Icon |
Name |
Description (Comments) |
Origin |
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Sword Prowess Lv 1 |
Grants Hit +5, Avo +7, and Crit Avo +5 when using a sword. |
Raise Sword skill level to E+ |
 |
Sword Prowess Lv 2 |
Grants Hit +6, Avo +10, and Crit Avo +6 when using a sword. |
Raise Sword skill level to D+ |
 |
Sword Prowess Lv 3 |
Grants Hit +7, Avo +13, and Crit Avo +7 when using a sword. |
Raise Sword skill level to C+ |
 |
Sword Prowess Lv 4 |
Grants Hit +8, Avo +16, and Crit Avo +8 when using a sword. |
Raise Sword skill level to B+ |
 |
Sword Prowess Lv 5 |
Grants Hit +10, Avo +20, and Crit Avo +10 when using a sword. |
Raise Sword skill level to A+ |
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Lance Prowess Lv 1 |
Grants Hit +6, Avo +6, and Crit Avo +5 when using a lance. |
Raise Lance skill level to E+ |
 |
Lance Prowess Lv 2 |
Grants Hit +8, Avo +8, and Crit Avo +6 when using a lance. |
Raise Lance skill level to D+ |
 |
Lance Prowess Lv 3 |
Grants Hit +10, Avo +10, and Crit Avo +7 when using a lance. |
Raise Lance skill level to C+ |
 |
Lance Prowess Lv 4 |
Grants Hit +12, Avo +12, and Crit Avo +8 when using a lance. |
Raise Lance skill level to B+ |
 |
Lance Prowess Lv 5 |
Grants Hit +15, Avo +15, and Crit Avo +10 when using a lance. |
Raise Lance skill level to A+ |
 |
Axe Prowess Lv 1 |
Grants Hit +7, Avo +5, and Crit Avo +5 when using an axe. |
Raise Axe skill level to E+ |
 |
Axe Prowess Lv 2 |
Grants Hit +10, Avo +6, and Crit Avo +6 when using an axe. |
Raise Axe skill level to D+ |
 |
Axe Prowess Lv 3 |
Grants Hit +13, Avo +7, and Crit Avo +7 when using an axe. |
Raise Axe skill level to C+ |
 |
Axe Prowess Lv 4 |
Grants Hit +16, Avo +8, and Crit Avo +8 when using an axe. |
Raise Axe skill level to B+ |
 |
Axe Prowess Lv 5 |
Grants Hit +20, Avo +10, and Crit Avo +10 when using an axe. |
Raise Axe skill level to A+ |
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Bow Prowess Lv 1 |
Grants Hit +6, Avo +6, and Crit Avo +5 when using a bow. |
Raise Bow skill level to E+ |
 |
Bow Prowess Lv 2 |
Grants Hit +8, Avo +8, and Crit Avo +6 when using a bow. |
Raise Bow skill level to D+ |
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Bow Prowess Lv 3 |
Grants Hit +10, Avo +10, and Crit Avo +7 when using a bow. |
Raise Bow skill level to C+ |
 |
Bow Prowess Lv 4 |
Grants Hit +12, Avo +12, and Crit Avo +8 when using a bow. |
Raise Bow skill level to B+ |
 |
Bow Prowess Lv 5 |
Grants Hit +15, Avo +15, and Crit Avo +10 when using a bow. |
Raise Bow skill level to A+ |
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Brawling Prowess Lv 1 |
Grants Hit +5, Avo +7, and Crit Avo +5 when brawling. |
Raise Brawling skill level to E+ |
 |
Brawling Prowess Lv 2 |
Grants Hit +6, Avo +10, and Crit Avo +6 when brawling. |
Raise Brawling skill level to D+ |
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Brawling Prowess Lv 3 |
Grants Hit +7, Avo +13, and Crit Avo +7 when brawling. |
Raise Brawling skill level to C+ |
 |
Brawling Prowess Lv 4 |
Grants Hit +8, Avo +16, and Crit Avo +8 when brawling. |
Raise Brawling skill level to B+ |
 |
Brawling Prowess Lv 5 |
Grants Hit +10, Avo +20, and Crit Avo +10 when brawling. |
Raise Brawling skill level to A+ |
 |
Reason Lv 1 |
Grants Hit +7, Avo +5, and Crit Avo +5 when using black or dark magic. |
Raise Reason skill level to E+ |
 |
Reason Lv 2 |
Grants Hit +10, Avo +6, and Crit Avo +6 when using black or dark magic. |
Raise Reason skill level to D+ |
 |
Reason Lv 3 |
Grants Hit +13, Avo +7, and Crit Avo +7 when using black or dark magic. |
Raise Reason skill level to C+ |
 |
Reason Lv 4 |
Grants Hit +16, Avo +8, and Crit Avo +8 when using black or dark magic. |
Raise Reason skill level to B+ |
 |
Reason Lv 5 |
Grants Hit +20, Avo +10, and Crit Avo +10 when using black or dark magic. |
Raise Reason skill level to A+ |
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Faith Lv 1 |
Grants Hit +5, Avo +7, and Crit Avo +5 when using white magic. |
Raise Faith skill level to E+ |
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Faith Lv 2 |
Grants Hit +6, Avo +10, and Crit Avo +6 when using white magic. |
Raise Faith skill level to D+ |
 |
Faith Lv 3 |
Grants Hit +7, Avo +13, and Crit Avo +7 when using white magic. |
