Class-Change



As always, class-changing is important because it allows characters to become stronger and gain new abilities.

To become a new class, characters must first take an examination. This can be done via the “Certification” option on the calendar screen, during weekends or before an assigned mission.

There are certain requirements to take an exam, depending on the class’s tier (an indication of its overall strength).

Tier From Level Required
Beginner 5 Beginner Seal
Intermediate 10 Intermediate Seal (Dark Seal for Dark Mage)
Advanced 20 Advanced Seal
Master 30 Master Seal, Professor Level C or higher

Upon selecting a class, the success rate will be shown, alongside the recommended skill levels. The closer your character’s skill levels are to the recommended value(s), the higher the success rate. If the success rate is below 30%, you cannot attempt the exam.

If the exam result is a success, the character can change into their new class straightaway or at any time before a battle (by going to Inventory and “Reclass”). After passing an exam once, you never need to retake it for the same character.

Unlike most Fire Emblem games, a character’s Level is not reset after class-changing. So it’s advisable to do so ASAP, unless you want to master the class. Also, characters can generally wield all types of weapons in every class.

Exceptions:

  • Gauntlets cannot be used in conjunction with mounted (horseback or flying) classes.
  • Reason and Faith magic is restricted to magic-based classes (it will be mentioned in the class’s description).

Stat Boosts from Class-Changing

Credits: DeathChaos

There are two types of stat boosts when changing class. Firstly, if any of the character’s current stats are lower than their new class’s base stats, their stats will be increased to match the base stats.

Secondly, every class has a unique set of stat boosts. These can be hard to notice at first, especially for lower tier classes. So long as the character is in that class, they will benefit from those stat boosts.

Notes:

  • The default Movement is 4 for all characters.
  • Numbers in brackets are bonuses (or penalties) for having a mount. Dismounting will cause these to disappear.

Unique

Name HP Str Mag Dex Spd Lck Def Res Cha Mov
Noble                    
Commoner                    
Dancer   1   3 3   2 1 2 2

Beginner

Name HP Str Mag Dex Spd Lck Def Res Cha Mov
Myrmidon         1          
Soldier       1            
Fighter   1                
Monk               1    

Intermediate

Name HP Str Mag Dex Spd Lck Def Res Cha Mov
Lord 1       1 1     2 1
Mercenary 1 1     1         1
Thief       2 2         1
Armored Knight 3       -2   4 -1    
Cavalier 1 1   2 1 (-2)   1     (+3)
Brigand 2 2               1
Archer       2   2       1
Brawler 1     2 2     -1   1
Mage     1 1       2    
Dark Mage     2 1       1    
Priest       1       3    
Pegasus Knight       2 1 (+2)       2 (+2)

Advanced

Name HP Str Mag Dex Spd Lck Def Res Cha Mov
Armored Lord 5       -3   5   2 1
High Lord 3 1     3   1   2 1
Wyvern Master 2 1 (+1)   3 (+1)   1   2 (+3)
Hero 3 2     2 1 1     1
Swordmaster 1 2   1 4   1     1
Assassin       3 5 1       2
Fortress Knight 5       -6   10      
Paladin 2 2   2 1 (-2)   2 2   2 (+2)
Wyvern Rider 1 2 (+1)   1 1 (+2)   2     1 (+2)
Warrior 3 3     1 1 1     1
Sniper   1   5   3       1
Grappler 2 1   3 3   1 -1   2
Warlock     3 1 1     4    
Dark Bishop     4 2       3    
Bishop 1   2 1       5    

Master

Name HP Str Mag Dex Spd Lck Def Res Cha Mov
Enlightened One 1 2 3 1 1 1 2 2 1 2
Emperor 8       -4 1 8   2 1
Great Lord 5 2     4 1 1   2 2
Barbarossa 3 3   5 (+2)   2   2 2 (+2)
Falcon Knight   (+1)   4 3 (+2)     4   2 (+2)
Wyvern Lord 2 2 (+2)   1 2 (+2)   3     2 (+2)
Mortal Savant 1 1 2 1 1   2 2   2
Great Knight 5 1     -2 (-2)   6 (+2)     (+3)
Bow Knight 2 1   3 3 (-2) 1 1     2 (+2)
Dark Knight 1 1 2 2 1 (-2)   1 (+1) 3   2 (+1)
Holy Knight 2 1 1 2 1 (-2)   (+1) 4   2 (+1)
War Master 3 5     2 1 1     2
Gremory     5 2 1     4 2 1

NPC/Enemy

Name HP Str Mag Dex Spd Lck Def Res Cha Mov
Archbishop 1 2 2 2   2 2 2 2 1
Death Knight 5 2 (+1)     3 (-2)   2 (+1) 3   (+3)
Flame Emperor 5       -3   5   2 1
Agastya 1   5       2 5 2  
King of Liberation 8 3   2 3   6 4 2 1
Saint 1 5 2 2   2 5 2 2 1
Black Beast                    
Wandering Beast                    
Wild Demonic Beast                    
Demonic Beast                    
Exp. Demonic Beast                    
Altered Demonic Beast                    
Giant Demonic Beast                    
Flying Demonic Beast                   1
Golem                    
Altered Golem                    
Titanus                    
White Beast                   1
The Immaculate One                    
Lord of the Desert                    
Lord of the Lake                    
Giant Bird                   2
Giant Crawler                   2
Giant Wolf                   2
Hegemon Husk                    
King of Beasts                    
King of Fangs                   2
King of Wings                   2