Like recent games, characters can equip special abilities (previously known as “skills”), which provide a variety of benefits. There are three types of abilities:
- Personal abilities: Innate abilities that each character has at the start. Cannot be removed and there’s only one for each character.
- Class abilities: Innate abilities for each class. They are granted to that class only and disappear once you change class.
- Skill level abilities: These are abilities that character can learn by increasing their skill levels (Sword, Lance, Axe, Authority, etc.). Unlike class abilities, they can be customised.
Characters can have up to 9 abilities at one time. 1 personal ability, up to 3 class abilities (which are dependent on the class they’re currently in) and up to 5 skill level abilities (which can be freely mixed and matched).
Note: Ability names are translated from Japanese and can be interpreted in many different ways. Also, since there’s probably a limited amount of text space for abilities, it’s unlikely they’ll be the same in the English version.
Personal Abilities
| Icon | Name | Description | Character |
|---|---|---|---|
| Teacher’s Guidance | Boosts user and adjacent ally’s experience gain by 1.2 | Protagonist | |
| Imperial Bloodline | Boosts user’s experience gain by 1.2 | Edelgard | |
| Royal Bloodline | Boosts user’s experience gain by 1.2 | Dimitri | |
| Alliance Bloodline | Boosts user’s experience gain by 1.2 | Claude | |
| Strategist | Boosts Gambit Might by 5 | Hubert | |
| Songstress | At the start of each turn, restores adjacent allies’ HP by 10% | Dorothea | |
| Liege’s Shield | If user waits without acting, Defence +4 for one turn | Dedue | |
| Solitary Wolf | When a battalion is not deployed or when battalion health is zero, damage dealt +5 | Felix | |
| Prestigious Noble | When a battalion is deployed, damage dealt +2 | Lorenz | |
| Plead | When an adjacent male ally enters battle, ally’s damage dealt +3 | Hilda | |
| Confidence | Hit rate and Avoid +15 when user’s HP is full | Ferdinand | |
| Live to Serve | When healing with White Magic, user restores the same amount of HP | Mercedes | |
| Scavenge | User has a Luck% chance to restore 10% HP at the start of each turn | Raphael | |
| Paranoia | If user’s HP isn’t full, Attack +5 | Bernadetta | |
| Wisdom to Live | User can open doors and chests without keys | Ashe | |
| Prodigy | Experience points towards skill levels earned during battles is doubled | Lysithea | |
| Quarreler | Adjacent foes receive Avoid -10 during combat | Caspar | |
| Hard Worker | When Rally command is used on ally, grants Strength +4 to target | Annette | |
| Keen Observation | Hit rate +20 | Ignatz | |
| Hunter’s Law | When foe has less than 50% HP, Critical rate +20 | Petra | |
| Ladies’ Man | When adjacent to a female ally, damage dealt to foe +2, damage received from foe -2 | Sylvain | |
| Animal Lover | When adjacent to a horseback or flying ally, restores 20% HP at the start of the turn | Marianne | |
| Doze Off | If unit waits without acting, restores 10% HP | Linhardt | |
| Lady Knight | When using a Gambit, Might +3 and Hit Rate +5 | Ingrid | |
| Hates to Lose | When adjacent to a male ally, damage dealt to foe +2, damage received from foe -2 | Leonie |
Class Abilities
| Icon | Name | Description | Class |
|---|---|---|---|
| Charisma | Adjacent allies deal 3 extra damage to enemies | Lord | |
| Steal | User can steal non-weapon items from foes with less Speed | Thief | |
| Locktouch | User can open doors and chests without the need for keys | Thief | |
| Move Again | After performing an action, user can use their leftover movement | Cavalier, Pegasus Knight, Paladin | |
| Avoid +10 | Boosts Avoid by 10 | Pegasus Knight | |
| Barehanded Battle | User can fight with a Gauntlet when a weapon is not equipped | Brawler, Grappler | |
| Bowrange +1 | Increases maximum attack range by 1 when a Bow is equipped | Archer | |
| Fire | Enables the use of Fire. If already learned, doubles the number of uses | Mage | |
| Miasma△ | Enables the use of Miasma△. If already learned, doubles the number of uses | Dark Mage | |
| Hex | Reduces Avoid of adjacent foes by 20 | Dark Mage | |
| Heal | Enables the use of Heal. If user has already learned Heal, doubles the number of uses | Priest | |
| White Magic Recovery +5 | White Magic recovery potency +5 | Priest | |
| Swordfaire | Might +5 when a sword is equipped | Hero | |
| Vantage | Always attack first when under 50% HP | Hero | |
| Axefaire | Might +5 when an axe is equipped | Fortress | |
| Weight -5 | The combined weight of equipment is reduced by 5 | Fortress | |
| Lancefaire | Might +5 when a lance is equipped | Paladin | |
| Terrain Resistance | Unit does not receive terrain damage | Paladin, Bishop | |
| Gauntletfaire | Might +5 when a gauntlet is equipped | Grappler | |
| Reasonfaire | Might +5 when black magic is equipped | Warlock | |
| Black Magic Use x2 | Doubles the number of uses of black magic spells | Warlock | |
| White Magic Use x2 | Doubles the number of uses of white magic spells | Bishop | |
| White Magic Recovery +10 | White Magic recovery potency +10 | Bishop |
Skill Level Abilities
Note: Prowess abilities are replaced when a better version is available.
| Icon | Name | Description | Learned |
|---|---|---|---|
| Sword Prowess Lv 1 | Grants Hit +5, Avoid +7 and Critical Evade +5 when equipped with Sword | Sword E+ (?) | |
| Axebreaker | ??? | Sword B | |
| Lance Prowess Lv 1 | ??? | Lance E+ | |
| Swordbreaker | Grants Hit and Avoid +20 when equipped with Lance and foe is equipped with Sword | Lance B (?) | |
| Axe Prowess Lv 1 | Grants Hit +7, Avoid +5 and Critical Evade +5 when equipped with Axe | Axe E+ (?) | |
| Axe Prowess Lv 2 | ??? | Axe D+ (?) | |
| Axe Prowess Lv 3 | ??? | Axe C+ | |
| Lancebreaker | ??? | Axe B | |
| Bow Prowess Lv 1 | ??? | Bow E+ (?) | |
| Bow Prowess Lv 2 | ??? | Bow D+ (?) | |
| Bow Prowess Lv 3 | ??? | Bow C+ | |
| Close Counter | Enables counter-attacks when attacked at 1 range | Bow | |
| Fighting Prowess Lv 1 | Grants Hit +5, Avoid +7 and Critical Evade +5 when equipped with Gauntlet | Fighting E+ (?) | |
| Reason Prowess Lv 1 | Grants Hit +7, Avoid +5 and Critical Evade +5 when equipped with Reason | Reason E+ (?) | |
| Reason Prowess Lv 2 | ??? | Reason D+ (?) | |
| Reason Prowess Lv 3 | ??? | Reason C+ | |
| Rally Magic | ??? | ??? | |
| Faith Prowess Lv 1 | Grants Hit +5, Avoid +7 and Critical Evade +5 when equipped with Faith | Faith E+ (?) | |
| White Magic Avoid +20 | ??? | Faith (Dorothea’s hidden talent) | |
| Authority Lv 1 | Might +2 when a Gambit is used | Authority E+ | |
| Battalion Wrath | ??? | Authority C |