Yumi



Notes:

  • For all gameplay purposes, Yumi count as Bows.
  • All Yumi are effective against flying units.
  • All Yumi grant Resistance +2 when equipped (unless noted).
Name Rank Mt Hit Crit Avoid Rng Worth Description
Brass Yumi E 7 80 0 0 2 500 Critical Evade +10, cannot trigger critical hits or special skills *1
Iron Yumi D 9 70 0 0 2 1000
Steel Yumi C 12 65 0 -5 2 2000 Follow up attack speed -3
Silver Yumi B 16 70 0 0 2 4000 Critical Evade -5; after battle, stats are reduced *2
Spy’s Yumi A 5 55 0 -20 3 8000 Cannot make follow up attacks
Iron Hankyu D 9 70 0 0 1~2 0 Enemy only; same effect as Iron Yumi
Steel Hankyu C 12 65 0 -5 1~2 0 Enemy only; same effect as Steel Yumi
Silver Hankyu B 16 70 0 0 1~2 0 Enemy only; same effect as Silver Yumi
Dual Yumi C 11 55 5 0 2 4000 Reverses the weapon triangle and doubles weapon triangle effects
Illusory Yumi C 8 65 0 -10 2 2700 Resistance +10
Surefire Yumi B 10 120 0 -30 2 4300 Defence -4 and Resistance -2
Pursuer S 22 80 10 -10 2 0 Defence -5 and Resistance -3; follow up attack speed +5, enemy’s follow up attack speed +5
Fujin Yumi E 14 70 5 10 2 0 Takumi only; wielder’s terrain costs are reduced to 1 while in possession *3
Fujin Yumi (Chapter 0) E 7 80 0 0 2 0 Combined effect of Brass Yumi and Fujin Yumi
Skadi S 15 95 -10 0 1~4 0 Enemy only, Critical Evade +20
Bamboo Yumi E 4 90 0 10 2 0 Critical Evade +10, not designed for battle…
Harp Yumi D 6 65 0 0 2 0 After a battle initiated by the user, Resistance +4 to allies within a 2 tile radius
Raider Yumi E 6 65 0 0 2 0 Strips enemy when user has weapon triangle advantage, follow up attack speed +3
Spellbane Yumi C 5 60 0 -10 2 0 Effective against tomes, Might and Hit rate reduced otherwise, Defence -4
Sidelong Yumi C 3 65 0 -10 1~2 0 Cannot make follow up attacks, enemy’s follow up attack speed +5
Mikoto’s Yumi B 13 65 0 0 2 0 Defence -2, recover HP each turn; after battle, stats are reduced *2
Setsuna’s Yumi D 7 55 0 0 2 0 Upon a successful hit, enemy’s Skill, Speed and Defence -4 *4

*1 Special skills: Offensive skills with a trigger rate, eg. Astra, Luna, Sol.
*2 Reduced stats: Strength -2 and Skill -2. Only applies if the character is the Lead Unit (and, if using a melee weapon, their attack connects). Stacks for multiple battles. Stats recover by 1 each Turn.
*3 In possession: Effect applies even if the weapon is unequipped (or cannot be equipped), but only for the character who can wield the weapon.
*4 Enemy debuff: Debuffs do not stack, but can be combined with other debuffs (when the same stat is targeted, the larger effect takes priority). Stats recover by 1 each Turn.