Notes: Information is based on Normal mode.
Chapter 17: Star and Savior
Units out: 12
Initial enemy count: 19
Enemy Data
Unit | Lv | Inventory | # |
---|---|---|---|
Mage | 8 | Bolganone | 1 |
Manakete | 12 | Firestone (dropped) | 1 |
Knight | 8 | Javelin | 3 |
Manakete | 12 | Firestone | 1 |
Hero | 4 | Steel Axe | 1 |
Sniper | 4 | Killer Bow | 1 |
Mage | 8 | Fire | 1 |
Thief | 12 | Iron Sword, Door Key (dropped) | 1 |
Thief | 10 | Iron Sword | 1 |
Mage | 10 | Elfire | 1 |
Bishop | 4 | Swarm | 1 |
Knight | 10 | Javelin | 1 |
Mage | 8 | Elfire | 1 |
Sniper | 4 | Steel Bow | 1 |
Bishop | 4 | Fire, Fortify, VIP Card (dropped) | 1 |
Bishop | 4 | Blizzard, Fortify (dropped) | 1 |
Morzas (Manakete) | 15 | Magestone, Speedwings (dropped) | 1 |
Reinforcements: Once you move north past the area indicated by the cursor (or onto it), a Knight and Cavalier will appear from the east each Turn, for 10 Turns. You can prevent these reinforcements from appearing by defeating the boss.
Enemy Data
Unit | Lv | Inventory | # |
---|---|---|---|
Knight | 6 | Javelin | 1 (x10) |
Cavalier | 8 | Steel Sword | 1 (x10) |
Sidequest: If you want to advance to Chapter 17x, you must have 15 or less characters alive by the end of this chapter.
Chapter 17x: Prisoner of Helena
Units out: 12
Initial enemy count: 28
Etzel: He’s the red-haired Sorcerer. He appears near the south before the start of Turn 2 of the Enemy Phase, but only if the south-eastern room is still closed. Just ignore him, and he’ll join at the end of the chapter. However if you opened the south-eastern room beforehand, Etzel won’t appear and you won’t be able to recruit him.
South-eastern room: Once you move east past the area indicated by the cursor (or onto it), the room will open.
Enemy Data
Unit | Lv | Inventory | # |
---|---|---|---|
Bishop | 4 | Elfire | 1 |
Knight | 8 | Steel Lance | 2 |
Knight | 8 | Javelin | 2 |
Manakete | 5 | Firestone | 3 |
Mage | 10 | Blizzard | 1 |
Cavalier | 8 | Steel Lance | 1 |
Horseman | 4 | Steel Bow | 1 |
Archer | 10 | Steel Bow | 2 |
Mage | 8 | Thunder | 1 |
Mage | 8 | Fire | 1 |
Bishop | 2 | Bolganone | 1 |
Mercenary | 10 | Steel Sword | 2 |
Sniper | 4 | Killer Bow | 1 |
Bishop | 4 | Swarm | 1 |
Bishop | 4 | Fire, Fortify | 1 |
Knight | 10 | Javelin | 1 |
Mercenary | 10 | Iron Sword | 2 |
Hero | 4 | Steel Axe | 1 |
Cavalier | 8 | Steel Sword | 1 |
Sniper | 4 | Silver Bow | 1 |
Dactyl (General) | 7 | Silver Lance, Javelin | 1 |
Reinforcements: Three Paladins will appear from the east before the start of Turns 10, 14 and 18 of the Player Phase. You can prevent these reinforcements from appearing by defeating the boss.
Enemy Data
Unit | Lv | Inventory | # |
---|---|---|---|
Paladin | 10 | Javelin | 1 (x3) |
Paladin | 8 | Killer Lance | 1 (x3) |
Paladin | 8 | Javelin | 1 (x3) |
Chapter 18: The Sable Order
Units out: 15
Initial enemy count: 22
Arena: This is the second-to-last Arena in the game, and the last easily usable one.
Enemy Data
Unit | Lv | Inventory | # |
---|---|---|---|
Cavalier | 10 | Steel Lance | 4 |
Horseman | 8 | Steel Bow | 2 |
Paladin | 4 | Iron Lance | 1 |
Cavalier | 10 | Armorslayer | 1 |
Cavalier | 8 | Javelin | 2 |
Paladin | 4 | Javelin | 1 |
Horseman | 6 | Steel Bow | 3 |
Cavalier | 8 | Killing Edge | 1 |
Cavalier | 10 | Javelin | 2 |
Cavalier | 8 | Steel Lance | 1 |
Paladin | 4 | Ridersbane | 1 |
Curate | 10 | Fortify | 1 |
Cavalier | 10 | Ridersbane | 1 |
Sternlin (Paladin) | 5 | Silver Lance, Master Seal (dropped) | 1 |
Est: She will appear towards the south west as an enemy reinforcement before the start of Turn 6 of the Player Phase.
