Daggers



Note: All Daggers inflict a debuff *1 [listed in square brackets] upon a successful hit.

Name Rank Mt Hit Crit Avoid Rng Worth Description
Bronze Dagger E 2 100 0 0 1~2 500 Critical Evade +10, cannot trigger critical hits or special skills *2
[Skill/Speed -1, Defence/Resistance -2]
Iron Dagger D 4 90 0 0 1~2 1000 [Magic -2, Defence/Resistance -3]
Steel Dagger C 7 85 0 -5 1~2 2000 Follow up attack speed -3
[Strength -3, Defence/Resistance -4]
Silver Dagger B 10 90 0 0 1~2 4000 Critical Evade -5; after battle, stats are reduced *3
[Speed/Defence/Resistance -4]
Soldier’s Knife A 4 75 0 0 1~2 8000 2 consecutive attacks when user initiates battle; Strength is halved for the next attack
[Strength/Magic/Skill/Speed/Luck -2, Defence/Resistance -5]
Fruit Knife D 4 85 0 0 1~2 1800 Use to recover 10 HP
[Skill -2, Defence/Resistance -3]
Hunter’s Knife D 7 95 0 0 1~2 2500 Effective against horse/beast units, Might and Hit rate reduced otherwise
[Luck -2, Defence/Resistance -3]
Kris Knife C 3 80 0 0 1~2 2200 Effective against monsters, recover HP each turn, Defence and Resistance -3
[Magic -3, Defence/Resistance -4]
Quill Pen E 1 110 0 10 1~2 0 Critical Evade +10, not designed for battle…
[Defence/Resistance -1]
Stale Bread D 3 80 0 0 1~2 0 After a battle initiated by the user, user recovers 20% HP
[Defence/Resistance -3]
Raider Knife E 3 85 0 0 1~2 0 Strips enemy when user has weapon triangle advantage, follow up attack speed +3
[Luck -2, Defence/Resistance -2]
Votive Candle D 5 70 0 0 1~2 0 Luck% chance of surviving with 1 HP
[Strength/Magic -1, Defence/Resistance -3]
Sacrificial Knife C 11 110 0 0 1~2 0 After battle, user’s HP is reduced by 30%
[Luck -8, Defence/Resistance -5]
Felicia’s Plate C 4 85 0 -10 1~2 0 Magic weapon *4
[Strength -3, Defence/Resistance -4]
Jakob’s Tray B 8 100 5 -5 1~2 0 Defence +4; after battle, stats reduced *3
[Skill/Luck/Defence/Resistance -4]
Pebble E 1 80 0 0 1~2 0 Cannot make follow up attacks, trigger critical hits or special skills *2
[Strength/Speed/Defence/Resistance -4]

*1 Enemy debuff: Debuffs do not stack, but can be combined with other debuffs (when the same stat is targeted, the larger effect takes priority). Stats recover by 1 each Turn.
*2 Special skills: Offensive skills with a trigger rate, eg. Astra, Luna, Sol.
*3 Reduced stats: Strength -2 and Skill -2. Only applies if the character is the Lead Unit (and, if using a melee weapon, their attack connects). Stacks for multiple battles. Stats recover by 1 each Turn.
*4 Magic weapon: Damage is based off user’s Magic and enemy’s Resistance stats.