|
Biting Blade |
7 |
90 |
0 |
6 |
1 |
D |
500 |
Ddg+10, A sword with a sweet scent. Disappears when consumed as an item, but recovers user’s HP. |
|
Représailles |
13 |
80 |
0 |
9 |
1 |
A |
4000 |
Ddg+20, Battle lance that exudes an otherworldly air. |
|
Swirlance |
9 |
85 |
0 |
8 |
1 |
D |
500 |
Ddg+10, A lance with a sweet scent. Disappears when consumed as an item, but recovers user’s HP. |
|
Revanche |
10 |
70 |
20 |
12 |
1 |
A |
4000 |
Battle axe that exudes an otherworldly air. |
|
Lollichop |
11 |
80 |
0 |
11 |
1 |
D |
500 |
Ddg+10, An axe with a sweet scent. Disappears when consumed as an item, but recovers user’s HP. |
|
Croissbow |
8 |
90 |
0 |
6 |
2 |
D |
500 |
Ddg+10, A bow with a sweet scent. Disappears when consumed as an item, but recovers user’s HP. |
|
Confectioknife |
6 |
100 |
0 |
3 |
1~2 |
D |
500 |
Ddg+10, A knife with a sweet scent. Disappears when consumed as an item, but recovers user’s HP. |
|
Meteor (DP4) |
10 |
70 |
0 |
20 |
3~7 |
A |
100 |
A tome of long-range attack magic. Cannot be used at shorter ranges. |
|
Tiramistorm |
8 |
85 |
0 |
6 |
1~2 |
D |
500 |
Ddg+10, A tome with a sweet scent. Disappears when consumed as an item, but recovers user’s HP. |
|
Scrollcake |
3 |
90 |
0 |
4 |
1 |
D |
500 |
Ddg+10, A martial skill scroll with a sweet scent. Disappears when consumed as an item, but recovers user’s HP. |
|
Standard Blast |
5 |
75 |
-80 |
13 |
3~8 |
C |
250 |
Standard cannonball. Cannot follow up. Reduced Hit for distant targets. |
|
Magic Blast |
5 |
70 |
-80 |
15 |
3~8 |
B |
250 |
Cannonball infused with magic. Cannot follow up. Reduced Hit for distant targets. |
|
Freeze Blast |
3 |
75 |
-80 |
10 |
3~8 |
B |
500 |
Magic cannonball with a 50% chance to freeze target. Cannot follow up. Reduced Hit for distant targets. |
|
Silence Blast |
3 |
75 |
-80 |
10 |
3~8 |
B |
500 |
Magic cannonball with a 50% chance to silence target. Cannot follow up. Reduced Hit for distant targets. |
|
Break Blast |
3 |
75 |
-80 |
10 |
3~8 |
B |
300 |
Magic cannonball with 50% chance of breaking target. Cannot follow up. Reduced Hit for distant targets. |
|
Venom Blast |
3 |
75 |
-80 |
10 |
3~8 |
C |
300 |
Magic cannonball that inflicts deadly poison on hit. Cannot follow up. Reduced Hit for distant targets. |
|
Tornado Blast |
6 |
70 |
-80 |
15 |
3~8 |
B |
500 |
Wind magic cannonball. Cannot follow up. Reduced Hit for distant targets. Effective: Flying. |
|
Armor Blast |
6 |
70 |
-80 |
15 |
3~8 |
B |
500 |
Cannonball for armored foes. Cannot follow up. Reduced Hit for distant targets. Effective: Armored. |
|
Rider Blast |
6 |
70 |
-80 |
15 |
3~8 |
A |
600 |
Cannonball for cavalry foes. Cannot follow up. Reduced Hit for distant targets. Effective: Cavalry. |
|
Wyrm Blast |
6 |
70 |
-80 |