Raise Faith skill level to C+ |
 |
Faith Lv 4 |
Grants Hit +8, Avo +16, and Crit Avo +8 when using white magic. |
Raise Faith skill level to B+ |
 |
Faith Lv 5 |
Grants Hit +10, Avo +20, and Crit Avo +10 when using white magic. |
Raise Faith skill level to A+ |
 |
Authority Lv 1 |
Grants Mt +2 with gambits. |
Raise Authority skill level to E+ |
 |
Authority Lv 2 |
Grants Mt +4 with gambits. |
Raise Authority skill level to D+ |
 |
Authority Lv 3 |
Grants Mt +6 with gambits. |
Raise Authority skill level to C+ |
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Authority Lv 4 |
Grants Mt +8 with gambits. |
Raise Authority skill level to B+ |
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Authority Lv 5 |
Grants Mt +10 with gambits. |
Raise Authority skill level to A+ |
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Swordfaire |
Grants Atk +5 when using a sword. |
Raise Sword skill level to S+, Class: Hero, Swordmaster, Assassin, Enlightened One, Mortal Savant |
 |
Lancefaire |
Grants Atk +5 when using a lance. |
Raise Lance skill level to S+, Class: High Lord, Paladin, Great Lord, Falcon Knight, Great Knight, Death Knight |
 |
Axefaire |
Grants Atk +5 when using an axe. |
Raise Axe skill level to S+, Class: Armored Lord, Fortress Knight, Wyvern Rider, Warrior, Emperor, Wyvern Lord, Great Knight, War Master |
 |
Bowfaire |
Grants Atk +5 when using a bow. |
Raise Bow skill level to S+, Class: Wyvern Master, Sniper, Barbarossa, Bow Knight |
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Fistfaire |
Grants Atk +5 when brawling. |
Raise Brawling skill level to S+, Class: Grappler, War Master, War Monk/Cleric |
 |
Black Tomefaire |
Grants Atk +5 when using black magic. |
Raise Reason skill level to S+ (except Edelgard, Hubert, Lysithea and Hapi), Class: Warlock, Mortal Savant, Dark Knight, Dark Flier |
 |
White Tomefaire |
Grants Atk +5 when using white magic. |
Raise Faith skill level to S+, Class: Holy Knight |
 |
Dark Tomefaire |
Grants Atk +5 when using dark magic. |
Raise Reason skill level to S+ for Edelgard, Hubert, Lysithea or Hapi, Class: Dark Knight |
 |
Sword Crit +10 |
Grants Crit +10 when using a sword. |
Raise Sword skill level to S, Class: Swordmaster |
 |
Lance Crit +10 |
Grants Crit +10 when using a lance. |
Raise Lance skill level to S |
 |
Axe Crit +10 |
Grants Crit +10 when using an axe. |
Raise Axe skill level to S, Class: Warrior |
 |
Bow Crit +10 |
Grants Crit +10 when using a bow. |
Raise Bow skill level to S |
 |
Brawl Crit +10 |
Grants Crit +10 when brawling. |
Raise Brawling skill level to S |
 |
Black Magic Crit +10 |
Grants Crit +10 when using black magic. |
Budding talent: Edelgard, Felix and Balthus |
 |
White Magic Crit +10 |
When using white magic, Grants Crit +10. |
|
 |
Dark Magic Crit +10 |
When using dark magic, Grants Crit +10. |
|
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Sword Avo +20 |
Grants Avo +20 when using a sword. |
|
 |
Lance Avo +20 |
When using a lance, Grants Avo +20 . |
|
 |
Axe Avo +20 |
Grants Avo +20 when using an axe. |
|
 |
Bow Avo +20 |
Grants Avo +20 when using a bow. |
|
 |
Brawl Avo +20 |
Grants Avo +20 when brawling. |
Class mastered: War Monk/Cleric |
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Black Magic Avo +20 |
Grants Avo +20 when using black magic. |
Budding talent: Sylvain |
 |
White Magic Avo +20 |
Grants Avo +20 when using white magic. |
Budding talent: Dorothea |
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Dark Magic Avo +20 |
When using dark magic, Grants Avo +20 . |
|
 |
HP +5 |
Increases maximum HP by 5. |
Class mastered: Noble or Commoner |
 |
Strength +2 |
Increases Str by 2. |
Class mastered: Fighter |
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Magic +2 |
Increases Mag by 2. |
Class mastered: Monk |
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Dexterity +4 |
Increases Dex by 4. |
Raise Riding skill level to C |
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Speed +2 |
Increases Spd by 2. |
Class mastered: Myrmidon |
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Pomp & Circumstance |
Grants Lck/Cha +4. |
Class mastered: Armored Lord, High Lord or Wyvern Master |
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Defense +2 |
Increases Def by 2. |
Class mastered: Soldier |
