Donnel (Cipher)

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Donnel - Series 4

Donnel: Grown Villager
B04-080.png
Class Hero (Advanced) Cost 3(2)
Symbol Brand None Affinities Male Sword None None None
Attack 60 Support 10 Range 1
Quote "Yehaw! Plowing down all these enemies made me level up!"
Skill 1 "Water the Fields!" AUTO At the start of your turn, place the top 3 cards of your Deck in your Retreat Area.
Skill 2 Class Change Skill Blossoming Aptitude AUTO When this unit attacks, until the end of the combat, this unit gains +10 attack for each "Donnel" card in your Retreat Area. (Class Change Skill only comes into effect if this unit has Class Changed.)
Card Code B04-080HN Illustrator Kuzuya
Comment You must use Water the Fields! if you control Donnel.
Donnel: Fresh Swordsman
B04-081.png
Class Mercenary (Base) Cost 2
Symbol Brand None Affinities Male Sword None None None
Attack 50 Support 10 Range 1
Quote "C'mon, c'mon I'd like to keep getting better!"
Skill "Sow the Fields!" AUTO At the start of your turn, place the top 2 cards of your Deck in your Retreat Area. Until the end of the turn, this unit gains +10 attack for each "Donnel" placed in your Retreat Area by this skill.
Card Code B04-081N Illustrator Kana Kuramoto
Comment You must use Sow the Fields! if you control Donnel.
Donnel: Young Villager
B04-082.png
Class Villager (Fixed) Cost 1
Symbol Brand None Affinities Male Lance None None None
Attack 30 Support 20 Range 1
Quote "I might be just a villager, but there's lots I can do!"
Skill "Plow the Fields!" AUTO At the start of your turn, send the topmost of your Deck to the Retreat Area. If a "Donnel" is sent to the Retreat Area as result of this skill's effect, until the end of the turn, this unit gains +10 attack.
Support Skill Defense Support Resistance Emblem Support If your defending unit is destroyed, then at the end of this combat, you may deploy this card instead of sending it to your Retreat Area.
Card Code B04-082N Illustrator Kuzuya
Comment You must use Plow the Fields if you control Donnel.