15 |
3~8 |
A |
600 |
Cannonball for dragon foes. Cannot follow up. Reduced Hit for distant targets. Effective: Dragon. |
|
Holy Blast |
6 |
70 |
-80 |
15 |
3~8 |
A |
600 |
Cannonball for the Corrupted. Cannot follow up. Reduced Hit for distant targets. Effective: Corrupted. |
|
Mighty Blast |
10 |
65 |
-80 |
18 |
3~8 |
A |
500 |
High-powered cannonball. Cannot follow up. Reduced Hit for distant targets. |
|
Eldritch Blast |
10 |
60 |
-80 |
20 |
3~8 |
A |
500 |
Cannonball infused with powerful magic. Cannot follow up. Reduced Hit for distant targets. |
|
Piercing Blast |
20 |
65 |
-80 |
17 |
3~8 |
S |
700 |
Cannonball that ignores Def/Res. Cannot follow up. Reduced Hit for distant targets. |
|
Fangs |
7 |
95 |
0 |
3 |
1 |
B |
100 |
Sharp, cursed fangs. If user initiates combat and hits, inflicts max HP-5 on foe after combat. (Stacks to -20.) |
|
Freezing Breath |
11 |
100 |
0 |
5 |
1~2 |
C |
100 |
An icy breath attack. Ignores foe Def/Res. Freezes foe. |
|
Iceball |
6 |
80 |
0 |
5 |
3 |
C |
100 |
A long-range ice attack. Ignores foe Def/Res. Freezes foe. |
|
Silver Card |
0 |
0 |
0 |
0 |
— |
– |
100 |
Carrying this reduces cost of items by 30% when shopping at locations such as the armory or item shop. |
|
Aymr |
24 |
60 |
20 |
11 |
1 |
D |
100 |
Axe of Emblem Edelgard. Smashes foes. Cannot follow up, or strike first if initiating combat. Eff: Dragon. |
|
Aymr (Normal) |
24 |
60 |
20 |
11 |
1 |
D |
100 |
Axe of Emblem Edelgard. Smashes foes. Cannot follow up, or strike first if initiating combat. Eff: Dragon. |
|
Areadbhar |
14 |
75 |
10 |
9 |
1 |
D |
100 |
Lance wielded by Emblem Dimitri. If user initiates combat, grants Mt+50%. |
|
Areadbhar (Normal) |
14 |
75 |
10 |
9 |
1 |
D |
100 |
Lance wielded by Emblem Dimitri. If user initiates combat, grants Mt+50%. |
|
Failnaught |
13 |
75 |
20 |
9 |
2~3 |
D |
100 |
Bow wielded by Emblem Claude. If user initiates combat, grants Avo+20. Effective: Dragon, Flying. |
|
Failnaught (Normal) |
13 |
75 |
20 |
9 |
2~3 |
D |
100 |
Bow wielded by Emblem Claude. If user initiates combat, grants Avo+20. Effective: Dragon, Flying. |
|
Eternal Claw |
10 |
90 |
30 |
8 |
1 |
D |
100 |
Claw attack used by Emblem Tiki. Easily inflicts fatal wounds. |
|
Eternal Claw (Normal) |
10 |
90 |
30 |
8 |
1 |
D |
100 |
Claw attack used by Emblem Tiki. Easily inflicts fatal wounds. |
|
Eternal Claw (Weakest) |
3 |
60 |
15 |
13 |
1 |
D |
100 |
Claw attack used by Emblem Tiki. Easily inflicts fatal wounds. |
|
Eternal Claw (Weakest) |
5 |
70 |
20 |
10 |
1 |
D |
100 |
Claw attack used by Emblem Tiki. Easily inflicts fatal wounds. |
|
Eternal Claw (Mid) |
8 |
80 |
25 |
9 |
1 |
D |
100 |
Claw attack used by Emblem Tiki. Easily inflicts fatal wounds. |
|
Eternal Claw (Strong) |
13 |
100 |