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Resistance +2 |
Increases Res by 2. |
Class mastered: Lord |
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Movement +1 |
Increases Mv by 1. |
Raise Riding skill level to A+ |
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Hit +20 |
Increases Hit by 20. |
Class mastered: Archer |
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Avo +10 |
Increases Avo by 10. |
Class: Pegasus Knight, Falcon Knight, Wyvern Lord |
 |
Crit +20 |
Increases Crit by 20. |
Class: War Master |
 |
Defiant Str |
Grants Str +8 when HP is ≤ 25%. |
Class mastered: Hero |
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Defiant Mag |
Grants Mag +8 when HP is ≤ 25%. |
Class mastered: Gremory |
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Defiant Spd |
Grants Spd +8 when HP is ≤ 25%. |
Class mastered: Bow Knight |
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Defiant Def |
Grants Def +8 when HP is ≤ 25%. |
Class mastered: Great Knight |
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Defiant Res |
Grants Res +8 when HP is ≤ 25%. |
Class mastered: Holy Knight |
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Defiant Avo |
Grants Avo +30 when HP is ≤ 25%. |
Class mastered: Falcon Knight |
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Defiant Crit |
Grants Crit +50 when HP is ≤ 25%. |
Class mastered: Wyvern Lord |
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Imperial Lineage |
Multiplies experience earned by 1.2. |
Personal: Edelgard |
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Royal Lineage |
Multiplies experience earned by 1.2. |
Personal: Dimitri |
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Leicester Lineage |
Multiplies experience earned by 1.2. |
Personal: Claude |
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Mastermind |
Doubles skill experience earned in battle. |
Personal: Lysithea, raise Sword skill level to E+ (Jeritza) |
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Death Blow |
If unit initiates combat, grants Str +6 during combat. |
Class mastered: Brigand |
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Fiendish Blow |
If unit initiates combat, grants Mag +6 during combat |
Class: Dark Bishop, Class mastered: Mage |
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Darting Blow |
If unit initiates combat, grants AS +6 during combat |
Class mastered: Pegasus Knight, budding talent: Jeritza |
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Armored Blow |
If unit initiates combat, grants Def +6 during combat |
Class mastered: Armored Knight |
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Warding Blow |
If unit initiates combat, grants Res +6 during combat |
Class mastered: Mortal Savant |
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Officer Duty |
Grants Mt +5 with gambits. |
Personal: Hubert |
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Lady Knight |
Grants Mt +3 and Hit +5 with gambits. |
Personal: Ingrid |
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Watchful Eye |
Grants Hit +20. |
Personal: Ignatz |
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Distinguished House |
Unit deals 2 extra damage while in formation with a battalion. |
Personal: Lorenz |
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Veteran Knight |
Unit takes 2 less damage while in formation with a battalion. |
Personal: Gilbert |
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Charm |
Adjacent allies deal 3 extra damage during combat. |
Class: Lord, Armored Lord, High Lord, Wyvern Master, Emperor, Great Lord, Barbarossa |
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Advocate |
Adjacent male allies deal 3 extra damage during combat. |
Personal: Hilda |
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Guardian |
Adjacent female allies deal 3 extra damage during combat. |
Personal: Seteth |
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Lily’s Poise |
Adjacent allies take 3 less damage during combat. |
Personal: Flayn |
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Infirmary Master |
Adjacent allies gain Crit Avo +10 during combat. |
Personal: Manuela |
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Philanderer |
