Difference between revisions of "Weapon Attributes (Warriors)"

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|Increases Strong Attack I damage.
 
|Increases Strong Attack I damage.
 
|
 
|
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+
|1,500
 
|Attack
 
|Attack
 
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|Increases Strong Attack II damage.
 
|Increases Strong Attack II damage.
 
|
 
|
|
+
|1,500
 
|Attack
 
|Attack
 
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|Increases Strong Attack III damage.
 
|Increases Strong Attack III damage.
 
|
 
|
|
+
|1,500
 
|Attack
 
|Attack
 
|-
 
|-
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|Increases Strong Attack IV damage.
 
|Increases Strong Attack IV damage.
 
|
 
|
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+
|1,500
 
|Attack
 
|Attack
 
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|Increases Strong Attack V damage.
 
|Increases Strong Attack V damage.
 
|
 
|
|
+
|1,500
 
|Attack
 
|Attack
 
|-
 
|-
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|Increases Strong Attack VI damage.
 
|Increases Strong Attack VI damage.
 
|
 
|
|
+
|1,500
 
|Attack
 
|Attack
 
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|-
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|Increases all Regular Attack damage.
 
|Increases all Regular Attack damage.
 
|
 
|
|
+
|1,500
 
|Attack
 
|Attack
 
|-
 
|-
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|Bonus vs. mounted but weaker vs. others.
 
|Bonus vs. mounted but weaker vs. others.
 
|
 
|
|
+
|4,000
 
|Bonus
 
|Bonus
 
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|-
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|Bonus vs. flying but weaker vs. others.
 
|Bonus vs. flying but weaker vs. others.
 
|
 
|
|
+
|4,000
 
|Bonus
 
|Bonus
 
|-
 
|-
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|Bonus vs. armored but weaker vs. others.
 
|Bonus vs. armored but weaker vs. others.
 
|
 
|
|
+
|4,000
 
|Bonus
 
|Bonus
 
|-
 
|-
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|Bonus vs. dragons but weaker vs. others.
 
|Bonus vs. dragons but weaker vs. others.
 
|
 
|
|
+
|4,000
 
|Bonus
 
|Bonus
 
|-
 
|-
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|Bonus vs. monsters but weaker vs. others.
 
|Bonus vs. monsters but weaker vs. others.
 
|
 
|
|
+
|4,000
 
|Bonus
 
|Bonus
 
|-
 
|-
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|Increases drop chance of good materials.
 
|Increases drop chance of good materials.
 
|
 
|
|
+
|2,500
 
|Drop
 
|Drop
 
|-
 
|-
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|Weapon drops will have more slots.
 
|Weapon drops will have more slots.
 
|
 
|
|
+
|2,500
 
|Drop
 
|Drop
 
|-
 
|-
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|Weapon drops are of higher quality.
 
|Weapon drops are of higher quality.
 
|
 
|
|
+
|2,500
 
|Drop
 
|Drop
 
|-
 
|-
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|Increases drop chance of recovery items.
 
|Increases drop chance of recovery items.
 
|
 
|
|
+
|2,500
 
|Drop
 
|Drop
 
|-
 
|-
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|Reverses weapon-triangle effects.
 
|Reverses weapon-triangle effects.
 
|
 
|
|
+
|5,000
 
|Swap
 
|Swap
 
|-
 
|-
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|Swaps physical and magical attack stats.
 
|Swaps physical and magical attack stats.
 
|
 
|
|
+
|5,000
 
|Swap
 
|Swap
 
|-
 
|-
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|Increases stats of exclusive weapons.
 
|Increases stats of exclusive weapons.
 
|10,000
 
|10,000
|
+
|N/A
|
+
|Awake
 
|-
 
|-
 
|Strike Rate+
 
|Strike Rate+
 
|Increases attack speed.
 
|Increases attack speed.
 
|
 
|
|
+
|N/A
 
|amiibo
 
|amiibo
 
|-
 
|-
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|Increases all stats except movement.
 
|Increases all stats except movement.
 
|
 
|
|
+
|N/A
 
|amiibo
 
|amiibo
 
|-
 
|-
 
|}
 
|}
 
[[Category:Game Guides]][[Category: Warriors Guides]]
 
[[Category:Game Guides]][[Category: Warriors Guides]]

Revision as of 18:42, 3 November 2017

^Back

Weapons acquired during the game can have up to six Attributes attached to them, with Bows always having Wingslayer as a seventh and personal weapons having Legendary as an eighth. Attributes can be transferred from one weapon to another so long as the recipient is the same type and has an empty slot available. Some Attributes are hidden behind a KO count, and said count must be reached with the weapon in order to unlock the Attribute.

The Bonus Attributes will diminish the weapon's attacking power normally, but bows and some personal weapons have inherent Bonus attributes that do not negatively impact the weapon's power.

The Bonus and Swap Attributes are not initially available, but are added to each weapon type's random generation pool once specific weapons with those Attributes are unlocked in History Mode.

Name Effect Required Kills Forging Cost (G) Category
Strong I Increases Strong Attack I damage. 1,500 Attack
Strong II Increases Strong Attack II damage. 1,500 Attack
Strong III Increases Strong Attack III damage. 1,500 Attack
Strong IV Increases Strong Attack IV damage. 1,500 Attack
Strong V Increases Strong Attack V damage. 1,500 Attack
Strong VI Increases Strong Attack VI damage. 1,500 Attack
Rainstorm Increases all Regular Attack damage. 1,500 Attack
Mountslayer Bonus vs. mounted but weaker vs. others. 4,000 Bonus
Wingslayer Bonus vs. flying but weaker vs. others. 4,000 Bonus
Plateslayer Bonus vs. armored but weaker vs. others. 4,000 Bonus
Dracoslayer Bonus vs. dragons but weaker vs. others. 4,000 Bonus
Beastslayer Bonus vs. monsters but weaker vs. others. 4,000 Bonus
Rampager (DLC?) Bonus vs. armored and mounted units. Bonus
Divining Increases drop chance of good materials. 2,500 Drop
Power Up Weapon drops will have more slots. 2,500 Drop
First Class Weapon drops are of higher quality. 2,500 Drop
Healer Increases drop chance of recovery items. 2,500 Drop
Healing Gift Full HP after every 300 kills. 2,000 Defeat
Warrior Gift Full Warrior Gauge after every 300 kills. 2,000 Defeat
Awaken Gift Full Awakening after every 300 kills. 2,000 Defeat
Triangle+ Increases weapon-triangle advantages. 5,000 Boost
Pair Up+ Increases damage when paired up. 5,000 Boost
Critical+ Increases Critical Hit damage. Boost
Warrior+ Increases special attack damage. Boost
Health+ Increases damage when at max HP. 5,000 Boost
Desperate+ Increases damage when at low HP. 5,000 Boost
Antitriangle Reverses weapon-triangle effects. 5,000 Swap
Topsy-Turvy Swaps physical and magical attack stats. 5,000 Swap
True Power Increases stats of exclusive weapons. 10,000 N/A Awake
Strike Rate+ Increases attack speed. N/A amiibo
All Stats+ Increases all stats except movement. N/A amiibo