Test Page



Biting Blade Biting Blade 7 90 0 6 1 D 500 Ddg+10, A sword with a sweet scent. Disappears when consumed as an item, but recovers user’s HP.
Représailles Représailles 13 80 0 9 1 A 4000 Ddg+20, Battle lance that exudes an otherworldly air.
Swirlance Swirlance 9 85 0 8 1 D 500 Ddg+10, A lance with a sweet scent. Disappears when consumed as an item, but recovers user’s HP.
Revanche Revanche 10 70 20 12 1 A 4000 Battle axe that exudes an otherworldly air.
Lollichop Lollichop 11 80 0 11 1 D 500 Ddg+10, An axe with a sweet scent. Disappears when consumed as an item, but recovers user’s HP.
Croissbow Croissbow 8 90 0 6 2 D 500 Ddg+10, A bow with a sweet scent. Disappears when consumed as an item, but recovers user’s HP.
Confectioknife Confectioknife 6 100 0 3 1~2 D 500 Ddg+10, A knife with a sweet scent. Disappears when consumed as an item, but recovers user’s HP.
Meteor (DP4) Meteor (DP4) 10 70 0 20 3~7 A 100 A tome of long-range attack magic. Cannot be used at shorter ranges.
Tiramistorm Tiramistorm 8 85 0 6 1~2 D 500 Ddg+10, A tome with a sweet scent. Disappears when consumed as an item, but recovers user’s HP.
Scrollcake Scrollcake 3 90 0 4 1 D 500 Ddg+10, A martial skill scroll with a sweet scent. Disappears when consumed as an item, but recovers user’s HP.
Standard Blast ([Mage Cannoneer] Physical) Standard Blast 5 75 -80 13 3~8 C 250 Standard cannonball. Cannot follow up. Reduced Hit for distant targets.
Magic Blast (Magical) Magic Blast 5 70 -80 15 3~8 B 250 Cannonball infused with magic. Cannot follow up. Reduced Hit for distant targets.
Freeze Blast (Freeze) Freeze Blast 3 75 -80 10 3~8 B 500 Magic cannonball with a 50% chance to freeze target. Cannot follow up. Reduced Hit for distant targets.
Silence Blast (Silence) Silence Blast 3 75 -80 10 3~8 B 500 Magic cannonball with a 50% chance to silence target. Cannot follow up. Reduced Hit for distant targets.
Break Blast (Break) Break Blast 3 75 -80 10 3~8 B 300 Magic cannonball with 50% chance of breaking target. Cannot follow up. Reduced Hit for distant targets.
Venom Blast (Poison) Venom Blast 3 75 -80 10 3~8 C 300 Magic cannonball that inflicts deadly poison on hit. Cannot follow up. Reduced Hit for distant targets.
Tornado Blast (Anti-flying) Tornado Blast 6 70 -80 15 3~8 B 500 Wind magic cannonball. Cannot follow up. Reduced Hit for distant targets. Effective: Flying.
Armor Blast (Anti-armor) Armor Blast 6 70 -80 15 3~8 B 500 Cannonball for armored foes. Cannot follow up. Reduced Hit for distant targets. Effective: Armored.
Rider Blast (Anti-cavalry) Rider Blast 6 70 -80 15 3~8 A 600 Cannonball for cavalry foes. Cannot follow up. Reduced Hit for distant targets. Effective: Cavalry.
Wyrm Blast (Anti-dragon) Wyrm Blast 6 70 -80 15 3~8 A 600 Cannonball for dragon foes. Cannot follow up. Reduced Hit for distant targets. Effective: Dragon.
Holy Blast (Anti-corrupted) Holy Blast 6 70 -80 15 3~8 A 600 Cannonball for the Corrupted. Cannot follow up. Reduced Hit for distant targets. Effective: Corrupted.
Mighty Blast (Physical strong) Mighty Blast 10 65 -80 18 3~8 A 500 High-powered cannonball. Cannot follow up. Reduced Hit for distant targets.
Eldritch Blast (Magical strong) Eldritch Blast 10 60 -80 20 3~8 A 500 Cannonball infused with powerful magic. Cannot follow up. Reduced Hit for distant targets.
Piercing Blast (Negate defenses) Piercing Blast 20 65 -80 17 3~8 S 700 Cannonball that ignores Def/Res. Cannot follow up. Reduced Hit for distant targets.
