Classes
Characters belong to a job class, which influences their stats and determine what class abilities they have access to.
After improving a character’s Skill Levels (aptitudes in Sword, Lance, Axe, Authority etc.) via fighting or studying, the character can change class by taking an exam.
Unlike most titles in the series, characters can equip most weapon types in any class, although there are some restrictions (Gauntlets cannot be used while riding and magic is limited to select classes).
Furthermore, there are no definitive class paths, like Mercenary must become Hero. Characters can jump between any classes they like (barring restrictions), so long as they have the Skill Levels to pass the relevant exams.
Notes:
- If a class has proficient weapon(s), Skill Level gain is boosted when those weapons are equipped.
- If unsure, please hover over an icon for a basic description (on a desktop browser).
- Male-only classes are labelled with [M], while female-only classes are labelled with [F].
Unique Classes – Available at the start (or via events)
Icon |
Name |
Description |
Proficient |
Abilities |
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Noble |
Leaders of highborn lineage, many nobles are descended from the 10 Elites, heroes of old. [This class can use some magic.] |
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Commoner |
Those of common birth, who must compensate for a lack of noble privilege with tenacity. [This class can use some magic.] |
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Dancer |
The Dancer energizes allies with inspiring movement, allowing them to act again. This class also [wields magic]. |
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(Protagonist’s final class) |
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Enlightened One |
A holy one, blessed by the goddess herself, this [wielder of magic] has high overall stats. |
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(House leaders’ Part 2 classes) |
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Armored Lord |
An armored leader of soldiers and officers alike, this unit has high authority and wields an axe with ease. |
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High Lord |
With an air of authority and true mastery of the lance, this figure rules over both generals and lords. |
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Wyvern Master |
A lord of the skies riding aloft a mighty wyvern, this class can move again after taking certain actions. |
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Emperor |
With unparalleled defense, Edelgard appears as an unstoppable force in the legendary armor of the Adrestian Emperor. |
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Great Lord |
A lordly figure who leads with unwavering authority, Dimitri dominates the battlefield with his unparalleled lance skills. |
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Barbarossa |
In the tradition of Almyra, Claude wields a bow while riding the skies on his wyvern. He can move again after taking certain actions. |
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* Enlightened One is also proficient in Authority, but there’s only space for 3 icons.
Beginner Classes – Available at Level 5
Icon |
Name |
Description |
Proficient |
Abilities |
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Myrmidon |
Especially swift, with high avoidance, the Myrmidon deftly wields the sword. |
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Soldier |
Skilled with a lance, the Soldier has a high degree of accuracy and precision. |
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Fighter |
Proficient with the axe, the bow, and gauntlets, the Fighter has high strength that translates to mighty blows. |
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Monk |
Well balanced, the Monk [uses magic] for both offense and defense. |
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Intermediate Classes – Available at Level 10
Icon |
Name |
Description |
Proficient |
Abilities |
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Lord |
A noble and powerful leader, this class excels at wielding a sword and has a high degree of authority. |
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Mercenary |
Strong and speedy—the Mercenary gets the job done. |
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Thief |
Skilled at opening locks, the Thief has excellent speed and dexterity. |
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Armored Knight |
With high defense, this class holds the front lines and acts as a shield. |
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Cavalier |
A mighty opponent who battles on horseback, the Cavalier can move again after taking certain actions. |
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Brigand |
Strong and hearty, the Brigand wields axes and makes an exceptional front-line combatant. |
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Archer |
The Archer is proficient with the bow and has excellent dexterity and uncanny good luck. |
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Brawler [M] |
Great for up close and personal encounters, this class fights using gauntlets. |
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Mage |
Enemies with high physical defense are no match for a Mage, who can bend [black magic] to their will. |
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Dark Mage [M] |
The Dark Mage shatters enemies with high physical defense using [dark magic]. |
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Priest |
The Priest is a versatile [white-magic class] who can use magic both to heal and attack. |
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Pegasus Knight [F] |
An airborne knight with high defense against magic but a weakness to arrows, this class can move again after taking certain actions. |
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* Certain NPC/enemy Pegasus Knights are considered Advanced classes and have Lancefaire in addition to their usual abilities.
Advanced Classes – Available at Level 20
Icon |
Name |
Description |
Proficient |
Abilities |
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Hero [M] |
A master of combat, the Hero has high strength and speed. |
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Swordmaster |
A master in the way of the sword, this class strikes with speed and grace. |
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Assassin |
A killer who thrives in the shadows, the Assassin has excellent speed and dexterity. |
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Fortress Knight |
Trading speed for staying power, this heavily armored unit has staggering defense. |
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Paladin |
An esteemed knight with a balance of high strength, defense, and resistance, this class can move again after taking certain actions. |
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Wyvern Rider |
An airborne knight with overall high stats but a weakness to bows and magic, this class can move again after taking certain actions. |
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Warrior |
The Warrior is a versatile combatant boasting high health and unmatched strength. |
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Sniper |
The Sniper is a master of the bow with high dexterity who excels at taking enemies out from afar. |
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Grappler [M] |
A master of hand-to-hand combat, the Grappler mows down enemies with rapid blows. |
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Warlock |
A [black-magic specialist], the Warlock decimates enemies with high physical defense. |
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Dark Bishop [M] |
A [dark-magic specialist], the Dark Bishop decimates enemies with high physical defense. |
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Bishop |
A [white-magic specialist], this versatile class can use magic to either heal or attack. |
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Master Classes – Available at Level 30
Icon |
Name |
Description |
Proficient |
Abilities |
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Falcon Knight [F] |
Riding aloft, this knight is weak to arrows with high defense against magic. This class can move again after taking certain actions. |
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Wyvern Lord |
An experienced wyvern handler with high stats but a weakness to bows and magic, this class can move again after taking certain actions. |
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Mortal Savant |
A master who casts [powerful magic] and wields a sword with confidence and poise, the Mortal Savant is a force to be reckoned with. |
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Great Knight |
The heavily armored Great Knight has high defense while retaining mobility. This class can move again after taking certain actions. |
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Bow Knight |
A graceful archer mounted upon a mighty steed, this class can move again after taking certain actions. |
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Dark Knight |
A mysterious knight versed in [black magic], this class can move again after taking certain actions. |
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Holy Knight |
A blessed knight versed in [white magic], this class can move again after taking certain actions. |
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War Master [M] |
A master of the axe and hand-to-hand combat, the War Master pulverizes enemies with massive strength. |
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Gremory [F] |
An expert in [all forms of magic], the Gremory casts asunder any enemies with high physical defense. |
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DLC Classes
Trickster to Valkyrie are considered “Special” classes and are accessible at Level 20. Death Knight is a Unique class, accessible from the start.