If a female ally is adjacent, unit deals 2 extra damage and takes 2 less damage during combat. |
Personal: Sylvain |
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Rivalry |
If a male ally is adjacent, unit deals 2 extra damage and takes 2 less damage during combat. |
Personal: Leonie |
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Born Fighter |
Adjacent foes suffer Avo -10 during combat. |
Personal: Caspar |
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Rally Strength |
Use Rally to grant Str +4 to an ally. |
Raise Authority skill level for Raphael (C), Ignatz (S) or Alois and Balthus (D) |
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Rally Magic |
Use Rally to grant Mag +4 to an ally. |
Raise Authority skill level to D for Hubert, Ingrid or Constance |
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Rally Speed |
Use Rally to grant Spd +4 to an ally. |
Raise Authority skill level for Hubert (S), Annette (C+) or Ignatz (D) |
 |
Rally Defense |
Use Rally to grant Def +4 to an ally. |
Raise Authority skill level to D for Seteth, Gilbert or Hapi |
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Rally Resistance |
Use Rally to grant Res +4 to an ally. |
Raise Authority skill level for Hubert (C+), Annette (D) or Seteth (S) |
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Rally Movement |
Use Rally to grant Mv +1 to an ally. |
Raise Authority skill level to S for protagonist or Annette |
 |
Rally Dexterity |
Use Rally to grant Dex +8 to an ally. |
Raise Authority skill level for Ferdinand (D) or Ignatz (C+) |
 |
Rally Luck |
Use Rally to grant Lck +8 to an ally. |
Raise Authority skill level to D for Flayn or Anna |
 |
Rally Charm |
Use Rally to grant Cha +8 to an ally. |
Raise Authority skill level for Edelgard (S), Dorothea (D), Dimitri (S), Claude (S) or Manuela (D) |
 |
Seal Strength |
If unit damages foe during combat, foe suffers Str -6 for 1 turn after combat. |
Budding talent: Ignatz |
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Seal Magic |
If unit damages foe during combat, foe suffers Mag -6 for 1 turn after combat. |
Budding talent: Flayn |
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Seal Speed |
If unit damages foe during combat, foe suffers Spd -6 for 1 turn after combat. |
Budding talent: Ferdinand |
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Seal Defense |
If unit damages foe during combat, foe suffers Def -6 for 1 turn after combat. |
Class mastered: Wyvern Rider |
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Seal Resistance |
If unit damages foe during combat, foe suffers Res -6 for 1 turn after combat. |
Class mastered: Dark Knight |
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Seal Movement |
If unit damages foe during combat, foe suffers Mv -1 for 1 turn after combat. |
Budding talent: Dimitri |
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Heartseeker |
Adjacent foes suffer Avo -20 during combat. |
Class: Dark Mage, Dark Bishop |
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Swordbreaker+ |
Grants Hit/Avo +30 when using a lance against sword users. |
|
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Lancebreaker+ |
Grants Hit/Avo +30 when using an axe against lance users. |
|
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Axebreaker+ |
Grants Hit/Avo +30 when using a sword against axe users. |
|
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Bowbreaker |
Grants Hit/Avo +20 when using magic against bow users. |
Class mastered: Warlock |
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Fistbreaker |
Grants Hit/Avo +20 when using a bow against brawlers. |
|
 |
Tomebreaker |
Grants Hit/Avo +20 when brawling against magic users. |
Class mastered: Grappler |
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Model Leader |
Doubles experience earned for battalions. |
Raise Authority skill level to C+ for protagonist, Edelgard, Dimitri, Claude, Seteth or Yuri |
 |
Defensive Tactics |
Battalion endurance takes half damage. |
Raise Authority skill level to B |
 |
Offensive Tactics |
Grants Mt +5 and Hit +20 with gambits. |
Raise Authority skill level to S+ |
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Fire |
Allows unit to cast Fire. If Fire is already available, then unit can cast it twice as often. |
Class: Mage |