30 |
8 |
1 |
D |
100 |
Claw attack used by Emblem Tiki. Easily inflicts fatal wounds. |
|
Eternal Claw (Strongest) |
18 |
100 |
30 |
8 |
1 |
D |
100 |
Claw attack used by Emblem Tiki. Easily inflicts fatal wounds. |
|
Tail Smash |
22 |
85 |
0 |
13 |
1 |
D |
100 |
Smash attack used by Emblem Tiki. Smashes foes. Cannot follow up, or strike first if initiating combat. |
|
Tail Smash (Normal) |
22 |
85 |
0 |
13 |
1 |
D |
100 |
Smash attack used by Emblem Tiki. Smashes foes. Cannot follow up, or strike first if initiating combat. |
|
Tail Smash (Weakest) |
14 |
85 |
0 |
13 |
1 |
D |
100 |
Smash attack used by Emblem Tiki. Smashes foes. Cannot follow up, or strike first if initiating combat. |
|
Tail Smash (Weakest) |
17 |
85 |
0 |
13 |
1 |
D |
100 |
Smash attack used by Emblem Tiki. Smashes foes. Cannot follow up, or strike first if initiating combat. |
|
Tail Smash (Mid) |
27 |
85 |
0 |
13 |
1 |
D |
100 |
Smash attack used by Emblem Tiki. Smashes foes. Cannot follow up, or strike first if initiating combat. |
|
Tail Smash (Strong) |
32 |
85 |
0 |
13 |
1 |
D |
100 |
Smash attack used by Emblem Tiki. Smashes foes. Cannot follow up, or strike first if initiating combat. |
|
Tail Smash (Strongest) |
35 |
85 |
0 |
13 |
1 |
D |
100 |
Smash attack used by Emblem Tiki. Smashes foes. Cannot follow up, or strike first if initiating combat. |
|
Fire Breath |
10 |
75 |
0 |
15 |
1 |
D |
100 |
Strikes foes in area at half Def. Sets area on fire. Cannot follow up, or strike first if initiating combat. |
|
Fog Breath |
10 |
75 |
0 |
15 |
1 |
D |
100 |
Strikes foes in area at half Def. Eff: Dragon. Creates fog. Cannot follow up, or strike first if initiating combat. |
|
Ice Breath |
10 |
75 |
0 |
15 |
1 |
D |
100 |
Strikes foes in area at half Def. Freezes foes. Cannot follow up, or strike first if initiating combat. |
|
Flame Breath |
10 |
75 |
0 |
15 |
1 |
D |
100 |
Sets area on fire. Strikes foes at 70% damage and half Def. Cannot follow up, or strike first if initiating combat. |
|
Dark Breath |
10 |
75 |
0 |
15 |
1 |
D |
100 |
Magically strikes foes in area at half Res. Cannot follow up, or strike first if initiating combat. |
|
Fog Breath (Normal) |
10 |
75 |
0 |
15 |
1 |
D |
100 |
Strikes foes in area at half Def. Eff: Dragon. Creates fog. Cannot follow up, or strike first if initiating combat. |
|
Fog Breath (Weakest) |
2 |
75 |
0 |
15 |
1 |
D |
100 |
Strikes foes in area at half Def. Eff: Dragon. Creates fog. Cannot follow up, or strike first if initiating combat. |
|
Fog Breath (Weakest) |
7 |
75 |
0 |
15 |
1 |
D |
100 |
Strikes foes in area at half Def. Eff: Dragon. Creates fog. Cannot follow up, or strike first if initiating combat. |
|
Fog Breath (Strong) |
13 |
75 |
0 |
15 |
1 |
D |
100 |
