uses Worth
Fire 40 560
Thunder 35 700
Lightning 35 630
Shine 30 900
Heal 30 600
Mend 20 1000
Restore 10 2000
Vulnerary 3 300
Elixir 3 3000
Pure Water 3 900
Antitoxin 3 450

Other Items

Elfire (Mage to the north west)
Guiding Ring (Shaman to the north east)
Short Bow (Archer to the south east)
Swordslayer (or Hand Axe from Cyclops boss)

Notes:

Before Turn 2 begins, Caellach leaves the map and a Cyclops replaces him as boss. Also several monsters appear from the north, along with 3 Gargoyles directly south west of Ephraim’s ship.

Chapter 13: Fluorspar’s Oath

Location: Za’albul Marsh
Objective: Defeat all enemy units
Units out: 11
New characters: Gerik (Steel Blade, Hero Crest, Vulnerary), Tethys (Goddess Icon, Elixir)
Boss: Selena (Bolting, Elfire)

Items

Zanbato (Mercenary to the centre)
Energy Ring (Troubadour to the centre)
Dragonspear (Cavalier to the centre)
Halberd (or Hand Axe from Fighter to the east)
Red Gem (steal from Great Knight to the centre)
Speedwing (steal from Mage to the south)
Barrier (village to the south west)
Talisman (village to the east)

Reinforcements

Turn 3: Bandit from the south east and 3 Pegasus Knights from the south
Turn 4: Bandit from the south east and 3 Pegasus Knights from the south
Turn 5: 3 Pegasus Knights from the south
Turn 6: 1 Pegasus Knight from the south
Turn 7: Pirate from the south west
Turn 8: Pirate from the south west

Chapter 14: Father and Son

Location: Grado Keep
Objective: Seize the throne
Units out: 12
New characters: Rennac (Steel Sword, Elixir, Member Card)
Boss: Vigarde (Spear, Knight Crest)

Secret Shop

Name Uses Worth
Steel Blade 25 1250
Silver Blade 15 1800
Killing Edge 20 1300
Killer Lance 20 1200
Battle Axe 20 1000
Killer Axe 20 1000
Killer Bow 20 1400
Barrier 15 2250
Physic 15 3750
Lockpick 1 1200
Hero Crest 1 10000
Knight Crest 1 10000
Orion’s Bolt 1 10000
Elysian Whip 1 10000
Guiding Ring 1 10000
Ocean Seal 1 10000

Other Items

Knight Crest (from Vigarde)
Shine (or Sleep from Bishop to the north west)
Red Gem (Druid in the throne room)
Door Key (Shaman outside throne room)
Chest Key (Shaman inside southern treasure room)
Armourslayer (Mercenary to the west)
Door Key (Knight outside southern treasure room)
Swordreaver (Fighter to the east)
Door Key (Knight to the west)
Door Key (Knight to the east)
Body Ring (steal from Archer to the north west)
Longbow (Sniper to the centre)
Member Card (from Rennac, or the last item in his inventory, i.e Spear or Angelic Robe)
Spear (chest to the north east)
Angelic Robe (chest to the north west)
Hammer (from Fighter reinforcement)
Guiding Ring (left chest in the southern treasure room)
10000G (middle chest in the southern treasure room)
Hammerne (right chest in the southern treasure room)
Gleipnir and Garm (from end of chapter event)

Reinforcements

Turn 2: 2 Fighters from the west and 2 Soldiers from the east
Turn 3: 2 Soldiers from the west and 2 Mercenaries from the east
Turn 4: 2 Knights from the west and 2 Myrmidons from the east
Turn 7: 2 Mages from the north west and 2 Shamans from the north east
Turn 8: 2 Mages from the north west and 2 Shamans from the north east
Turn 9: 2 Mages from the north west and 2 Shamans from the north east

Notes:

Watch out for those Berserk staff-using Druids up north.

Once you open the door to the southern treasure room, 2 Shamans appear from the two stairs one turn later (for 2 turns).

Before Turn 2 begins, Rennac appears from the north east. He will pillage the north eastern and north western chests before escaping through the north western stairs. If you want to recruit him, you’ll have to quickly get Ephraim or L’Arachel to talk to him. Bear in mind to recruit him with Ephraim requires 9,980 G.