Credits: Pegasus Knight
Most weapons can be forged to improve their abilities. Weapons can be forged at any of the armouries dotted around the world map.
Notes:
- Any weapon that has a non-zero Worth can be named and forged (except Mire).
- Each weapon stat (Might, Hit and Critical) can be increased through a maximum of 5 intervals. The maximum Critical is 50.
- There is an overall limit of 8 intervals that can be raised per weapon. For example, you can raise Might by 5 intervals and Critical by 3 intervals, but no more than that.
- Enemies, especially on higher difficulties, can have weapons that exceed the interval limits.
Forging Cost
The cost for forging a weapon always uses its Worth when it’s at full uses.
Cost | Mt | Hit | Crt |
---|---|---|---|
+0.5 x Worth | +1 | +5 | +3 |
+1.5 x Worth | +2 | +10 | +6 |
+3.0 x Worth | +3 | +15 | +9 |
+5.0 x Worth | +4 | +20 | +12 |
+7.5 x Worth | +5 | +25 | +15 |
Example
Steel Sword is worth 840G. Forging it to have +2 Might, +15 Hit and +3 Critical would cost ([1.5 + 3.0 + 0.5] x 840) = 4200G.