Reinforcements: A Paladin, two Cavaliers and a Horseman will appear from the south-western Forts before the start of Turns 8, 10, 12, and 14 of the Player Phase. Similarly, a single Paladin will appear from the central Fort before the start of Turns 14, 16 and 18 of the Player Phase. You can prevent these reinforcements from appearing by defeating the boss.
Enemy Data
Unit | Lv | Inventory | # |
---|---|---|---|
Paladin | 4 | Steel Lance | 1 (x4) |
Cavalier | 10 | Steel Lance | 2 (x4) |
Horseman | 8 | Silver Bow | 1 (x4) |
Paladin | 4 | Steel Sword | 1 (x3) |
Chapter 19: Manakete Princess
Units out: 12
Initial enemy count: 20
Starsphere and Lightsphere: These two items are found in this chapter and are required to defeat Gharnef. The Starsphere is found in a chest towards the north of the map, while the Lightsphere is held by a Thief.
Enemy Data
Unit | Lv | Inventory | # |
---|---|---|---|
Curate | 8 | Physic | 2 |
Thief | 13 | Devil Sword, Lightsphere (dropped) | 1 |
Hero | 6 | Silver Sword (dropped) | 1 |
Mage | 11 | Blizzard | 1 |
Mage | 13 | Elfire | 1 |
Hero | 6 | Steel Sword | 1 |
Thief | 6 | Iron Sword | 1 |
Thief | 8 | Iron Sword | 1 |
Mage | 18 | Bolganone | 1 |
Hero | 6 | Steel Sword | 1 |
Hero | 6 | Killing Edge | 1 |
Sniper | 4 | Silver Bow, Master Seal (dropped) | 1 |
Mercenary | 13 | Steel Sword | 1 |
Hunter | 13 | Silver Bow | 1 |
Mercenary | 13 | Killing Edge | 1 |
Hunter | 10 | Killer Bow | 1 |
Mercenary | 11 | Steel Sword | 1 |
Hunter | 10 | Steel Bow | 1 |
Tiki (Manakete) | 1 | Divinestone | 1 |
Chapter 20: Camus the Sable
Units out: 15
Initial enemy count: 19
Arena: This is the final Arena in the game. If you’re planning to stay for a long time, make sure to bring a ton of healing staves since you can’t buy any from the shops in this chapter.
Camus: Once you get near his attack range, he’ll start moving to attack.
Enemy Data
Unit | Lv | Inventory | # |
---|---|---|---|
Curate | 10 | Fortify | 2 |
Thief | 13 | Devil Sword (dropped) | 1 |
Ballistician | 11 | Pachyderm (dropped) | 1 |
Paladin | 11 | Silver Sword | 2 |
Paladin | 11 | Silver Sword (dropped) | 1 |
General | 4 | Silver Lance | 1 |
Ballistician | 8 | Arrowspate | 1 |
General | 4 | Silver Lance | 1 |
General | 2 | Silver Lance | 1 |
Paladin | 6 | Silver Lance | 4 |
Paladin | 6 | Hoistflamme | 1 |
Ballistician | 6 | Arrowspate | 1 |
Lorenz (General) | 5 | Silver Lance | 1 |
Camus (Paladin) | 14 | Gradivus (dropped) | 1 |
Reinforcements:
- Two Knights will appear from the southern Forts before the start of Turn 7 of the Player Phase.
- A Paladin and three Cavaliers will appear from the western Forts before the start of Turn 9 of the Player Phase.
- Two Horsemen and a Cavalier will appear from the north-western, western and south-western Forts before the start of Turn 10 of the Player Phase.
(You can prevent these reinforcements from appearing by defeating Lawrence or Camus.)
Enemy Data
Unit | Lv | Inventory | # |
---|---|---|---|
Knight | 11 | Steel Lance | 1 |
Knight | 13 | Steel Lance | 1 |
Paladin | 4 | Silver Sword | 1 |
Cavalier | 13 | Killing Edge | 1 |
Cavalier | 12 | Steel Lance | 1 |
Cavalier | 11 | Iron Lance | 1 |
Horseman | 6 | Steel Bow | 1 |
Cavalier | 12 | Javelin | 1 |
Horseman | 6 | Silver Bow | 1 |
Sidequest: If you want to advance to Chapter 20x, you must have 15 or less characters alive by the end of this chapter.