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Miasma Δ |
Allows unit to cast Miasma Δ. If Miasma Δ is already available, then unit can cast it twice as often. |
Class: Dark Mage, Dark Bishop |
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Heal |
Allows unit to cast Heal. If Heal is already available, then unit can cast it twice as often. |
Class: Priest, War Monk/Cleric |
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Renewal |
Unit recovers up to 20% of max HP at the start of each turn. |
Class mastered: Bishop |
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Catnap |
If unit takes no action except Wait, recovers up to 10% of max HP. |
Personal: Linhardt |
 |
Goody Basket |
Chance to recover up to 10% of max HP at the start of each turn. Trigger % = Lck stat. |
Personal: Raphael |
 |
Songstress |
Adjacent allies recover up to 10% of max HP at the start of each turn. |
Personal: Dorothea |
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Hunter’s Boon |
Grants Crit +20 when foe’s HP is ? 50%. |
Personal: Petra |
 |
Poison Strike |
If unit initiates combat and lands a hit, targeted foe loses up to 20% of max HP after combat. |
Class mastered: Dark Mage |
 |
Live to Serve |
When healing an ally with white magic, unit recovers the same amount of HP. |
Personal: Mercedes |
 |
Lifetaker |
Unit recovers HP equal to 50% of damage dealt after defeating a foe. |
Class mastered: Dark Bishop |
 |
Survival Instinct |
If unit initiates combat and defeats foe, grants Str/Mag/Dex/Spd +4 for one turn. |
Personal: Shamir |
 |
Lethality |
Chance to instantly kill a foe when dealing damage. Trigger % = 0.25×Dex. |
Class mastered: Assassin |
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Poison |
Chance to inflict poison on foe when dealing damage. Trigger % = Dex stat. |
Enemy |
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Pavise |
Chance to reduce sword/lance/axe/brawling damage by half. Trigger % = Dex stat. |
Class mastered: Fortress Knight |
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Aegis |
Chance to reduce bow/magic damage by half. Trigger % = Dex stat. |
Class mastered: Paladin |
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Miracle |
Chance to survive lethal damage with 1 HP, if HP is > 1. Trigger % = Lck stat. |
Class mastered: Priest |
 |
Terrain Resistance |
Nullifies damage from terrain. |
Class: Paladin, Bishop, Enlightened One, Holy Knight |
 |
Special Dance |
When using the Dance ability, grant Dex/Spd/Lck +4 to target ally. |
Class mastered: Dancer |
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Paragon |
Doubles experience earned. |
|
 |
Professor’s Guidance |
Multiplies this unit’s and adjacent allies’ experience earned by 1.2. |
Personal: Protagonist |
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Discipline |
Doubles skill experience earned in battle. |
|
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Aptitude |
Makes each stat 20% more likely to increase on level up. |
Personal: Cyril |
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Vantage |
When foe initiates combat, unit still attacks first if HP is ≤ 50%. |
Class mastered: Mercenary, Class: Hero |
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Missing Number |
Missing Number (icon is based on Wary Fighter) |
SpoOoOoky |
 |
Desperation |
If unit initiates combat with HP ≤ 50%, unit’s follow-up attack (if possible) occurs before foe’s counterattack. |
Class mastered: Cavalier |
 |
Quick Riposte |
If foe initiates combat while unit’s HP is ≥ 50%, unit makes guaranteed follow-up attack. |
Class mastered: War Master |
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Wrath |
If foe initiates combat while unit’s HP is ≤ 50%, grants Crit +50. |
Class mastered: Warrior |
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Dance |
Use Dance to allow an ally to move again. |
Class: Dancer |
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Steal |
Allows unit to steal a non-weapon item from a foe with a lower Spd stat. |
Class: Thief, Class mastered: Thief |
 |
Locktouch |
Allows unit to open doors and chests without keys. |
Class: Thief, Assassin, Trickster |
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Stealth |
Makes it more difficult for foes to target unit. |
