Weapon Attributes (Warriors)

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Name Effect Required Kills Forging Cost (G)
Strong I Increases Strong Attack I damage.
Strong II Increases Strong Attack II damage.
Strong III Increases Strong Attack III damage.
Strong IV Increases Strong Attack IV damage.
Strong V Increases Strong Attack V damage.
Strong VI Increases Strong Attack VI damage.
Rainstorm Increases all Regular Attack damage.
Mountslayer Bonus vs. mounted but weaker vs. others.
Wingslayer Bonus vs. flying but weaker vs. others.
Plateslayer Bonus vs. armored but weaker vs. others.
Dracoslayer Bonus vs. dragons but weaker vs. others.
Beastslayer Bonus vs. monsters but weaker vs. others.
Mountslayer Bonus vs. mounted units.
Wingslayer Bonus vs. flying units.
Plateslayer Bonus vs. armored units.
Dracoslayer Bonus vs. dragon units.
Beastslayer Bonus vs. monster units.
Rampager Bonus vs. armored and mounted units.
Divining Increases drop chance of good materials.
Power Up Weapon drops will have more slots.
First Class Weapon drops are of higher quality.
Healer Increases drop chance of recovery items.
Healing Gift Full HP after every 300 kills. 2,000
Warrior Gift Full Warrior Gauge after every 300 kills. 2,000
Awaken Gift Full Awakening after every 300 kills. 2,000
Triangle+ Increases weapon-triangle advantages. 5,000
Pair Up+ Increases damage when paired up. 5,000
Critical+ Increases Critical Hit damage.
Warrior+ Increases special attack damage.
Health+ Increases damage when at max HP. 5,000
Desperate+ Increases damage when at low HP. 5,000
Antitriangle Reverses weapon-triangle effects.
Topsy-Turvy Swaps physical and magical attack stats.
True Power Increases stats of exclusive weapons.
Strike Rate+ Increases attack speed.
All Stats+ Increases all stats except movement.