Name | Mt | Rng | SP | Effect | Prerequisite |
---|---|---|---|---|---|
Iron Dagger | 3 | 2 | 50 | If unit attacks during combat, inflicts Def and Res −3 to opponent after combat through its next action. | |
Steel Dagger | 5 | 2 | 100 | If unit attacks during combat, inflicts Def and Res −3 to opponent after combat through its next action. | Iron Dagger |
Silver Dagger | 7 | 2 | 200 | If unit attacks during combat, inflicts Def and Res −5 to opponent after combat through its next action. | Steel Dagger |
Silver Dagger+ | 10 | 2 | 300 | If unit attacks during combat, inflicts Def and Res −7 to opponent after combat through its next action. | Silver Dagger |
Smoke Dagger | 6 | 2 | 200 | If unit attacks during combat, inflicts Def and Res −4 to foes within 2 spaces of opponent after combat through their next actions. | Steel Dagger |
Smoke Dagger+ | 9 | 2 | 300 | If unit attacks during combat, inflicts Def and Res −6 to foes within 2 spaces of opponent after combat through their next actions. | Smoke Dagger |
Poison Dagger | 2 | 2 | 200 | Effective against infantry units. If unit attacks during combat and opponent is an infantry unit, inflicts Def and Res −4 to opponent after combat through its next action. | Steel Dagger |
Poison Dagger+ | 5 | 2 | 300 | Effective against infantry units. If unit attacks during combat and opponent is an infantry unit, inflicts Def and Res −6 to opponent after combat through its next action. | Poison Dagger |
Rogue Dagger | 4 | 2 | 200 | If unit attacks during combat, inflicts Def and Res −3 to opponent after combat through its next action and grants unit Def and Res +3 after combat until the start of the next turn. | Steel Dagger |
Rogue Dagger+ | 7 | 2 | 300 | If unit attacks during combat, inflicts Def and Res −5 to opponent after combat through its next action and grants unit Def and Res +5 after combat until the start of the next turn. | Rogue Dagger |
Seashell | 7 | 2 | 200 | If unit attacks during combat, inflicts Def and Res −5 to opponent after combat through its next action. If unit’s HP is 100% at the start of combat, Atk, Spd, Def, and Res +2 during combat. If unit’s HP is 100% at the start of combat and unit attacks during combat, unit takes 2 damage after combat. | Steel Dagger |
Seashell+ | 10 | 2 | 300 | If unit attacks during combat, inflicts Def and Res −7 to opponent after combat through its next action. If unit’s HP is 100% at the start of combat, Atk, Spd, Def, and Res +2 during combat. If unit’s HP is 100% at the start of combat and unit attacks during combat, unit takes 2 damage after combat. | Seashell |
Dancer’s Fan | 7 | 2 | 200 | If unit initiates combat, adjacent allies recover 7 HP after combat. If unit attacks during combat, inflicts Def and Res −5 to opponent after combat through its next action. | Steel Dagger |
Dancer’s Fan+ | 10 | 2 | 300 | If unit initiates combat, adjacent allies recover 7 HP after combat. If unit attacks during combat, inflicts Def and Res −7 to opponent after combat through its next action. | Dancer’s Fan |
Kitty Paddle | 5 | 2 | 200 | Effective against tome units. If unit attacks during combat and opponent is a tome unit, inflicts Def and Res −5 to opponent after combat through its next action. | Steel Dagger |
Kitty Paddle+ | 8 | 2 | 300 | Effective against tome units. If unit attacks during combat and opponent is a tome unit, inflicts Def and Res −7 to opponent after combat through its next action. | Kitty Paddle |
Deathly Dagger | 11 | 2 | 400 | If unit attacks during combat, inflicts Def and Res −7 to opponent after combat through its next action. If unit initiates combat, opponent takes 7 damage after combat. [Jaffar: Angel of Death only.] |
Cannot be inherited |