Chapter 20x: Men and Monsters
Units out: 12
Initial enemy count: 22
Ymir: He’s the rough looking Warrior. He appears towards the north east before the start of Turn 1 of the Player Phase. Have Marth talk to him to make him leave the map. After you’ve finished this chapter, he’ll join automatically.
Enemy Data
Unit | Lv | Inventory | # |
---|---|---|---|
Bishop | 6 | Fire, Fortify | 1 |
Bishop | 6 | Swarm | 1 |
Paladin | 5 | Silver Lance | 1 |
Paladin | 8 | Steel Sword | 3 |
Paladin | 8 | Steel Lance | 3 |
Horseman | 6 | Steel Bow | 2 |
General | 4 | Silver Lance | 2 |
General | 2 | Steel Lance | 1 |
Manakete | 5 | Firestone | 2 |
Cavalier | 12 | Killing Edge | 1 |
Cavalier | 12 | Steel Lance | 2 |
Cavalier | 13 | Ridersbane | 1 |
Cavalier | 11 | Javelin | 1 |
Larissa (General) | 10 | Silver Lance | 1 |
Chapter 21: Clash in Medon
Units out: 16
Initial enemy count: 20
Enemy Data
Unit | Lv | Inventory | # |
---|---|---|---|
Dracoknight | 8 | Javelin | 2 |
Dracoknight | 8 | Ridersbane | 1 |
Dracoknight | 6 | Javelin | 2 |
Dracoknight | 6 | Silver Lance | 1 |
Curate | 15 | Fortify | 2 |
Mage | 15 | Elfire | 1 |
Paladin | 6 | Silver Sword | 2 |
Paladin | 6 | Silver Lance | 1 |
Paladin | 6 | Silver Lance | 2 |
Mage | 15 | Blizzard | 1 |
Sniper | 4 | Killer Bow (dropped) | 1 |
General | 10 | Silver Lance | 3 |
Orridyon (Paladin) | 10 | Javelin, Master Seal (dropped) | 1 |
Reinforcements: Three Dracoknights, two Cavaliers and two Pegasus Knights will appear from the northern Forts before the start of Turns 5, 10 and 15 of the Player Phase. You can prevent these reinforcements from appearing by defeating the boss.
Enemy Data
Unit | Lv | Inventory | # |
---|---|---|---|
Dracoknight | 6 | Ridersbane | 1 (x3) |
Dracoknight | 6 | Silver Lance | 1 (x3) |
Cavalier | 15 | Steel Lance | 1 (x3) |
Dracoknight | 6 | Dragonpike | 1 (x3) |
Pegasus Knight | 15 | Javelin | 2 (x3) |
Cavalier | 15 | Javelin | 1 (x3) |
Chapter 22: A Knight-Filled Sky
Units out: 16
Initial enemy count: 20
Starlight: This spell is the only weapon that can damage Gharnef. To obtain it, have Marth visit the north-eastern village with both the Starsphere and Lightsphere in his inventory.
Enemy Data
Unit | Lv | Inventory | # |
---|---|---|---|
Horsemen | 13 | Silver Bow | 2 |
Dracoknight | 6 | Ridersbane | 1 |
Paladin | 6 | Steel Sword | 1 |
Pegasus Knight | 15 | Ridersbane | 1 |
Pegasus Knight | 15 | Killer Lance | 1 |
Paladin | 6 | Silver Lance | 1 |
Paladin | 6 | Javelin | 1 |
Pegasus Knight | 15 | Javelin | 2 |
Paladin | 6 | Armorslayer | 1 |
Pegasus Knight | 14 | Silver Lance | 1 |
Dracoknight | 13 | Javelin | 1 |
Dracoknight | 10 | Silver Lance | 2 |
Thief | 15 | Iron Sword | 1 |
Dracoknight | 10 | Javelin | 1 |
Curate | 15 | Fortify | 2 |
Michalis (Dracoknight ) | 12 | Silver Lance, Javelin, Iote’s Shield (dropped) | 1 |
Reinforcements: A Dracoknight and Paladin will appear from the central Forts before the start of Turns 8 to 14 of the Player Phase. In addition, two Dracoknights, a Bishop and a Horseman will accompany them from the central Forts before the start of Turns 11 to 14 of the Player Phase. You can prevent these reinforcements from appearing by defeating the boss.
