Terrain Data



Notes: Fliers have 1 cost for all traversable terrain, and do not receive any terrain benefits other than HP recovery (Heal).

Terrain Def Avoid Heal Cost Notes
—-, Wall 0 0 0 Cannot cross
Plain, Bridge, Bone 0 0 0 1
Forest 0 10 0 2 3 cost for Cavaliers, Paladins, Horsemen and Ballisticians
Desert 0 0 0 2 1 cost for Tome/Staff users, 3 cost for Generals, Paladins, Ballisticians and Ice Dragons, 4 cost for Cavaliers and 5 cost for Horsemen
Ledge 0 0 0 4 Knights, Generals, Cavaliers, Archers, Soldiers, Emperors and Ballisticians cannot cross, 3 cost for Heroes, Swordmasters, Fighters, Barbarians, Warriors, Snipers, Hunters and Chameleons, 6 cost for Paladins and Horsemen
Village 0 5 0 1 2 cost for Thieves
Closed Village 0 5 0 1
Ruined Village 0 0 0 1
House, Armory, Vendor, Arena 0 5 0 1
Fence 0 5 0 Only fliers can cross
Fort 1 15 20% 2
Castle Gate 2 20 20% 2
Castle 0 0 0 Only fliers can cross
Mountain, Cave 1 20 0 4 Knights, Generals, Cavaliers, Archers, Soldiers, Emperors and Ballisticians cannot cross, 3 cost for Heroes, Swordmasters, Fighters, Barbarians, Warriors, Berserkers, Snipers, Hunters and Chameleons, 6 cost for Paladins and Horsemen
Peak 0 0 0 Only fliers can cross
River 0 0 0 2 cost for Pirates, Berserkers, Chameleons and Ice Dragons, 4 cost for Snipers, 5 cost for Lords, Dancers, Heroes, Swordmasters and Thieves
Sea 0 20 0 2 cost for Pirates, Berserkers and Chameleons
Lava 0 0 0 Only fliers can cross
Floor, Stairs 0 0 0 1
Pillar 0 10 0 2 3 cost for Cavaliers, Paladins, Horsemen and Ballisticians
Throne 2 20 20% 1
Chest 0 0 0 1
Door 0 0 0 Cannot cross, can be opened to form a Floor
Drawbridge 0 0 0 2 cost for Pirates, Berserkers and Chameleons, 4 cost for Snipers, 5 cost for Lords, Dancers, Heroes, Swordmasters and Thieves, can be opened to form a Bridge
Altar 2 20 0 Cannot cross