Strikes foes in area at half Def. Eff: Dragon. Creates fog. Cannot follow up, or strike first if initiating combat. |
|
Fog Breath (Strongest) |
16 |
75 |
0 |
15 |
1 |
D |
100 |
Strikes foes in area at half Def. Eff: Dragon. Creates fog. Cannot follow up, or strike first if initiating combat. |
|
Wolf Beil |
10 |
75 |
5 |
10 |
1 |
D |
100 |
Axe wielded by Emblem Hector. Effective: Cavalry, Armored. |
|
Wolf Beil (Normal) |
10 |
70 |
5 |
10 |
1 |
D |
100 |
Axe wielded by Emblem Hector. Effective: Cavalry, Armored. |
|
Wolf Beil (DP2 Low Hit) |
10 |
70 |
5 |
10 |
1 |
D |
100 |
Axe wielded by Emblem Hector. Effective: Cavalry, Armored. |
|
Wolf Beil (DP2 Weakest Low Hit) |
5 |
70 |
5 |
10 |
1 |
D |
100 |
Axe wielded by Emblem Hector. Effective: Cavalry, Armored. |
|
Wolf Beil (DP2 Weakest) |
5 |
75 |
5 |
10 |
1 |
D |
100 |
Axe wielded by Emblem Hector. Effective: Cavalry, Armored. |
|
Wolf Beil (DP2 Weak Low Hit) |
8 |
70 |
5 |
10 |
1 |
D |
100 |
Axe wielded by Emblem Hector. Effective: Cavalry, Armored. |
|
Wolf Beil (DP2 Weak) |
8 |
75 |
5 |
10 |
1 |
D |
100 |
Axe wielded by Emblem Hector. Effective: Cavalry, Armored. |
|
Wolf Beil (DP2 Strong) |
13 |
75 |
5 |
10 |
1 |
D |
100 |
Axe wielded by Emblem Hector. Effective: Cavalry, Armored. |
|
Wolf Beil (DP2 Strongest) |
16 |
75 |
5 |
10 |
1 |
D |
100 |
Axe wielded by Emblem Hector. Effective: Cavalry, Armored. |
|
Runesword |
12 |
65 |
0 |
11 |
1~2 |
D |
100 |
Magic sword of Emblem Hector. Can strike close or at range. Restore HP equal to 50% of damage dealt. |
|
Runesword (Normal) |
12 |
65 |
0 |
11 |
1~2 |
D |
100 |
Magic sword of Emblem Hector. Can strike close or at range. Restore HP equal to 50% of damage dealt. |
|
Runesword (DP2 Weakest) |
7 |
65 |
0 |
11 |
1~2 |
D |
100 |
Magic sword of Emblem Hector. Can strike close or at range. Restore HP equal to 50% of damage dealt. |
|
Runesword (DP2 Weak) |
10 |
65 |
0 |
11 |
1~2 |
D |
100 |
Magic sword of Emblem Hector. Can strike close or at range. Restore HP equal to 50% of damage dealt. |
|
Runesword (DP2 Strong) |
15 |
65 |
0 |
11 |
1~2 |
D |
100 |
Magic sword of Emblem Hector. Can strike close or at range. Restore HP equal to 50% of damage dealt. |
|
Runesword (DP2 Strongest) |
18 |
65 |
0 |
11 |
1~2 |
D |
100 |
Magic sword of Emblem Hector. Can strike close or at range. Restore HP equal to 50% of damage dealt. |
|
Runesword (Dark) |
16 |
65 |
0 |
11 |
1~2 |
D |
100 |
Magic sword of Emblem Hector. Can strike close or at range. Restore HP equal to 50% of damage dealt. |
|
Armads |
22 |
85 |
0 |
18 |
1 |
D |
100 |
Lightning-charged axe wielded by Emblem Hector. Grants Def+5. Effective: Dragon. |
|
Armads (Normal) |
22 |
85 |
0 |
18 |
1 |
D |
100 |
Lightning-charged axe wielded by Emblem Hector. Grants Def+5. Effective: Dragon. |
