Trial Maps



(Please see here for how to obtain the bonus Trial Map characters.)

Ranking Data

(It might not look like it, but I cheated again)

(It might not look like it, but I cheated again)

Rank Map A B C D Criteria
Tactics 1 3 7 15 25 …or less Turns taken (Note: An E Rank is automatically obtained for Map 3 if the castle is conquered by the enemy)
2 21
3 21
4 5 8 12 20
5 45 50 55 60
Survival 0 1 2 3 …or less player-characters died
Combat 40% 35% 25% 15% …or more battles ended with the enemy KO’d

Map 1: Critical Valley

Complete the game once.

Objective: Conquer
Units out: 10
Initial enemy count: 26

Reinforcements

  • Turn 5: 3 Berserkers from the south west
  • Turn 10: 3 Berserkers from the north west
  • Turn 15: 3 Berserkers from the south east
  • Turn 20: 3 Berserkers from the north east

Map 2: Island of Heavy Rain

Complete the game once.

Objective: Survive for 20 Turns (Fog of War)
Units out: 10
Initial enemy count: 21

Reinforcements

All reinforcements appear from the surrounding Forts.

  • Turn 3: Mercenary, Pegasus Knight, Nomad
  • Turn 4: Fighter, Mercenary, Archer
  • Turn 5: 2 Mages, 1 Fighter
  • Turn 7: Archer, Mage, Fighter
  • Turn 8: Pegasus Knight, Archer, Mercenary
  • Turn 9: 1 Mercenary, 2 Pegasus Knights
  • Turn 11: Fighter, Nomad, Archer
  • Turn 12: Mage, Mercenary, Fighter
  • Turn 13: Archer, Fighter, Nomad
  • Turn 15: Pegasus Knight, Mage, Mercenary
  • Turn 16: Mercenary, Archer, Pegasus Knight
  • Turn 17: Fighter, Pegasus Knight, Archer
  • Turn 18: 2 Mages, 1 Nomad

Map 3: Defence Line in the Snow

Complete the game with the Final Chapter ending.

Objective: Survive for 20 Turns (Protect the castle)
Units out: 10
Initial enemy count: 25

Reinforcements

  • Turn 4: 3 Cavaliers and 1 Paladin towards the south east
  • Turn 8: 3 Cavaliers and 1 Paladin towards the north
  • Turn 12: 8 Fighters from the surrounding Forts
  • Turn 16: 3 Pegasus Knights and 1 Falcon Knight towards the north east
  • Turn 18: 3 Pegasus Knights and 1 Falcon Knight towards the south west

Map 4: Pirates’ Challenge

Complete the game in Hard mode.

Objective: Rout, then defeat the boss who immediately appears from the far western Fort
Units out: 10
Initial enemy count: 26

Reinforcements

All reinforcements appear from the surrounding Forts.

  • Turn 3: Pattern A – 1 Berserker, 3 Pirates, 2 Wyvern Riders and 1 Sage
  • Turn 4: Pattern B – 1 Berserker, 3 Pirates, 1 Wyvern Rider and 1 Druid
  • Turn 5: Pattern C – 3 Pirates, 1 Wyvern Rider, 1 Wyvern Lord and 1 Sniper
  • Turn 6: Pattern A
  • Turn 7: Pattern B
  • Turn 8: Pattern C
  • Turn 9: Pattern A
  • Turn 10: Pattern B
  • Turn 11: Pattern C
  • Turn 12: Pattern A
  • Turn 13: Pattern B
  • Turn 14: Pattern C

Map 5: Roy’s Test

Complete the game with the Final Chapter ending in Hard mode.

Objective: Rout (Roy only map!)
Units out: 1
Initial enemy count: 25

Reinforcements

All reinforcements appear from the surrounding Forts.

  • Turn 10-11: 1 Fighter
  • Turn 12-13: 2 Fighters
  • Turn 14-15: 3 Fighters
  • Turn 16-17: 4 Fighters
  • Turn 18-19: 5 Fighters
  • Turn 20-22: 6 Fighters
  • Turn 23-24: 5 Fighters
  • Turn 25-26: 4 Fighters
  • Turn 27-28: 3 Fighters
  • Turn 29-30: 2 Fighters
  • Turn 31-32: 1 Fighter

Promotional: Grizel Execution Court

Obtained from the Hasha no Tsurugi competition in the VJump magazine (awarded to 50 people).

(The Grizel Execution Court map)

(The Grizel Execution Court map)

Objective: ???

Units out: 10

Initial enemy count: 31

Reinforcements

  • Turn ??-??: 2 Sages, 2 Heroes and 12 Berserkers

Promotional: V-shaped Map & J-shaped Map

Obtained from the Hasha no Tsurugi competition in the VJump magazine (awarded to 10 people).

(The V-shaped and J-shaped maps)

(The V-shaped and J-shaped maps)

Objective: ???
Units out: ???
Initial enemy count: ???

Promotional: Defeat Bandits

Obtained from the Ranking tournament on the Sword of Seals official site.

Objective: ???
Units out: ???
Initial enemy count: ???