TearRing Saga Calculations
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This content was originally provided by Aethin.
Sources: http://www.pegasusknight.com/mb/ts1/dt_form.html
Contents
Damage
Property | Calculations |
---|---|
Attack (physical) | Strength + weapon Might |
Defense (physical) | Defense + physical shield Might |
Attack (magical) | Magic + weapon Might |
Defense (magical) | Magic/2 + magical shield Might |
- Effective attacks triple the attacking unit's weapon's Might.
- Critical attacks triple the attacking unit's Attack.
- Damage is limited to a maximum of 99 (per hit).
Accuracy
Property | Calculations |
---|---|
Hit Rate | weapon Accuracy + (weapon Skill x3) + Support Bonus + Skill Bonus + Kills Bonus‡ Maximum 200% |
Shield Rate | 100% |
Attack Speed* | Speed - weapon Weight |
Avoid | (Attack Speed x 2) + Luck + Support Bonus + Skill Bonus + Kills Bonus‡ + Terrain Bonus + Letena Bonus† Maximum 200% |
Critical Rate | Skill + weapon Crit** + Support Bonus |
Critical Dodge Rate | Luck + Support Bonus |
* The threshold for follow-up attacks is (unit AS - enemy AS) ≥ 5.
† Letena gives a +10 Avoid bonus to all player units when she is deployed.
‡ Kills Bonuses can be summarized as follows:
- For every 10 enemies of a certain class type killed, +1 to Avoid and Hit when fighting against that class type.
- For every 10 enemies killed on a certain map type, +1 to Avoid and Hit when fighting on that map type.
- For every 10 enemies killed with a certain weapon type, +1 to Avoid and Hit that weapon is equipped.
- For staves, this instead counts the number of times staves have been used; instead of boosting Hit Rate, this bonus provides a chance to heal all of a unit's HP when using Heal or Physic.
**Each individual weapon counts how many kills have been dealt with it. Its critical rate is boosted by +1 for each kill after 50.
Experience Points
Experience can only be earned in Story Mode, not in Versus Mode.
When not defeating an enemy
This experience only depends on the player unit's level. A unit must deal damage in order to receive experience.
Level | Exp. | Level | Exp. | Level | Exp. | Level | Exp. |
---|---|---|---|---|---|---|---|
1 | 15 | 11 | 8 | 21 | 3 | 31 | 0 |
2 | 14 | 12 | 7 | 22 | 3 | 32 | 0 |
3 | 13 | 13 | 7 | 23 | 2 | 33 | 0 |
4 | 12 | 14 | 6 | 24 | 2 | 34 | 0 |
5 | 12 | 15 | 6 | 25 | 2 | 35 | 0 |
6 | 11 | 16 | 5 | 26 | 1 | 36 | 0 |
7 | 10 | 17 | 5 | 27 | 1 | 37 | 0 |
8 | 10 | 18 | 4 | 28 | 1 | 38 | 0 |
9 | 9 | 19 | 4 | 29 | 1 | 39 | 0 |
10 | 9 | 20 | 4 | 30 | 1 | 40 | 0 |
When defeating an enemy
Property | Calculations |
---|---|
Ordinary Enemy Exp. | 50 + (enemy Score - player Score)/10 minimum 20, maximum 100 |
Boss & Entombed Exp. | 50 + (enemy Score - player Score)/10 minimum 80, maximum 100 |
When dancing, singing, or using an area-of-effect attack
Property | Calculations |
---|---|
Experience | 5 + non-defeat Exp. |