Gambits
Gambits are powerful attacks that can be used when a character has a specific Battalion deployed. They have powerful effects, but can only be used a limited number of times per battle.
Note: All offensive Gambits ignore enemy counter-attacks and cannot trigger follow-up attacks.
| Name |
Mt |
Hit |
Rng |
Use |
Target Area |
Description (Comments) |
| Onslaught |
8 |
50 |
1 |
|
|
Pushes foe 1 tile away. |
| Assembly |
4 |
50 |
1 |
|
|
Moves unit 1 tile backward and pulls foe into unit’s previous space. |
| Reversal |
8 |
50 |
1 |
|
|
Unit and foe switch places. |
| Lure |
4 |
50 |
1 |
|
|
Moves foe to the opposite side of the unit. |
| Disturbance |
4 |
60 |
1 |
|
|
Rattles foes, preventing them from moving on the next turn. |
| Blaze |
10 |
50 |
1 |
1 |
 |
Sets terrain in the targeted area on fire. |
| Fusillade |
5 |
50 |
2~3 |
|
|
Damages foes in the targeted area. Effective against Flying foes. |
| Assault Troop |
10 |
50 |
1 |
|
|
Damages foes in the targeted area. |
| Absorption |
4 |
30 |
1 |
|
|
Restores HP equal to 50% of the damage dealt to foes in the targeted area. |
| Poisoned Arrows |
4 |
60 |
2~3 |
|
|
Inflicts Poison on foes in the targeted area. Effective against Flying foes. |
| Resonant Flames |
6 |
60 |
1~2 |
|
|
Damages foes in the targeted area. |
| Resonant Ice |
7 |
50 |
1~2 |
|
|
Damages foes in the targeted area. |
| Resonant Lightning |
8 |
40 |
1~2 |
|
|
Damages foes in the targeted area. |
| Resonant White Magic |
8 |
– |
1 |
|
|
Restores HP to allies in the targeted area. |
| Flash-Fire Arrows |
7 |
50 |
1 |
|
|
Sets terrain in the targeted area on fire. Effective against Flying foes. |
| Group Lance Attack |
6 |
50 |
1 |
|
|
Damages foes in the targeted area. |
| Linked Horses |
12 |
50 |
1 |
|
|
Damages foes in the targeted area. |
| Poison Tactic |
5 |
60 |
1 |
|
|
Inflicts Poison on foes in the targeted area. |
| Bag of Tricks |
– |
– |
1 |
|
|
Sets Gambit Counter of all allies in the targeted area to 0. |
| Recovery Roar |
– |
– |
1 |
|
|
Cures status effects for all allies the targeted area. |
| Impregnable Wall |
– |
– |
1 |
|
|
Allies in the targeted area inflict and receive a maximum of 1 damage for the rest of the turn. |
| Sacred Shield |
– |
– |
1 |
|
|
Allies in the targeted area receive 0 damage from ranged physical attacks for the rest of the turn. |
| Retribution |
– |
– |
1 |
|
|
Allies in the targeted area can counter-attack regardless of range for 5 turns. |
| Stride |
– |
– |
1 |
|
|
Allies in the targeted area receive Movement +5 for the rest of the turn. |
| Blessing |
– |
– |
1 |
|
|
Allies in the targeted area will survive one lethal attack (with 1 HP), if their HP is greater than 1 to start with. |
| Dance of the Goddess |
– |
– |
1 |
|
|
Allies in the targeted area can move again. |
| Ashes and Dust |
12 |
50 |
2~3 |
|
|
Damages foes in the targeted area. Effective against Flying foes. |
| Raging Flames |
15 |
50 |
1 |
|
|
Sets certain terrain in the targeted area on fire. |
| Wave Attack |
13 |
60 |
1 |
|
|
Damages foes in the targeted area. Effective against Armoured foes. |
| Line of Lances |
5 |
50 |
1 |
|
|
Damages foes in the targeted area. Effective against Cavalry foes. |
| Group Flames |
2 |
60 |
1~2 |
1 |
 |
Damages foes in the targeted area. |
| Group Ice |
3 |
50 |
1~2 |
|
|
Damages foes in the targeted area. |
| Group Lightning |
4 |
40 |
1~2 |
|
|
Damages foes in the targeted area. |
| Mad Melee |
4 |
60 |
1 |
|
|
Damages foes in the targeted area. |
| Random Shot |
8 |
40 |
1 |
|
|
Damages foes in the targeted area. |