|
Armads (DP2 Weakest Low Hit) |
13 |
75 |
0 |
18 |
1 |
D |
100 |
Lightning-charged axe wielded by Emblem Hector. Grants Def+5. Effective: Dragon. |
|
Armads (DP2 Weakest) |
13 |
85 |
0 |
18 |
1 |
D |
100 |
Lightning-charged axe wielded by Emblem Hector. Grants Def+5. Effective: Dragon. |
|
Armads (DP2 Weak Low Hit) |
16 |
75 |
0 |
18 |
1 |
D |
100 |
Lightning-charged axe wielded by Emblem Hector. Grants Def+5. Effective: Dragon. |
|
Armads (DP2 Weak) |
16 |
85 |
0 |
18 |
1 |
D |
100 |
Lightning-charged axe wielded by Emblem Hector. Grants Def+5. Effective: Dragon. |
|
Armads (DP2 Weakish Low Hit) |
19 |
75 |
0 |
18 |
1 |
D |
100 |
Lightning-charged axe wielded by Emblem Hector. Grants Def+5. Effective: Dragon. |
|
Armads (DP2 Weakish) |
19 |
85 |
0 |
18 |
1 |
D |
100 |
Lightning-charged axe wielded by Emblem Hector. Grants Def+5. Effective: Dragon. |
|
Hliðskjálf |
13 |
70 |
0 |
7 |
1~2 |
D |
100 |
A staff wielded by Emblem Veronica. If user initiates combat, foe cannot counterattack. |
|
Hliðskjálf (Normal) |
13 |
70 |
0 |
7 |
1~2 |
D |
100 |
A staff wielded by Emblem Veronica. If user initiates combat, foe cannot counterattack. |
|
Hliðskjálf (DP3 Weakest) |
2 |
70 |
0 |
7 |
1~2 |
D |
100 |
A staff wielded by Emblem Veronica. If user initiates combat, foe cannot counterattack. |
|
Hliðskjálf (DP3 Weak) |
5 |
70 |
0 |
7 |
1~2 |
D |
100 |
A staff wielded by Emblem Veronica. If user initiates combat, foe cannot counterattack. |
|
Hliðskjálf (DP3 Weakish) |
9 |
70 |
0 |
7 |
1~2 |
D |
100 |
A staff wielded by Emblem Veronica. If user initiates combat, foe cannot counterattack. |
|
Hliðskjálf (DP3 Strong) |
16 |
70 |
0 |
7 |
1~2 |
D |
100 |
A staff wielded by Emblem Veronica. If user initiates combat, foe cannot counterattack. |
|
Fortify+ |
10 |
0 |
0 |
0 |
1~7 |
D |
100 |
A staff wielded by Emblem Veronica. Heals HP and status effects for all allies within a 7-space radius. |
|
Fortify+ (Normal) |
10 |
0 |
0 |
0 |
1~7 |
D |
100 |
A staff wielded by Emblem Veronica. Heals HP and status effects for all allies within a 7-space radius. |
|
Élivágar |
18 |
85 |
0 |
10 |
1~2 |
D |
100 |
Powerful magic wielded by Emblem Veronica. Nullifies basic stat bonuses on target for 1 turn after combat. |
|
Élivágar (Normal) |
18 |
85 |
0 |
10 |
1~2 |
D |
100 |
Powerful magic wielded by Emblem Veronica. Nullifies basic stat bonuses on target for 1 turn after combat. |
|
Élivágar (DP3 Weakest) |
4 |
85 |
0 |
10 |
1~2 |
D |
100 |
Powerful magic wielded by Emblem Veronica. Nullifies basic stat bonuses on target for 1 turn after combat. |
|
Élivágar (DP3 Weak) |
10 |
85 |
0 |
10 |
1~2 |
D |
100 |
Powerful magic wielded by Emblem Veronica. Nullifies basic stat bonuses on target for 1 turn after combat. |
