Skill Levels



Skills Levels refers to the aptitudes that every character possesses, in things such as weapon handling, magic, horse riding, etc. In essence, they expand on the weapon level system found in previous games.

Like before, skill levels can be increased via battle. However, they can also be raised via instructing and other academic activities. Skill Levels start at E and progress to E+, D, D+ and so forth, all the way up to S+.

Besides enabling characters to equip better weapons etc, increasing skill levels can allow them to learn new abilities, combat arts and spells. Furthermore, certain skill levels are required to pass examinations to change class.

View Proficiencies Initial Levels Progression

Initial Values

These are the initial skill level values for each character when they are Level 1.

Note: If not listed, the initial value is E.

You
Character
Protagonist D+       E+     D      
Black Eagles
Character
Edelgard E+   D         D D    
Hubert       E+   D   E+      
Dorothea E+         D          
Ferdinand E+ D E+             D  
Bernadetta   E+   D              
Caspar     D   E+            
Linhardt           E+ D+        
Petra D+   E+ E+             D
Blue Lions
Character
Dimitri E+ D+           D   D+  
Dedue   E+ D+   E+       D    
Felix D     E+ E+            
Mercedes           E+ D        
Ashe     E+ D              
Annette     E+     D+   E+      
Sylvain   D D             D  
Ingrid E+ D               D D
Golden Deer
Character
Claude E+     D       D   E+ E+
Lorenz   D       E+       D  
Hilda   E+ D                
Raphael     E+   D       D    
Lysithea           D E+ E+      
Ignatz E+     D       E+      
Marianne E+           D+        
Leonie   D+   E+           E+  
Church of Seiros
Character
Rhea (NPC) B         B B C      
Manuela D           C       D
Hanneman       D   C   D   D  
Seteth D+ C C         C     C
Flayn   E+         D+       D
Cyril     D+ D              
Knights of Seiros
Character
Jeralt (NPC) C B           C   B  
Catherine B       D+     D      
Alois     C   D+     C C    
Gilbert   C C         D+ D C  
Shamir   D+   B       D      
DLC Exclusive
Character
Yuri D E+ D D
Balthus E+ D D+ E+
Constance E+ D D
Hapi E+ D D
Jeritza B A D+ B B
Anna D E+ E+ E+

Character Proficiencies

All characters have access to all skill levels from the start. But some characters may be stronger or weaker at some, as indicated by an up or down arrow.

There are some characters that have three empty stars next to a skill level they’re typically poor at. Continual study in this category can yield a budding talent, which transforms it into a strong type and unlocks a new ability or combat art.

Note: If unsure, please hover over an icon for a basic description (on a desktop browser)

You
Character
Protagonist              
Black Eagles
Character
Edelgard        
Hubert        
Dorothea            
Ferdinand            
Bernadetta        
Caspar            
Linhardt              
Petra          
Blue Lions
Character
Dimitri          
Dedue        
Felix            
Mercedes        
Ashe              
Annette            
Sylvain            
Ingrid              
Golden Deer
Character
Claude        
Lorenz              
Hilda            
Raphael          
Lysithea        
Ignatz            
Marianne        
Leonie                
Church of Seiros
Character
Rhea (NPC)                  
Manuela            
Hanneman            
Seteth          
Flayn            
Cyril        
Knights of Seiros
Character
Jeralt (NPC)              
Catherine                
Alois            
Gilbert              
Shamir                
DLC Exclusive
Character
Yuri
Balthus
Constance
Hapi
Jeritza
Anna

Skill Level Progression

Required experience
Current Rank Experience for next
E 40
E+ 60
D 80
D+ 120
C 160
C+ 220
B 280
B+ 360
A  
A+  
S  

Experience gain

Action Applicable Skill Levels Weak Neutral Strength
Attack 1 weapon, 1 movement and Authority +1 +2 +3
Instruct 1 any +2 +4 +6
Group Task 1 movement ? +8 ?
Weekday Lessons 2 any ? +28 +32

More Info:

  • Attacking gives the same experience regardless of whether you KO a foe or miss an attack. However, no experience is gained if you cannot counter-attack.
  • Characters will gain Authority experience if a Battalion is present while attacking. If a Gambit is used, Authority experience is doubled but weapon experience is zero.
  • When attacking or using Gambits, if a skill level matches with one of the class’s proficiencies, they gain extra experience (1 to 3 depending on the class and weapon). This is applied before multiplication.
  • When instructing, experience gain is further modified if the result is Bad, Great or Perfect.
  • If a character only has one set focus, they gain 50% more experience during weekday lessons.