Class: Assassin, Trickster |
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Canto |
Allows unit to move again after completing certain actions, if there is movement remaining. |
Class: Cavalier, Pegasus Knight, Wyvern Master, Paladin, Wyvern Lord, Barbarossa, Falcon Knight, Wyvern Lord, Great Knight, Bow Knight, Holy Knight, Dark Knight, Dark Flier, Valkyrie, Death Knight |
 |
Pass |
Allows unit to pass through spaces occupied by foes. |
Budding talent: Bernadetta and Anna |
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Swordbreaker |
Grants Hit/Avo +20 when using a lance against sword users. |
Raise Lance skill level to B |
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Lancebreaker |
Grants Hit/Avo +20 when using an axe against lance users. |
Raise Axe skill level to B |
 |
Bowrange +1 |
Increases bow range by 1. |
Class: Archer, Sniper |
 |
Bowrange +2 |
Increases bow range by 2. |
Class: Bow Knight |
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Black Magic Range +1 |
Increases black magic range by 1. |
Raise Reason skill level to S (except for Edelgard, Hubert, Lysithea and Hapi), Class: Valkyrie |
 |
Dark Magic Range +1 |
Increases dark magic range by 1. |
Raise Reason skill level to S for Edelgard, Hubert, Lysithea or Hapi, Class: Valkyrie |
 |
White Magic Range +1 |
Increases white magic range by 1 for attacks that damage foes. |
Raise Faith skill level to S |
 |
Unarmed Combat |
Allows unit to fight without a weapon. |
Class: Brawler, Grappler, War Monk/Cleric, Class mastered: Brawler |
 |
Black Magic Uses x2 |
Doubles the number of uses for black magic. |
Class: Warlock, Gremory |
 |
Dark Magic Uses x2 |
Doubles the number of uses for dark magic. |
Class: Gremory |
 |
White Magic Uses x2 |
Doubles the number of uses for white magic. |
Class: Bishop, Gremory |
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White Magic Heal +5 |
Heal 5 extra HP when using white magic. |
Class: Priest |
 |
White Magic Heal +10 |
Heal 10 extra HP when using white magic. |
Class: Bishop |
 |
Weight -3 |
Reduces total equipment weight by 3. |
Raise Heavy Armour skill level to C |
 |
Weight -5 |
Reduces total equipment weight by 5. |
Raise Heavy Armour skill level to A+, Class: Fortress Knight |
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Axebreaker |
Grants Hit/Avo +20 when using a sword against axe users. |
Raise Sword skill level to B |
 |
Unsealable Magic |
Prevents unit from being silenced. |
|
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Immune Status |
Nullifies status effects and debuffs. |
|
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General |
Nullifies instant death effects and halves damage from enemy gambits. |
Enemy/NPC |
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Commander |
Nullifies instant death effects, status effects, and movement effects, and greatly reduces damage from enemy gambits. |
Enemy/NPC |
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Infinite Magic |
Removes the limitation on the number of times magic can be used. |
|
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Magic Bind |
If unit lands a hit, targeted foe is unable to use magic for 1 turn. |
|
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Infantry Effect Null |
Cancels effectiveness against infantry units. |
|
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Armored Effect Null |
Nullifies any extra effectiveness against armored units. |
Raise Heavy Armour skill level to S+ |
 |
Cavalry Effect Null |
Nullifies any extra effectiveness against cavalry units. |
Raise Riding skill level to S+ |
 |
Flying Effect Null |
Nullifies any extra effectiveness against fliers. |
Raise Flying skill level to S+ |
 |
Dragon Effect Null |
Cancels effectiveness against dragons. |
|
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Monster Effect Null |
Nullifies any extra effectiveness against monsters. |
Enemy |
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Effect Null |
Cancels all types of effectiveness. |
|
N/A |
Air of Intimidation |
On Hold |
Unused? |
N/A |
Vital Defense |
Makes critical hits against this unit impossible. |
Enemy Demonic Beasts |
N/A |
Giant Wings |
Grants Avo +30 against sword, lance, or axe users. |
Enemy Demonic Beasts |
N/A |
Anti-Magic Armor |