Fangs (Fang) Fangs 7 95 0 3 1 B 100 Sharp, cursed fangs. If user initiates combat and hits, inflicts max HP-5 on foe after combat. (Stacks to -20.)
Freezing Breath Freezing Breath 11 100 0 5 1~2 C 100 An icy breath attack. Ignores foe Def/Res. Freezes foe.
Iceball Iceball 6 80 0 5 3 C 100 A long-range ice attack. Ignores foe Def/Res. Freezes foe.
Silver Card Silver Card 0 0 0 0 100 Carrying this reduces cost of items by 30% when shopping at locations such as the armory or item shop.
Aymr Aymr 24 60 20 11 1 D 100 Axe of Emblem Edelgard. Smashes foes. Cannot follow up, or strike first if initiating combat. Eff: Dragon.
Aymr (Normal) Aymr (Normal) 24 60 20 11 1 D 100 Axe of Emblem Edelgard. Smashes foes. Cannot follow up, or strike first if initiating combat. Eff: Dragon.
Areadbhar Areadbhar 14 75 10 9 1 D 100 Lance wielded by Emblem Dimitri. If user initiates combat, grants Mt+50%.
Areadbhar (Normal) Areadbhar (Normal) 14 75 10 9 1 D 100 Lance wielded by Emblem Dimitri. If user initiates combat, grants Mt+50%.
Failnaught Failnaught 13 75 20 9 2~3 D 100 Bow wielded by Emblem Claude. If user initiates combat, grants Avo+20. Effective: Dragon, Flying.
Failnaught (Normal) Failnaught (Normal) 13 75 20 9 2~3 D 100 Bow wielded by Emblem Claude. If user initiates combat, grants Avo+20. Effective: Dragon, Flying.
Eternal Claw Eternal Claw 10 90 30 8 1 D 100 Claw attack used by Emblem Tiki. Easily inflicts fatal wounds.
Eternal Claw (Normal) Eternal Claw (Normal) 10 90 30 8 1 D 100 Claw attack used by Emblem Tiki. Easily inflicts fatal wounds.
Eternal Claw (Normal Weakest) Eternal Claw (Weakest) 3 60 15 13 1 D 100 Claw attack used by Emblem Tiki. Easily inflicts fatal wounds.
Eternal Claw (Normal Weakest) Eternal Claw (Weakest) 5 70 20 10 1 D 100 Claw attack used by Emblem Tiki. Easily inflicts fatal wounds.
Eternal Claw (Normal Mid) Eternal Claw (Mid) 8 80 25 9 1 D 100 Claw attack used by Emblem Tiki. Easily inflicts fatal wounds.
Eternal Claw (Normal Strong) Eternal Claw (Strong) 13 100 30 8 1 D 100 Claw attack used by Emblem Tiki. Easily inflicts fatal wounds.
Eternal Claw (Normal Strongest) Eternal Claw (Strongest) 18 100 30 8 1 D 100 Claw attack used by Emblem Tiki. Easily inflicts fatal wounds.
Tail Smash Tail Smash 22 85 0 13 1 D 100 Smash attack used by Emblem Tiki. Smashes foes. Cannot follow up, or strike first if initiating combat.
Tail Smash (Normal) Tail Smash (Normal) 22 85 0 13 1 D 100 Smash attack used by Emblem Tiki. Smashes foes. Cannot follow up, or strike first if initiating combat.
Tail Smash (Normal Weakest) Tail Smash (Weakest) 14 85 0 13 1 D 100 Smash attack used by Emblem Tiki. Smashes foes. Cannot follow up, or strike first if initiating combat.
Tail Smash (Normal Weakest) Tail Smash (Weakest) 17 85 0 13 1 D 100 Smash attack used by Emblem Tiki. Smashes foes. Cannot follow up, or strike first if initiating combat.
Tail Smash (Normal Mid) Tail Smash (Mid) 27 85 0 13 1 D 100 Smash attack used by Emblem Tiki. Smashes foes. Cannot follow up, or strike first if initiating combat.
Tail Smash (Normal Strong) Tail Smash (Strong) 32 85 0 13 1 D 100 Smash attack used by Emblem Tiki. Smashes foes. Cannot follow up, or strike first if initiating combat.
Tail Smash (Normal Strongest) Tail Smash (Strongest) 35 85 0 13 1 D 100 Smash attack used by Emblem Tiki. Smashes foes. Cannot follow up, or strike first if initiating combat.
