(Please see here for how to obtain the bonus Trial Map characters.)
Ranking Data
Rank | Map | A | B | C | D | Criteria |
---|---|---|---|---|---|---|
Tactics | 1 | 3 | 7 | 15 | 25 | …or less Turns taken (Note: An E Rank is automatically obtained for Map 3 if the castle is conquered by the enemy) |
2 | 21 | – | – | – | ||
3 | 21 | – | – | – | ||
4 | 5 | 8 | 12 | 20 | ||
5 | 45 | 50 | 55 | 60 | ||
Survival | – | 0 | 1 | 2 | 3 | …or less player-characters died |
Combat | – | 40% | 35% | 25% | 15% | …or more battles ended with the enemy KO’d |
Map 1: Critical Valley
Complete the game once.
Objective: Conquer
Units out: 10
Initial enemy count: 26
Reinforcements
- Turn 5: 3 Berserkers from the south west
- Turn 10: 3 Berserkers from the north west
- Turn 15: 3 Berserkers from the south east
- Turn 20: 3 Berserkers from the north east
Map 2: Island of Heavy Rain
Complete the game once.
Objective: Survive for 20 Turns (Fog of War)
Units out: 10
Initial enemy count: 21
Reinforcements
All reinforcements appear from the surrounding Forts.
- Turn 3: Mercenary, Pegasus Knight, Nomad
- Turn 4: Fighter, Mercenary, Archer
- Turn 5: 2 Mages, 1 Fighter
- Turn 7: Archer, Mage, Fighter
- Turn 8: Pegasus Knight, Archer, Mercenary
- Turn 9: 1 Mercenary, 2 Pegasus Knights
- Turn 11: Fighter, Nomad, Archer
- Turn 12: Mage, Mercenary, Fighter
- Turn 13: Archer, Fighter, Nomad
- Turn 15: Pegasus Knight, Mage, Mercenary
- Turn 16: Mercenary, Archer, Pegasus Knight
- Turn 17: Fighter, Pegasus Knight, Archer
- Turn 18: 2 Mages, 1 Nomad
Map 3: Defence Line in the Snow
Complete the game with the Final Chapter ending.
Objective: Survive for 20 Turns (Protect the castle)
Units out: 10
Initial enemy count: 25
Reinforcements
- Turn 4: 3 Cavaliers and 1 Paladin towards the south east
- Turn 8: 3 Cavaliers and 1 Paladin towards the north
- Turn 12: 8 Fighters from the surrounding Forts
- Turn 16: 3 Pegasus Knights and 1 Falcon Knight towards the north east
- Turn 18: 3 Pegasus Knights and 1 Falcon Knight towards the south west
Map 4: Pirates’ Challenge
Complete the game in Hard mode.
Objective: Rout, then defeat the boss who immediately appears from the far western Fort
Units out: 10
Initial enemy count: 26
Reinforcements
All reinforcements appear from the surrounding Forts.
- Turn 3: Pattern A – 1 Berserker, 3 Pirates, 2 Wyvern Riders and 1 Sage
- Turn 4: Pattern B – 1 Berserker, 3 Pirates, 1 Wyvern Rider and 1 Druid
- Turn 5: Pattern C – 3 Pirates, 1 Wyvern Rider, 1 Wyvern Lord and 1 Sniper
- Turn 6: Pattern A
- Turn 7: Pattern B
- Turn 8: Pattern C
- Turn 9: Pattern A
- Turn 10: Pattern B
- Turn 11: Pattern C
- Turn 12: Pattern A
- Turn 13: Pattern B
- Turn 14: Pattern C
Map 5: Roy’s Test
Complete the game with the Final Chapter ending in Hard mode.
Objective: Rout (Roy only map!)
Units out: 1
Initial enemy count: 25
Reinforcements
All reinforcements appear from the surrounding Forts.
- Turn 10-11: 1 Fighter
- Turn 12-13: 2 Fighters
- Turn 14-15: 3 Fighters
- Turn 16-17: 4 Fighters
- Turn 18-19: 5 Fighters
- Turn 20-22: 6 Fighters
- Turn 23-24: 5 Fighters
- Turn 25-26: 4 Fighters
- Turn 27-28: 3 Fighters
- Turn 29-30: 2 Fighters
- Turn 31-32: 1 Fighter
Promotional: Grizel Execution Court
Obtained from the Hasha no Tsurugi competition in the VJump magazine (awarded to 50 people).
Objective: ???
Units out: 10
Initial enemy count: 31
Reinforcements
- Turn ??-??: 2 Sages, 2 Heroes and 12 Berserkers
Promotional: V-shaped Map & J-shaped Map
Obtained from the Hasha no Tsurugi competition in the VJump magazine (awarded to 10 people).
Objective: ???
Units out: ???
Initial enemy count: ???
Promotional: Defeat Bandits
Obtained from the Ranking tournament on the Sword of Seals official site.
Objective: ???
Units out: ???
Initial enemy count: ???