Icon |
Name |
Description |
Proficient |
Abilities |
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Trickster |
A sword user who can [use some magic], the Trickster toys with their foes by employing quick movement. |
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War Monk/Cleric |
This powerful warrior wields axes or fists while upholding devout faith. This unit can also use [some magic.] |
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Dark Flier [F] |
The Dark Flier rides an ebony pegasus into battle and wields [magic] effortlessly. This unit can move again after attacking. |
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Valkyrie [F] |
This knight excels in the art of [black magic] and can move again after combat. |
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Death Knight |
This knight in dark armor is able to [use magic] and can move again after attacking. |
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Enemy/NPC Classes
Icon |
Name |
Description |
Proficient |
Abilities |
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Archbishop |
Head of the Church of Seiros, she strikes down those she deems evil with a sword said to have once been wielded by the prophet Seiros. |
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Flame Emperor |
Implacable as a flame, this masked figure is clad in heavy armor. |
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Agastya |
A high-ranking guru among those who slither
in the dark, this class [wields magic]. |
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(Verdant Wind final boss) |
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King of Liberation |
Under the pretense of liberating Fódlan from a reign of deception, this king rallied his people to arms in the War of Heroes. |
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(Crimson Flower lategame) |
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Saint |
The legendary prophet sent personally by the goddess, legends claim it was she who laid the very foundations of the Church of Seiros. |
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(Cindered Shadows finale) |
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Verrat |
This sage has mastered [fire magic] and can lay
waste to heavily armored enemies. |
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Demonic Beasts
Icon |
Name |
Description |
Proficient |
Abilities |
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Black Beast |
This beast is the transformed state of the wielder of the Hero’s Relic, the Lance of Ruin. |
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Wandering Beast |
This mysterious Demonic Beast may be connected to the Crest of the Beast somehow… |
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Wild Demonic Beast |
This wild Demonic Beast has lost all sense of reason. It is infused with a powerful poison. |
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Demonic Beast |
This Demonic Beast has been twisted into this form by the Imperial army. It bears a concealed Crest Stone on its forehead. |
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Exp. Demonic Beast |
With a Crest stone embedded in its forehead, this creature is an experimental, more resilient variation of a Demonic Beast |
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Altered Demonic Beast |
This armored Demonic Beast rends its foes with beastly strength. Magic is ineffective while its armor is intact |
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Giant Demonic Beast |
A mammoth, bipedal Demonic Beast, this creature is robust, with powerful physical strength |
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Flying Demonic Beast |
An airborne Demonic Beast with enormous wings, this creature is swift and will often dodge attacks. |
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Golem |
A mysterious weapon that appears to be connected to the Church of Seiros. This creature attacks using magic. |
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Altered Golem |
An armored golem that strikes fear into the hearts of its foes. While its armor is intact, magic is rendered useless. |
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Titanus |
A weapon made with forgotten knowledge, it protects itself with a formidable shield. |
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(Crimson Flower/Silver Snow finale) |
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White Beast |
This cardinal of the Church of Seiros has been transformed and gone mad due to the rage of the Immaculate One. |
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The Immaculate One |
This child of the goddess, extolled in legends, was said to have protected the people and cared for the land, but now… |
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The Immaculate One |
This child of the goddess has unbridled power, which has driven her to an uncontrollable rage. |
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The Immaculate One |
This child of the goddess, revealed in her truest form, possesses power beyond humanity’s understanding. |
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Lord of the Desert |
With wings that control the very wind, the Wind Caller possesses vast intelligence and exalted strength. |
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Lord of the Lake |
Also known as the Immovable, this creature possesses untold wisdom, fearsome strength, and a sturdy protective carapace. |
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Giant Bird |
This massive bird has grown to an unnatural size through the absorption of magic. |
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Giant Crawler |
This massive worm has grown to an unnatural size through the absorption of magic. |
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Giant Wolf |
This massive wolf has grown to an unnatural size through the absorption of magic. |
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(Azure Moon final boss) |
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Hegemon Husk |
Edelgard, transformed by archaic methods into a grotesque form. She is now able to use the full and unbridled power of her Crests. |
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King of Beasts |
King of demonic beasts. Among the feral beasts who have lost their reason, this one has particularly strong magic power. |
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King of Fangs |
King of wolves. Among the wolves who have grown to unnatural size by absorbing magic, this one has particularly strong magic power. |
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King of Wings |
King of birds. Among the birds who have grown to unnatural size by absorbing magic, this one has particularly strong magic power. |
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(Cindered Shadows finale) |
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Umbral Beast |
This demonic beast was spawned from the Chalice of Beginnings. It is equal in power to the children of the goddess. |
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Guardian Golem |
This mysterious creation uses specialized armor and overwhelming force to protect the chalice from any who would claim it. |
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