Fire Breath Fire Breath 10 75 0 15 1 D 100 Strikes foes in area at half Def. Sets area on fire. Cannot follow up, or strike first if initiating combat.
Fog Breath (Dragon) Fog Breath 10 75 0 15 1 D 100 Strikes foes in area at half Def. Eff: Dragon. Creates fog. Cannot follow up, or strike first if initiating combat.
Ice Breath (Armor) Ice Breath 10 75 0 15 1 D 100 Strikes foes in area at half Def. Freezes foes. Cannot follow up, or strike first if initiating combat.
Flame Breath (Flying) Flame Breath 10 75 0 15 1 D 100 Sets area on fire. Strikes foes at 70% damage and half Def. Cannot follow up, or strike first if initiating combat.
Dark Breath (Mystical) Dark Breath 10 75 0 15 1 D 100 Magically strikes foes in area at half Res. Cannot follow up, or strike first if initiating combat.
Fog Breath (Normal) Fog Breath (Normal) 10 75 0 15 1 D 100 Strikes foes in area at half Def. Eff: Dragon. Creates fog. Cannot follow up, or strike first if initiating combat.
Fog Breath (Normal Weakest) Fog Breath (Weakest) 2 75 0 15 1 D 100 Strikes foes in area at half Def. Eff: Dragon. Creates fog. Cannot follow up, or strike first if initiating combat.
Fog Breath (Normal Weakest) Fog Breath (Weakest) 7 75 0 15 1 D 100 Strikes foes in area at half Def. Eff: Dragon. Creates fog. Cannot follow up, or strike first if initiating combat.
Fog Breath (Normal Strong) Fog Breath (Strong) 13 75 0 15 1 D 100 Strikes foes in area at half Def. Eff: Dragon. Creates fog. Cannot follow up, or strike first if initiating combat.
Fog Breath (Normal Strongest) Fog Breath (Strongest) 16 75 0 15 1 D 100 Strikes foes in area at half Def. Eff: Dragon. Creates fog. Cannot follow up, or strike first if initiating combat.
Wolf Beil Wolf Beil 10 75 5 10 1 D 100 Axe wielded by Emblem Hector. Effective: Cavalry, Armored.
Wolf Beil Wolf Beil (Normal) 10 70 5 10 1 D 100 Axe wielded by Emblem Hector. Effective: Cavalry, Armored.
Wolf Beil (DP2 Low Hit) Wolf Beil (DP2 Low Hit) 10 70 5 10 1 D 100 Axe wielded by Emblem Hector. Effective: Cavalry, Armored.
Wolf Beil (DP2 Weakest Low Hit) Wolf Beil (DP2 Weakest Low Hit) 5 70 5 10 1 D 100 Axe wielded by Emblem Hector. Effective: Cavalry, Armored.
Wolf Beil (DP2 Weakest Low Hit) Wolf Beil (DP2 Weakest) 5 75 5 10 1 D 100 Axe wielded by Emblem Hector. Effective: Cavalry, Armored.
Wolf Beil (DP2 Weak Low Hit) Wolf Beil (DP2 Weak Low Hit) 8 70 5 10 1 D 100 Axe wielded by Emblem Hector. Effective: Cavalry, Armored.
Wolf Beil (DP2 Weak) Wolf Beil (DP2 Weak) 8 75 5 10 1 D 100 Axe wielded by Emblem Hector. Effective: Cavalry, Armored.
Wolf Beil (DP2 Strong) Wolf Beil (DP2 Strong) 13 75 5 10 1 D 100 Axe wielded by Emblem Hector. Effective: Cavalry, Armored.
Wolf Beil (DP2 Strongest) Wolf Beil (DP2 Strongest) 16 75 5 10 1 D 100 Axe wielded by Emblem Hector. Effective: Cavalry, Armored.
Runesword Runesword 12 65 0 11 1~2 D 100 Magic sword of Emblem Hector. Can strike close or at range. Restore HP equal to 50% of damage dealt.
Runesword (Normal) Runesword (Normal) 12 65 0 11 1~2 D 100 Magic sword of Emblem Hector. Can strike close or at range. Restore HP equal to 50% of damage dealt.
Runesword (Normal DP2 Weakest) Runesword (DP2 Weakest) 7 65 0 11 1~2 D 100 Magic sword of Emblem Hector. Can strike close or at range. Restore HP equal to 50% of damage dealt.
