<\/a>An indoors map.<\/p><\/div><\/p>\n
Capturing<\/h4>\n
Characters could capture enemies, similar to rescuing allies, except that you need to defeat the enemy first. When attempting to capture an enemy, the character’s major stats are halved. However once the enemy is captured, you can hold onto them and steal their items. Enemies can also do this, so keep your staff-users away from danger…<\/p>\n
Dismounting<\/h4>\n
Last seen in Mystery of the Emblem<\/em>. Like in that game, mounted characters could get off their mount to avoid tricky terrain, weapons effective against them or to move indoors. In indoor maps, all mounted characters are automatically dismounted. When dismounted, most characters can only fight with swords. This gives an extra incentive to build up the lower swords weapon rank for most mounted units.<\/p>\nStealing<\/h4>\n
Thieves could steal in the previous game, but they were limited to just stealing Gold. In this game Thieves can steal any weapon or item from the enemy! However what could be stolen depended on the character’s Build stat, which most Thieves normally lack. Still, there was the potential for mass item-raiding sprees.<\/p>\n
Sound Room<\/h4>\n
A hidden feature and the first of its kind to appear in Fire Emblem<\/em> (disregarding Gaiden<\/em>‘s Sound Test), which allowed players to listen to the game’s soundtrack in-game. This could be unlocked by obtaining a good rank in the main game.<\/p>\n","protected":false},"excerpt":{"rendered":"Prince Leaf, son of Cuan and survivor of the Lenster royal family, lives a life on the run from the Empire. Along with the knight Fin and Nodion’s Princess Nanna,<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":1854,"menu_order":1,"comment_status":"open","ping_status":"open","template":"template-full.php","meta":{"_mi_skip_tracking":false,"ngg_post_thumbnail":0},"yoast_head":"\n
Introduction - Serenes Forest<\/title>\n\n\n\n\n\n\n\n\n\n\n\n\n\t\n