Gameplay (Warriors)

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Basic Gameplay

Controlling Characters

During each battle, you control one of up to four playable characters. The basic controls are:

Control Use Description/Notes
Left Stick Move After moving for a while, your character will automatically transition into a dash.
Right Stick Camera/Taunt Allows you to rotate the camera. Pressing on the stick will make your character taunt (just for fun).
Y Button Weak Attack Weak attacks can be chained together up to 6 times (once you've upgraded the relevant Crests). They are fast and useful for clearing out weak enemies or lowering a strong enemy's Stun Gauge.
X Button Strong Attack Strong attacks can be triggered by themselves, or added as the final attack of a weak attack chain. There are 6 unique Strong attacks for each character type, corresponding to the total number of weak and strong attacks in the chain.
B Button Dash/dodge This allows characters to evade attacks and move around the map quicker.
A Button Warrior Special As your character deals damage, their Special Gauge will increase. Once it fills up a bar, pressing A will instantly trigger a devastating special attack.
L Button Lock-on When the L button prompt appears over a strong enemy, pressing L will lock on the camera.
R Button Awakening TBA
ZL Button Guard TBA
ZR + A Button Use Item If your character has a healing item or staff assigned, they will use it, consuming a use.
ZR + B Button Pair Up When the ZR + B prompt appears over an ally, this will trigger Pair Up. Pressing it again will deactivate Pair Up.
ZR + X Button Swap Vanguard When Paired Up, this will switch the positions of the two characters.
ZR + Y Button Dual Strike When Paired Up and the ZR + Y prompt is available, the Support Unit will trigger an additional attack.
Up/Down Button Change character To switch characters, press Up or Down on the D-pad to cycle through the list. Switching characters will also change your location on the map. It's also possible to switch characters via the Pause menu.
TBA

Playable characters not under your control will act according to their AI.

Enemies

In general, the battlefield is occupied by hundreds and thousands of enemy soldiers, most of which are fairly passive--and serve as fodder to rack up your Combo counter. Dotted around are slightly stronger foes, recognised by having a name and HP gauge, as well as having an icon on the map.

  • Outpost Captain: These foes guard Outposts, which steadily spawn weak enemies. They can be defeated very easily.
  • Fort Captain: These protect Forts, which spawn enemies and restore HP to enemies within the Fort. They aren't that strong, but can take a while to defeat.
  • Bosses: These are Fire Emblem heroes who fight against you for one reason or another. They occasionally guard Forts, but are not restricted to any one location. They can be quite formidable and challenging to defeat.

Defeating an Outpost Captain or Fort Captain will allow you to take the outpost/fort for yourself. However if the enemy defeats your Outpost/Fort Captain, you will lose it again.

Victory and Defeat

Winning a battle requires fulfilling the battle's specific victory condition, which can be viewed via the Pause menu. This can be defeating a particular boss. However, very often, you cannot complete the victory condition straightaway.

In the meantime, there will be multiple missions and sub-missions added as the battle progresses. Clearing the missions will help progress the battle, eventually allowing you to reach the final mission. Sub-missions are entirely optional and can be failed, although doing so can sometimes make the battle harder.

At the same time, you will lose the battle immediately if a defeat condition is fulfilled. Again, these are shown in the Pause menu. In general, you lose in Story Mode if your main character is defeated, the Allied Commander near your base is defeated or your main base is captured by the enemy.

Taking Advantage of Enemies

To make battles easier, you can exploit enemy weaknesses to take them down faster.

Like in the main Fire Emblem games, the Weapon Triangle is present.

  • Swords beat Axes
  • Axes beat Lances
  • Lances beat Swords

If your character has a weapon triangle advantage against a foe, an "Down" symbol with three arrows will appear over your foe. Fighting such an enemy will cause a Gold Stun Gauge to appear.

Additionally, some enemies are inherently weak to certain weapons. For example, flying enemies like Pegasus Knights are weak to bows. In such cases, an exclaimation mark will appear over the enemy. Fighting an enemy with an effective weapon will do a huge amount of damage.

However bear in mind that the reverse hold true. So keep your flying units away from enemy archers, etc.

The Stun Gauge

TBA

Pair Up

TBA

Advanced Gameplay

TBA