Enemy Data
Unit | Lv | Inventory | # |
---|---|---|---|
Dracoknight | 8 | Silver Lance | 1 (x7) |
Paladin | 8 | Silver Lance | 1 (x7) |
Dracoknight | 8 | Silver Lance | 1 (x4) |
Dracoknight | 6 | Ridersbane | 1 (x4) |
Bishop | 6 | Worm | 1 (x4) |
Horseman | 13 | Killer Bow | 1 (x4) |
Chapter 23: Dark Pontifex
Units out: 12
Initial enemy count: 21
Gharnef: There are three Gharnefs on the map- two fakes and the real one. If you try and attack the fake Gharnefs with a weapon that isn’t Starlight, the pre-battle menu will say your attacks will do 0 damage, but when you enter battle you will be able to damage them. If you kill a fake Gharnef, they will drop a Steel Sword instead of the Falchion. The real Gharnef, however, can only be damaged by the Starlight spell. A
quick way to find out which Gharnef is real is to use the Geosphere, as that will damage all units (including your own) besides the real Gharnef.
Enemy Data
Unit | Lv | Inventory | # |
---|---|---|---|
Curate | 11 | Physic | 1 |
Bishop | 10 | Bolganone, Master Seal (dropped) | 1 |
Curate | 14 | Fortify (dropped) | 1 |
Bishop | 8 | Swarm | 2 |
Curate | 14 | Fortify, Barrier (dropped) | 1 |
Sniper | 10 | Silver Bow | 2 |
Bishop | 10 | Swarm, Master Seal (dropped) | 1 |
Hero | 8 | Silver Sword | 2 |
Thief | 10 | Iron Sword, Door Key (dropped) | 1 |
Curate | 11 | Physic, Pure Water (dropped) | 1 |
Bishop | 8 | Bolganone | 2 |
Thief | 15 | Devil Sword | 1 |
Mage | 12 | Blizzard | 1 |
Mage | 15 | Elfire | 1 |
Gharnef (Sorcerer) | 15 | Imhullu, Falchion (dropped) | 3 |
Reinforcements: Two Bishops and four Mages will appear from the north before the start of Turns 7 and 15 of the Player Phase. You can prevent these reinforcements from appearing by defeating the boss.
Enemy Data
Unit | Lv | Inventory | # |
---|---|---|---|
Mage | 13 | Blizzard | 2 (x2) |
Mage | 10 | Thunder | 2 (x2) |
Bishop | 8 | Thoron | 2 (x2) |
Chapter 24: The Dragonkin Realm
Units out: 15
Initial enemy count: 20
Enemy Data
Unit | Lv | Inventory | # |
---|---|---|---|
Manakete | 13 | Magestone | 1 |
Manakete | 15 | Firestone | 1 |
Thief | 15 | Devil Sword | 1 |
Manakete | 17 | Magestone | 3 |
Sniper | 12 | Silver Bow | 2 |
Bishop | 11 | Bolganone | 1 |
Manakete | 17 | Firestone | 3 |
Bishop | 10 | Fire | 1 |
Bishop | 12 | Blizzard | 1 |
Priest | 14 | Fortify | 2 |
Sniper | 10 | Steel Bow | 1 |
Hero | 8 | Killer Axe | 1 |
Manakete | 13 | Firestone | 1 |
Xemcel (Manakete) | 20 | Magestone | 1 |
Reinforcements: A Bishop, Hero, Pegasus Knight and three Manaketes will appear from the surrounding Forts before the start of Turns 8, 11, 14, 17, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47 and 50 of the Player Phase. You can prevent these reinforcements from appearing by defeating the boss.
Enemy Data
Unit | Lv | Inventory | # |
---|---|---|---|
Bishop | 11 | Bolganone | 1 (x15) |
Hero | 8 | Silver Axe | 1 (x15) |
Manakete | 15 | Fire Dragonstone | 3 (x15) |
Pegasus Knight | 15 | Dragon Lance | 1 (x15) |
Sidequest: If you want to advance to Chapter 24x, you must have Tiki dead (or not recruited) and the Falchion not in possession. This requirement isn’t as bad as the others, and there’s actually a clever trick to get around this, if you want to keep Tiki and the Falchion…
Tricking your way into Chapter 24x: First, during this chapter, give the Falchion to Tiki and get her killed by an enemy. Once you complete this chapter, you should be able to progress to Chapter 24x. If you check your storage now, you should find the Falchion there. Also, you can use the Aum staff (obtained from this chapter) to resurrect Tiki at any time.
