TearRing Saga Calculations

From EmblemWiki
Jump to: navigation, search

This content was originally provided by Aethin.

Sources: http://www.pegasusknight.com/mb/ts1/dt_form.html


Damage

Property Calculations
Attack (physical) Strength + weapon Might
Defense (physical) Defense + physical shield Might
Attack (magical) Magic + weapon Might
Defense (magical) Magic/2 + magical shield Might
  • Effective attacks triple the attacking unit's weapon's Might.
  • Critical attacks triple the attacking unit's Attack.
  • Damage is limited to a maximum of 99 (per hit).

Accuracy

Property Calculations
Hit Rate weapon Accuracy + (weapon Skill x3) + Support Bonus + Skill Bonus + Kills Bonus
Maximum 200%
Shield Rate 100%
Attack Speed* Speed - weapon Weight
Avoid (Attack Speed x 2) + Luck + Support Bonus + Skill Bonus + Kills Bonus + Terrain Bonus + Letena Bonus
Maximum 200%
Critical Rate Skill + weapon Crit** + Support Bonus
Critical Dodge Rate Luck + Support Bonus

* The threshold for follow-up attacks is (unit AS - enemy AS) ≥ 5.

† Letena gives a +10 Avoid bonus to all player units when she is deployed.

‡ Kills Bonuses can be summarized as follows:

  • For every 10 enemies of a certain class type killed, +1 to Avoid and Hit when fighting against that class type.
  • For every 10 enemies killed on a certain map type, +1 to Avoid and Hit when fighting on that map type.
  • For every 10 enemies killed with a certain weapon type, +1 to Avoid and Hit that weapon is equipped.
    • For staves, this instead counts the number of times staves have been used; instead of boosting Hit Rate, this bonus provides a chance to heal all of a unit's HP when using Heal or Physic.

**Each individual weapon counts how many kills have been dealt with it. Its critical rate is boosted by +1 for each kill after 50.

Experience Points

Experience can only be earned in Story Mode, not in Versus Mode.

When not defeating an enemy

This experience only depends on the player unit's level. A unit must deal damage in order to receive experience.

Level Exp. Level Exp. Level Exp. Level Exp.
1 15 11 8 21 3 31 0
2 14 12 7 22 3 32 0
3 13 13 7 23 2 33 0
4 12 14 6 24 2 34 0
5 12 15 6 25 2 35 0
6 11 16 5 26 1 36 0
7 10 17 5 27 1 37 0
8 10 18 4 28 1 38 0
9 9 19 4 29 1 39 0
10 9 20 4 30 1 40 0

When defeating an enemy

Property Calculations
Ordinary Enemy Exp. 50 + (enemy Score - player Score)/10
minimum 20, maximum 100
Boss & Entombed Exp. 50 + (enemy Score - player Score)/10
minimum 80, maximum 100

When dancing, singing, or using an area-of-effect attack

Property Calculations
Experience 5 + non-defeat Exp.

When using a staff

Score

Summoning Staves