|
Élivágar (DP3 Weakish) |
14 |
85 |
0 |
10 |
1~2 |
D |
100 |
Powerful magic wielded by Emblem Veronica. Nullifies basic stat bonuses on target for 1 turn after combat. |
|
Élivágar (DP3 Strongish) |
21 |
85 |
0 |
9 |
1~2 |
D |
100 |
Powerful magic wielded by Emblem Veronica. Nullifies basic stat bonuses on target for 1 turn after combat. |
|
Élivágar (DP3 Strong) |
24 |
85 |
0 |
8 |
1~2 |
D |
100 |
Powerful magic wielded by Emblem Veronica. Nullifies basic stat bonuses on target for 1 turn after combat. |
|
Bolting |
2 |
50 |
0 |
15 |
3~10 |
D |
100 |
Long-range thunder magic wielded by Emblem Soren. Cannot follow up. |
|
Bolting (Normal) |
2 |
50 |
0 |
15 |
3~10 |
D |
100 |
Long-range thunder magic wielded by Emblem Soren. Cannot follow up. |
|
Bolting (DP4 Weak) |
2 |
50 |
0 |
15 |
3~10 |
D |
100 |
Long-range thunder magic wielded by Emblem Soren. Cannot follow up. |
|
Bolting (DP4 Weakest) |
1 |
50 |
0 |
15 |
3~10 |
D |
100 |
Long-range thunder magic wielded by Emblem Soren. Cannot follow up. |
|
Bolting (Dark) |
10 |
65 |
0 |
8 |
3~5 |
D |
100 |
Long-range thunder magic wielded by Emblem Soren. Cannot follow up. |
|
Reflect |
0 |
0 |
0 |
0 |
1~2 |
D |
100 |
Staff of Emblem Soren. Allies within 2 spaces gain “deals 50% of magic damage taken back to foe” for 1 turn. |
|
Reflect (Normal) |
0 |
0 |
0 |
0 |
1~2 |
D |
100 |
Staff of Emblem Soren. Allies within 2 spaces gain “deals 50% of magic damage taken back to foe” for 1 turn. |
|
Rexcalibur |
16 |
105 |
10 |
12 |
1~2 |
D |
100 |
Powerful wind magic wielded by Emblem Soren. Effective: Flying. |
|
Rexcalibur (Normal) |
16 |
105 |
10 |
12 |
1~2 |
D |
100 |
Powerful wind magic wielded by Emblem Soren. Effective: Flying. |
|
Rexcalibur (DP4 Weakish) |
13 |
105 |
10 |
12 |
1~2 |
D |
100 |
Powerful wind magic wielded by Emblem Soren. Effective: Flying. |
|
Rexcalibur (DP4 Weak) |
10 |
105 |
10 |
12 |
1~2 |
D |
100 |
Powerful wind magic wielded by Emblem Soren. Effective: Flying. |
|
Rexcalibur (DP4 Weakest) |
6 |
105 |
10 |
12 |
1~2 |
D |
100 |
Powerful wind magic wielded by Emblem Soren. Effective: Flying. |
|
Cataclysm (Wind) |
4 |
100 |
0 |
10 |
1~3 |
D |
100 |
Magic wielded by Emblem Soren. Fire, thunder, & wind attacks at 40% damage. Wind is effective: Flying. |
|
Cataclysm (Fire) |
4 |
100 |
0 |
10 |
1~3 |
D |
100 |
Magic wielded by Emblem Soren. Fire, thunder, & wind attacks at 40% damage. Wind is effective: Flying. |
|
Cataclysm (Thunder) |
4 |
100 |
0 |
10 |
1~3 |
D |
100 |
Magic wielded by Emblem Soren. Fire, thunder, & wind attacks at 40% damage. Wind is effective: Flying. |
|
Cataclysm (Wind Dark) |
1 |
100 |
0 |
10 |
1~3 |
D |
100 |
Magic wielded by Emblem Soren. Fire, thunder, & wind attacks at 40% damage. Wind is effective: Flying. |