Runesword (Normal DP2 Weak) Runesword (DP2 Weak) 10 65 0 11 1~2 D 100 Magic sword of Emblem Hector. Can strike close or at range. Restore HP equal to 50% of damage dealt.
Runesword (Normal DP2 Strong) Runesword (DP2 Strong) 15 65 0 11 1~2 D 100 Magic sword of Emblem Hector. Can strike close or at range. Restore HP equal to 50% of damage dealt.
Runesword (Normal DP2 Strongest) Runesword (DP2 Strongest) 18 65 0 11 1~2 D 100 Magic sword of Emblem Hector. Can strike close or at range. Restore HP equal to 50% of damage dealt.
Runesword (Dark) Runesword (Dark) 16 65 0 11 1~2 D 100 Magic sword of Emblem Hector. Can strike close or at range. Restore HP equal to 50% of damage dealt.
Armads Armads 22 85 0 18 1 D 100 Lightning-charged axe wielded by Emblem Hector. Grants Def+5. Effective: Dragon.
Armads (Normal) Armads (Normal) 22 85 0 18 1 D 100 Lightning-charged axe wielded by Emblem Hector. Grants Def+5. Effective: Dragon.
Armads (Normal DP2 Weakest Low Hit) Armads (DP2 Weakest Low Hit) 13 75 0 18 1 D 100 Lightning-charged axe wielded by Emblem Hector. Grants Def+5. Effective: Dragon.
Armads (Normal DP2 Weakest) Armads (DP2 Weakest) 13 85 0 18 1 D 100 Lightning-charged axe wielded by Emblem Hector. Grants Def+5. Effective: Dragon.
Armads (Normal DP2 Weak Low Hit) Armads (DP2 Weak Low Hit) 16 75 0 18 1 D 100 Lightning-charged axe wielded by Emblem Hector. Grants Def+5. Effective: Dragon.
Armads (Normal DP2 Weak) Armads (DP2 Weak) 16 85 0 18 1 D 100 Lightning-charged axe wielded by Emblem Hector. Grants Def+5. Effective: Dragon.
Armads (Normal DP2 Weakish Low Hit) Armads (DP2 Weakish Low Hit) 19 75 0 18 1 D 100 Lightning-charged axe wielded by Emblem Hector. Grants Def+5. Effective: Dragon.
Armads (Normal DP2 Weakish) Armads (DP2 Weakish) 19 85 0 18 1 D 100 Lightning-charged axe wielded by Emblem Hector. Grants Def+5. Effective: Dragon.
Hliðskjálf Hliðskjálf 13 70 0 7 1~2 D 100 A staff wielded by Emblem Veronica. If user initiates combat, foe cannot counterattack.
Hliðskjálf (Normal) Hliðskjálf (Normal) 13 70 0 7 1~2 D 100 A staff wielded by Emblem Veronica. If user initiates combat, foe cannot counterattack.
Hliðskjálf (Normal DP3 Weakest) Hliðskjálf (DP3 Weakest) 2 70 0 7 1~2 D 100 A staff wielded by Emblem Veronica. If user initiates combat, foe cannot counterattack.
Hliðskjálf (Normal DP3 Weak) Hliðskjálf (DP3 Weak) 5 70 0 7 1~2 D 100 A staff wielded by Emblem Veronica. If user initiates combat, foe cannot counterattack.
Hliðskjálf (Normal DP3 Weakish) Hliðskjálf (DP3 Weakish) 9 70 0 7 1~2 D 100 A staff wielded by Emblem Veronica. If user initiates combat, foe cannot counterattack.
Hliðskjálf (Normal DP3 Strong) Hliðskjálf (DP3 Strong) 16 70 0 7 1~2 D 100 A staff wielded by Emblem Veronica. If user initiates combat, foe cannot counterattack.
Fortify+ Fortify+ 10 0 0 0 1~7 D 100 A staff wielded by Emblem Veronica. Heals HP and status effects for all allies within a 7-space radius.
Fortify+ (Normal) Fortify+ (Normal) 10 0 0 0 1~7 D 100 A staff wielded by Emblem Veronica. Heals HP and status effects for all allies within a 7-space radius.
Élivágar Élivágar 18 85 0 10 1~2 D 100 Powerful magic wielded by Emblem Veronica. Nullifies basic stat bonuses on target for 1 turn after combat.