Nullifies damage from magic attacks. |
Enemy Demonic Beasts |
N/A |
Divine Dragon Horn |
Unit recovers 100% of HP at the start of each turn if a White Beast is within 10 spaces. |
|
N/A |
Path of the Conqueror |
On Hold |
Unused? |
 |
Noncombatant |
Unit cannot be targeted by foes. |
|
 |
Battalion Desperation |
If unit initiates combat when battalion endurance is ≤ 1/3, unit’s follow-up attack (if possible) occurs before foe’s counterattack. |
Raise Authority skill level to C for Dorothea, Ferdinand, Ashe, Ingrid, Claude, Lysithea, Ignatz, Leonie, Hanneman, Cyril or Shamir. Raise to B for Balthus or Jeritza. Raise to A for protagonist, Hubert or Seteth. |
 |
Cursed Power |
Unit recovers HP on swamp terrain. |
|
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Anchor |
Prevents unit from being moved. |
|
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Counterattack |
Allows unit to counterattack regardless of distance to attacker. |
Class mastered: Death Knight |
 |
Twin Crests |
Allows unit to take two actions in one turn. |
Enemy |
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Ancient Dragon Wrath |
Calculates damage using the lower of foe’s Prt or Rsl. |
Enemy |
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Surging Light |
Performs Staggering Blow immediately. |
Enemy |
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Ancient Dragonskin |
Halves all damage taken, negates some abilities and combat arts, and prevents unit from being moved. |
Enemy |
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Keen Intuition |
Grants Avo +30 during combat with a foe 2 or more spaces away. |
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Staunch Shield |
If unit takes no action except Wait, grants Def +4 for 1 turn. |
Personal: Dedue |
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Lone Wolf |
Unit deals 5 extra damage when no battalion is assigned or when battalion endurance is 0. |
Personal: Felix |
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Fighting Spirit |
Unit takes 5 less damage when no battalion is assigned or when battalion endurance is 0. |
Personal: Catherine |
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Confidence |
Grants Hit/Avo +15 when unit is at full HP. |
Personal: Ferdinand |
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Persecution Complex |
Grants Atk +5 when unit is not at full HP. |
Personal: Bernadetta |
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Animal Friend |
Unit recovers up to 20% of max HP at the start of each turn when adjacent to a cavalry or flying ally. |
Personal: Marianne |
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Perseverance |
Use Rally to grant Str +4 to an ally. |
Personal: Annette |
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Crest Scholar |
Use Rally to grant Mag +4 to an ally. |
Personal: Hanneman |
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Compassion |
Use Rally to grant Lck +8 to an ally. |
Personal: Alois |
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Lockpick |
Allows unit to open doors and chests without keys. |
Personal: Ashe |
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Battalion Vantage |
When foe initiates combat, unit still attacks first if battalion endurance is ≤ 1/3. |
Raise Authority skill level to C for protagonist, Edelgard, Felix, Sylvain, Lorenz, Catherine, Yuri or Anna. Raise to A for Dimitri or Ignatz. |
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Battalion Wrath |
If foe initiates combat while unit’s battalion endurance is ≤ 1/3, grants Crit +50. |
Raise Authority skill level to C for Hubert, Bernadetta, Caspar, Petra, Dimitri, Dedue, Hilda, Raphael, Seteth, Alois, Gilbert, Hapi or Jeritza. Raise to A for Annette or Claude. |
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Battalion Renewal |
Unit recovers up to 30% of max HP at the start of each turn while battalion endurance is ≤ 1/3. |
Raise Authority skill level to C for Linhardt, Mercedes, Annette, Marianne, Manuela or Flayn. Raise to A for Edelgard. |
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Black Magic Uses Up+ |
Quadruples the number of uses for black magic. |
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Dark Magic Uses x4 |