Chapter 24x: A World Apart
Units out: 12
Initial enemy count: 31
Another tower: Looks like they reused the tower design from Chapter 16x of Sword of Seals and Tower of Valni floor 8 of The Sacred Stones…
Enemy Data
Unit | Lv | Inventory | # |
---|---|---|---|
Hero | 8 | Armorslayer | 1 |
Manakete | 8 | Magestone | 1 |
Bishop | 9 | Bolganone | 1 |
Hero | 3 | Steel Axe | 2 |
Bishop | 7 | Swarm, Physic | 2 |
Manakete | 5 | Magestone | 4 |
Bishop | 8 | Blizzard | 1 |
Sniper | 8 | Killer Bow | 1 |
Sniper | 8 | Steel Bow | 1 |
Swordmaster | 5 | Steel Sword | 3 |
Warrior | 5 | Steel Axe | 1 |
Warrior | 5 | Steel Bow | 2 |
Manakete | 5 | Firestone | 2 |
Sniper | 3 | Steel Bow | 1 |
Berserker | 5 | Hammer | 1 |
Berserker | 5 | Hand Axe | 1 |
Sorcerer | 5 | Fire | 1 |
Sorcerer | 5 | Thunder | 1 |
Warrior | 5 | Poleax | 1 |
Swordmaster | 5 | Killing Edge | 1 |
Hero | 8 | Steel Axe | 1 |
Hero | 8 | Steel Sword | 1 |
Final Chapter: Chosen by Fate
Units out: 15
Initial enemy count: 27
Transformation: Before the start of Turn 1 of the Player Phase, Medeus will automatically transform into an Earth Dragon.
Closing doors: Get a load of Door Keys and Master Keys ready, because the doors in this chapter magically close themselves(!). It’s hard to do much when you’re locked in…
- The north-western and north-eastern doors will close before the start of Turn 3 of the Player Phase.
- The south-western door will close before the start of Turn 5 of the Player Phase.
- The western door will close before the start of Turn 6 of the Player Phase.
- The eastern door will close before the start of Turn 7 of the Player Phase.
Victory: Once Medeus is defeated, the chapter ends.
Enemy Data
Unit | Lv | Inventory | # |
---|---|---|---|
Paladin | 13 | Silver Sword | 2 |
Dracoknight | 13 | Silver Axe | 2 |
General | 13 | Silver Lance | 3 |
Hero | 13 | Levin Sword (dropped) | 1 |
Paladin | 13 | Wyrmslayer (dropped) | 1 |
Sniper | 13 | Silver Bow | 2 |
Manakete | 20 | Firestone | 2 |
Bishop | 13 | Swarm | 1 |
Ballistician | 13 | Pachyderm | 2 |
Curate | 15 | Fortify | 1 |
Curate | 15 | Physic | 1 |
Dracoknight | 13 | Dragonpike (dropped) | 1 |
Bishop | 13 | Bolganone, Door Key (dropped) | 1 |
Paladin | 13 | Silver Lance | 1 |
Paladin | 13 | Javelin | 1 |
Manakete | 20 | Magestone | 1 |
Hero | 13 | Silver Sword | 1 |
Manakete | 20 | Magestone, Vulnerary (dropped) | 1 |
Hero | 13 | Silver Sword (dropped) | 1 |
Medeus (Earth Dragon) | 25 | Earthstone | 1 |
Reinforcements: A Bishop, Ballistician, Hero and Manakete will appear from the western and central stairs before the start of Turns 4, 6, 8, 10, 15 and 20 of the Player Phase. Similarly, two Dracoknights, a Paladin, Manakete and Hero will appear from the eastern stair and south-eastern Forts before the start of Turns 5, 8, 11, 15 and 20 of the Player Phase.
Enemy Data
Unit | Lv | Inventory | # |
---|---|---|---|
Bishop | 13 | Thoron | 1 (x6) |
Ballistician | 13 | Pachyderm | 1 (x6) |
Manakete | 20 | Magestone | 1 (x6) |
Hero | 13 | Silver Axe | 1 (x6) |
Dracoknight | 13 | Javelin | 2 (x5) |
Paladin | 13 | Dragonpike | 1 (x5) |
Manakete | 20 | Firestone | 1 (x5) |
Hero | 13 | Silver Sword | 1 (x5) |