Battalions
One of the striking new features of this game are the Battalions–the groups of soldiers–that accompany units in battle. These Battalions can improve the stats of units and can allow them to trigger Gambits.
Battalions can be hired (with Gold) from the Battalion Guild in the monastery. There are a variety of different Battalions available, each with different stat boosts or available Gambits. The Battalions a unit can equip depends on their Authority skill level.
During battles, when a unit takes damage, their Battalion will lose endurance. The number of triangles next to a character indicates their Battalion’s endurance. Three triangles means higher than two thirds, two triangles means less than two thirds and one triangle is less than one third.
Once a Battalion reaches zero endurance, their supportive effects will disappear and their Gambit cannot be used. Endurance can be replenished from the Knights’ Guild, by paying a small fee.
Last but not least, Battalions can Level Up similar to normal units. When they Level Up, the stat boosts they provide may increase. It seems Battalions can reach up to Level 5 (although maybe higher ranked Battalions have a higher level cap?).
List of Known Battalions
Battalion | Gambit | Authority | Cost (G) |
---|---|---|---|
Jeralt’s Mercenaries | Assault Troop | ? | ??? |
Church of Seiros Soldiers | Disturbance | E | 1,000 |
Seiros Mercenaries | Onslaught | E | 1,200 |
Seiros Holy Monks | Stride | E | 1,200 |
Seiros Sacred Monks | Resonant White Magic | E | 1,200 |
Seiros Magic Brigade * | Group Flames | D | 1,200 |
Seiros Pegasus Co. | Assembly | D | 1,200 |
Knights of Seiros * | Blaze | C | 1,500 |
Seiros Brawlers | ??? | ? | ??? |
Holy Knights of Seiros | Assault Troop | ? | ??? |
Kingdom Infantry * | Lure | E | 1,000 |
Kingdom Lance Co. | Group Lance Attack | E | 1,200 |
Kingdom Brawlers (?) | Disturbance | E | 1,200 |
Kingdom Magic Corps | Group Blizzard * | D | 1,200 |
Kingdom Snipers | ??? | D | 1,200 |
Kingdom Armored Co. | ??? | ? | ??? |
Kingdom Knights | Assault Troop | E | ??? |
Empire Infantry | Lure | E | 1,000 |
Empire Warriors | Random Shot | E | 1,200 |
Empire Brawlers | Disturbance | D | 1,200 |
Empire Magic Corps | Group Flames | D | 1,200 |
Empire Archers | Fusillade | D | 1,200 |
Empire Knights | Blaze | C | 1,500 |
Empire Magic Users | ??? | ? | ??? |
Empire Snipers | Fusillade | ? | ??? |
* Name is translated from the Japanese version
Gambits
These are extremely potent attacks that can be used when a unit has a Battalion equipped. They can offer various effects, such as damaging multiple enemies at once or providing buffs to teammates. Also, they negate counter-attacks. However, Gambits have a limited number of uses per battle.
When a unit triggers a Gambit with nearby allies that can target the same enemy, a Gambit Boost may occur in place of a co-ordinated attack. Like the name suggests, this enhances the regular Gambit, relative to the support levels of all the participants. It also has a special cut-in effect at the start.
List of Gambits with Known Effects
Gambit | Might | Hit Rate | Uses | Effect |
---|---|---|---|---|
Disturbance | 4 | 60 | 2 | Hits up to two foes in a straight line ahead. Causes “Distress” (reduces stats by 10% and cancels movement and stat boosts from Battalions and Gambits). |
Group Flames | 2 | 60 | 1 | Range 1~2, also damages foes adjacent to target |
Fusillade | 5 | 50 | 2 | Range 2~3, also damages foes adjacent to target. Effective against Flying foes. |
Blaze | 10 | 50 | 1 | Turns forwards tiles in a 5 x 3 triangular pattern into “Blaze” tiles (deals damage to foes who end their turn there). |
Group Lance Attack | ?? | ?? | >=2 | Also hits foes to the left and right of the target. Causes “Distress” (reduces stats by 10% and cancels movement and stat boosts from Battalions and Gambits). |
Stride | ?? | ?? | >=2 | Range 1, for one turn, increases the Movement stat of the target and nearby allies by 5. |
Lure | ?? | ?? | >=2 | Range 1, moves the foe to the opposite side of the user and causes “Distress” (reduces stats by 10% and cancels movement and stat boosts from Battalions and Gambits). |
Resonant White Magic | ?? | ?? | ? | Range 1, restores the target and nearby allies’ HP. |
* Name is translated from the Japanese version