Quadruples the number of uses for dark magic. |
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White Magic Uses Up+ |
Quadruples the number of uses for white magic. |
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Mighty King of Legend |
Negates 1 attack per turn and strengthens stats while the 10 Elites are present. |
Enemy |
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10 Elites |
Grants power to the Mighty King of Legend. |
Enemy |
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Alert Stance |
If unit takes no action except Wait, grants Avo +15 for 1 turn. |
Raise Flying skill level to B |
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Alert Stance+ |
If unit takes no action except Wait, grants Avo +30 for 1 turn. |
Raise Flying skill level to A+ |
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Close Counter |
Allows unit to counterattack adjacent foes. |
Raise Bow skill level to C |
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Professor’s Guidance+ |
Unit deals 2 extra damage during combat. Multiplies this unit’s and adjacent allies’ experience earned by 1.2. |
Personal: Protagonist (halfway through Chapter 10’s story mission) |
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Imperial Lineage+ |
If unit takes no action except Wait, grants Res +4 for 1 turn. Multiplies experience earned by 1.2. |
Personal: Edelgard (from Part 2) |
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Royal Lineage+ |
Grants Avo +20 while unit is at full HP. Multiplies experience earned by 1.2. |
Personal: Dimitri (from Part 2) |
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Leicester Lineage+ |
Allows unit to pass through spaces occupied by foes. Multiplies experience earned by 1.2. |
Personal: Claude (from Part 2) |
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Murderous Intent |
If unit initiates combat, grants Hit +20 during combat. |
Personal: Jeritza |
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Sacred Power |
Adjacent allies deal 3 extra damage and take 3 less damage during combat. |
Personal: Rhea, Class mastered: Enlightened One |
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Agarthan Technology |
Adjacent foes deal 3 less damage during combat. |
Enemy |
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Blade Breaker |
If unit damages foe, foe suffers Str/Def -6 for 1 turn after combat. |
Personal: Jeralt |
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Lucky Seven |
Each turn, grants +5 to one of the following stats: Str, Mag, Spd, Def, Res, Hit, or Avo. |
Class: Trickster |
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Transmute |
If unit is hit with a magic attack during enemy phase, grants +3 to all stats until next player phase ends. |
Class: Dark Flier, Class mastered: Dark Flier |
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Honorable Spirit |
If unit is not near an ally, grants Atk +3 when in combat with a foe one space away. |
Personal: Yuri |
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King of Grappling |
Grants Str/Def +6 when HP is <=50%. |
Personal: Balthus |
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Circadian Beat |
Grants Str/Mag +3 when indoors and Def/Res +3 when outdoors. |
Personal: Constance |
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Monstrous Appeal |
Makes all attacks effective against monsters and makes it easier for monsters to target unit. |
Personal: Hapi |
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Business Prosperity |
Grants Lck +5. |
Personal: Anna |
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Umbral Leech |
Unit absorbs HP from phantoms. |
Enemy |
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Manifest Phantom |
Unit births phantoms. |
Class: Umbral Beast |
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Enhanced Fortitude |
Halves all damage taken, negates some abilities and combat arts, and prevents unit from being moved. |
Class: Umbral Beast |
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Duelist’s Blow |
If unit initiates combat, grants Avo +20 during combat. |
Class mastered: Trickster |
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Uncanny Blow |
If unit initiates combat, grants Hit +30 during combat. |
Class mastered: Valkyrie |