Élivágar (Normal) Élivágar (Normal) 18 85 0 10 1~2 D 100 Powerful magic wielded by Emblem Veronica. Nullifies basic stat bonuses on target for 1 turn after combat.
Élivágar (Normal DP3 Weakest) Élivágar (DP3 Weakest) 4 85 0 10 1~2 D 100 Powerful magic wielded by Emblem Veronica. Nullifies basic stat bonuses on target for 1 turn after combat.
Élivágar (Normal DP3 Weak) Élivágar (DP3 Weak) 10 85 0 10 1~2 D 100 Powerful magic wielded by Emblem Veronica. Nullifies basic stat bonuses on target for 1 turn after combat.
Élivágar (Normal DP3 Weakish) Élivágar (DP3 Weakish) 14 85 0 10 1~2 D 100 Powerful magic wielded by Emblem Veronica. Nullifies basic stat bonuses on target for 1 turn after combat.
Élivágar (Normal DP3 Strongish) Élivágar (DP3 Strongish) 21 85 0 9 1~2 D 100 Powerful magic wielded by Emblem Veronica. Nullifies basic stat bonuses on target for 1 turn after combat.
Élivágar (Normal DP3 Strong) Élivágar (DP3 Strong) 24 85 0 8 1~2 D 100 Powerful magic wielded by Emblem Veronica. Nullifies basic stat bonuses on target for 1 turn after combat.
Bolting Bolting 2 50 0 15 3~10 D 100 Long-range thunder magic wielded by Emblem Soren. Cannot follow up.
Bolting (Normal) Bolting (Normal) 2 50 0 15 3~10 D 100 Long-range thunder magic wielded by Emblem Soren. Cannot follow up.
Bolting (Normal DP4 Weak) Bolting (DP4 Weak) 2 50 0 15 3~10 D 100 Long-range thunder magic wielded by Emblem Soren. Cannot follow up.
Bolting (Normal DP4 Weakest) Bolting (DP4 Weakest) 1 50 0 15 3~10 D 100 Long-range thunder magic wielded by Emblem Soren. Cannot follow up.
Bolting (Dark) Bolting (Dark) 10 65 0 8 3~5 D 100 Long-range thunder magic wielded by Emblem Soren. Cannot follow up.
Reflect Reflect 0 0 0 0 1~2 D 100 Staff of Emblem Soren. Allies within 2 spaces gain “deals 50% of magic damage taken back to foe” for 1 turn.
Reflect (Normal) Reflect (Normal) 0 0 0 0 1~2 D 100 Staff of Emblem Soren. Allies within 2 spaces gain “deals 50% of magic damage taken back to foe” for 1 turn.
Rexcalibur Rexcalibur 16 105 10 12 1~2 D 100 Powerful wind magic wielded by Emblem Soren. Effective: Flying.
Rexcalibur (Normal) Rexcalibur (Normal) 16 105 10 12 1~2 D 100 Powerful wind magic wielded by Emblem Soren. Effective: Flying.
Rexcalibur (Normal DP4 Weakish) Rexcalibur (DP4 Weakish) 13 105 10 12 1~2 D 100 Powerful wind magic wielded by Emblem Soren. Effective: Flying.
Rexcalibur (Normal DP4 Weak) Rexcalibur (DP4 Weak) 10 105 10 12 1~2 D 100 Powerful wind magic wielded by Emblem Soren. Effective: Flying.
Rexcalibur (Normal DP4 Weakest) Rexcalibur (DP4 Weakest) 6 105 10 12 1~2 D 100 Powerful wind magic wielded by Emblem Soren. Effective: Flying.
Cataclysm (Wind Magic) Cataclysm (Wind) 4 100 0 10 1~3 D 100 Magic wielded by Emblem Soren. Fire, thunder, & wind attacks at 40% damage. Wind is effective: Flying.
Cataclysm (Fire Magic) Cataclysm (Fire) 4 100 0 10 1~3 D 100 Magic wielded by Emblem Soren. Fire, thunder, & wind attacks at 40% damage. Wind is effective: Flying.
Cataclysm (Thunder Magic) Cataclysm (Thunder) 4 100 0 10 1~3 D 100 Magic wielded by Emblem Soren. Fire, thunder, & wind attacks at 40% damage. Wind is effective: Flying.
Cataclysm (Wind Mag Dark) Cataclysm (Wind Dark) 1 100 0 10 1~3 D 100 Magic wielded by Emblem Soren. Fire, thunder, & wind attacks at 40% damage. Wind is effective: Flying.
Cataclysm (Fire Mag Dark) Cataclysm (Fire Dark) 1 100 0 10 1~3 D 100 Magic wielded by Emblem Soren. Fire, thunder, & wind attacks at 40% damage. Wind is effective: Flying.
Cataclysm (Thunder Mag Dark) Cataclysm (Thunder Dark) 1 100 0 10 1~3 D 100 Magic wielded by Emblem Soren. Fire, thunder, & wind attacks at 40% damage. Wind is effective: Flying.
Bolt Axe Bolt Axe 14 65 0 9 1~2 D 100 Avo-20, Magic axe wielded by Emblem Camilla. Can strike close or at range.
Bolt Axe (Normal) Bolt Axe (Normal) 14 65 0 9 1~2 D 100 Avo-20, Magic axe wielded by Emblem Camilla. Can strike close or at range.
Bolt Axe (Normal DP5) Bolt Axe (DP5) 12 65 0 9 1~2 D 100 Avo-20, Magic axe wielded by Emblem Camilla. Can strike close or at range.
Bolt Axe (Normal DP5 Weak) Bolt Axe (DP5 Weak) 7 65 0 17 1~2 D 100 Avo-20, Magic axe wielded by Emblem Camilla. Can strike close or at range.
Lightning Lightning 3 75 0 10 1~2 D 100 Magic wielded by Emblem Camilla. If user initiates combat, attacks twice.
Lightning (Normal) Lightning (Normal) 3 75 0 10 1~2 D 100 Magic wielded by Emblem Camilla. If user initiates combat, attacks twice.
Lightning (Normal DP5 Weak) Lightning (DP5 Weak) 1 75 0 10 1~2 D 100 Magic wielded by Emblem Camilla. If user initiates combat, attacks twice.
Camilla's Axe Camilla’s Axe 19 80 0 11 1 D 100 Axe wielded by Emblem Camilla. Grants Res+10 and deals extra damage = foe’s Res-Def.
Camilla's Axe (Normal) Camilla’s Axe (Normal) 19 80 0 11 1 D 100 Axe wielded by Emblem Camilla. Grants Res+10 and deals extra damage = foe’s Res-Def.
Camilla's Axe (Normal DP5 Weakish) Camilla’s Axe (DP5 Weakish) 16 80 0 11 1 D 100 Axe wielded by Emblem Camilla. Grants Res+10 and deals extra damage = foe’s Res-Def.
Camilla's Axe (Normal DP5 Weak) Camilla’s Axe (DP5 Weak) 13 80 0 11 1 D 100 Axe wielded by Emblem Camilla. Grants Res+10 and deals extra damage = foe’s Res-Def.
Camilla's Axe (Normal DP5 Weakest) Camilla’s Axe (DP5 Weakest) 11 80 0 18 1 D 100 Axe wielded by Emblem Camilla. Grants Res+10 and deals extra damage = foe’s Res-Def.
Levin Sword Levin Sword 10 80 0 8 1~2 D 100 Magic sword wielded by Emblem Robin. Can hit foes with magic lightning from a distance.
Levin Sword (Normal) Levin Sword (Normal) 10 80 0 8 1~2 D 100 Magic sword wielded by Emblem Robin. Can hit foes with magic lightning from a distance.
Levin Sword (Normal DP5 Weak) Levin Sword (DP5 Weak) 10 80 0 11 1~2 D 100 Magic sword wielded by Emblem Robin. Can hit foes with magic lightning from a distance.
Levin Sword (Normal DP5 Weakest) Levin Sword (DP5 Weakest) 2 80 0 13 1~2 D 100 Magic sword wielded by Emblem Robin. Can hit foes with magic lightning from a distance.
Thoron Thoron 14 65 10 7 1~2 D 100 Powerful lightning magic wielded by Emblem Robin.
Thoron (Normal) Thoron (Normal) 14 65 10 7 1~2 D 100 Powerful lightning magic wielded by Emblem Robin.
Thoron (Normal DP6 Weakish) Thoron (DP6 Weakish) 11 65 10 6 1~2 D 100 Powerful lightning magic wielded by Emblem Robin.
Thoron (Normal DP6 Weak) Thoron (DP6 Weak) 8 65 5 5 1~2 D 100 Powerful lightning magic wielded by Emblem Robin.
Thoron (Normal DP6 Weakest) Thoron (DP6 Weakest) 8 65 5 11 1~2 D 100 Powerful lightning magic wielded by Emblem Robin.
Falchion Falchion 13 80 10 12 1 D 100 A legendary sword wielded by Emblem Chrom. Effective: Dragon.
Falchion (Normal) Falchion (Normal) 13 80 10 12 1 D 100 A legendary sword wielded by Emblem Chrom. Effective: Dragon.
Falchion (Normal DP6 Weakish) Falchion (DP6 Weakish) 10 80 10 10 1 D 100 A legendary sword wielded by Emblem Chrom. Effective: Dragon.
Falchion (Normal DP6 Weak) Falchion (DP6 Weak) 7 80 10 8 1 D 100 A legendary sword wielded by Emblem Chrom. Effective: Dragon.
Falchion (Normal DP6 Weakest) Falchion (DP6 Weakest) 4 80 10 12 1 D 100 A legendary sword wielded by Emblem Chrom. Effective: Dragon.
Light Brand (+ Normal) Light Brand (+) 17 80 20 6 1~2 D 100 Magical sword wielded by Emblem Leif. Grants Lck+10. Can strike close or at range.
Light Brand (++ Normal) Light Brand (++) 19 85 20 6 1~2 D 100 Magical sword wielded by Emblem Leif. Grants Lck+10. Can strike close or at range.
Parallel Falchion (+ Normal) Parallel Falchion (+) 12 85 10 10 1 D 100 Sacred sword wielded by Emblem Lucina. Effective: Dragon.
Mani Katti (+ Normal) Mani Katti (+) 8 85 0 5 1 D 100 Avo+5, Divine sword wielded by Emblem Lyn. Effective: Cavalry, Armored.
Mani Katti (++ Normal) Mani Katti (++) 10 90 5 5 1 D 100 Avo+10, Divine sword wielded by Emblem Lyn. Effective: Cavalry, Armored.
Blutgang (+ Normal) Blutgang (+) 10 85 0 7 1 D 100 Magical sword wielded by Emblem Byleth. Effective: Dragon, Cavalry.
Runesword (+ Normal) Runesword (+) 14 70 0 11 1~2 D 100 Magic sword of Emblem Hector. Can strike close or at range. Restore HP equal to 50% of damage dealt.
Levin Sword (+ Normal) Levin Sword (+) 12 80 0 8 1~2 D 100 Magic sword wielded by Emblem Robin. Can hit foes with magic lightning from a distance.
Brave Lance (+ Normal) Brave Lance (+) 9 70 0 12 1 D 100 Lance wielded by Emblem Sigurd. If user initiates combat, attacks twice.
Master Lance (+ Normal) Master Lance (+) 9 60 0 16 1~2 D 100 Lance wielded by Emblem Leif. If user initiates combat, attacks twice. Can strike close or at range.
Master Lance (++ Normal) Master Lance (++) 11 65 0 16 1~2 D 100 Lance wielded by Emblem Leif. If user initiates combat, attacks twice. Can strike close or at range.
Killer Axe (+ Normal) Killer Axe (+) 11 65 30 11 1 D 100 Axe wielded by Emblem Leif. Easily inflicts fatal wounds.
Killer Axe (++ Normal) Killer Axe (++) 11 65 30 11 1 D 100 Axe wielded by Emblem Leif. Easily inflicts fatal wounds.
Wolf Beil (+ Normal) Wolf Beil (+) 14 75 10 10 1 D 100 Axe wielded by Emblem Hector. Effective: Cavalry, Armored.
Killer Bow (+ Normal) Killer Bow (+) 9 75 30 7 2 D 100 Bow wielded by Emblem Lyn. Easily inflicts fatal wounds. Effective: Flying.
Killer Bow (++ Normal) Killer Bow (++) 11 75 35 7 2 D 100 Bow wielded by Emblem Lyn. Easily inflicts fatal wounds. Effective: Flying.
Vajra-Mushti (+ Normal) Vajra-Mushti (+) 8 95 15 7 1 D 100 Gauntlets wielded by Emblem Byleth. If user initiates combat, attacks twice. Uses lowest of foe’s Def/Res.
Lightning (+ Normal) Lightning (+) 6 80 5 10 1~2 D 100 Magic wielded by Emblem Camilla. If user initiates combat, attacks twice.
Thoron (+ Normal) Thoron (+) 17 70 15 7 1~2 D 100 Powerful lightning magic wielded by Emblem Robin.