|
Cataclysm (Fire Dark) |
1 |
100 |
0 |
10 |
1~3 |
D |
100 |
Magic wielded by Emblem Soren. Fire, thunder, & wind attacks at 40% damage. Wind is effective: Flying. |
|
Cataclysm (Thunder Dark) |
1 |
100 |
0 |
10 |
1~3 |
D |
100 |
Magic wielded by Emblem Soren. Fire, thunder, & wind attacks at 40% damage. Wind is effective: Flying. |
|
Bolt Axe |
14 |
65 |
0 |
9 |
1~2 |
D |
100 |
Avo-20, Magic axe wielded by Emblem Camilla. Can strike close or at range. |
|
Bolt Axe (Normal) |
14 |
65 |
0 |
9 |
1~2 |
D |
100 |
Avo-20, Magic axe wielded by Emblem Camilla. Can strike close or at range. |
|
Bolt Axe (DP5) |
12 |
65 |
0 |
9 |
1~2 |
D |
100 |
Avo-20, Magic axe wielded by Emblem Camilla. Can strike close or at range. |
|
Bolt Axe (DP5 Weak) |
7 |
65 |
0 |
17 |
1~2 |
D |
100 |
Avo-20, Magic axe wielded by Emblem Camilla. Can strike close or at range. |
|
Lightning |
3 |
75 |
0 |
10 |
1~2 |
D |
100 |
Magic wielded by Emblem Camilla. If user initiates combat, attacks twice. |
|
Lightning (Normal) |
3 |
75 |
0 |
10 |
1~2 |
D |
100 |
Magic wielded by Emblem Camilla. If user initiates combat, attacks twice. |
|
Lightning (DP5 Weak) |
1 |
75 |
0 |
10 |
1~2 |
D |
100 |
Magic wielded by Emblem Camilla. If user initiates combat, attacks twice. |
|
Camilla’s Axe |
19 |
80 |
0 |
11 |
1 |
D |
100 |
Axe wielded by Emblem Camilla. Grants Res+10 and deals extra damage = foe’s Res-Def. |
|
Camilla’s Axe (Normal) |
19 |
80 |
0 |
11 |
1 |
D |
100 |
Axe wielded by Emblem Camilla. Grants Res+10 and deals extra damage = foe’s Res-Def. |
|
Camilla’s Axe (DP5 Weakish) |
16 |
80 |
0 |
11 |
1 |
D |
100 |
Axe wielded by Emblem Camilla. Grants Res+10 and deals extra damage = foe’s Res-Def. |
|
Camilla’s Axe (DP5 Weak) |
13 |
80 |
0 |
11 |
1 |
D |
100 |
Axe wielded by Emblem Camilla. Grants Res+10 and deals extra damage = foe’s Res-Def. |
|
Camilla’s Axe (DP5 Weakest) |
11 |
80 |
0 |
18 |
1 |
D |
100 |
Axe wielded by Emblem Camilla. Grants Res+10 and deals extra damage = foe’s Res-Def. |
|
Levin Sword |
10 |
80 |
0 |
8 |
1~2 |
D |
100 |
Magic sword wielded by Emblem Robin. Can hit foes with magic lightning from a distance. |
|
Levin Sword (Normal) |
10 |
80 |
0 |
8 |
1~2 |
D |
100 |
Magic sword wielded by Emblem Robin. Can hit foes with magic lightning from a distance. |
|
Levin Sword (DP5 Weak) |
10 |
80 |
0 |
11 |
1~2 |
D |
100 |
Magic sword wielded by Emblem Robin. Can hit foes with magic lightning from a distance. |
|
Levin Sword (DP5 Weakest) |
2 |
80 |
0 |
13 |
1~2 |
D |
100 |
Magic sword wielded by Emblem Robin. Can hit foes with magic lightning from a distance. |
|
Thoron |
14 |
65 |
10 |
7 |
1~2 |
D |
100 |
Powerful lightning magic wielded by Emblem Robin. |
|
Thoron (Normal) |
14 |
65 |
10 |
7 |
1~2 |
D |
100 |
Powerful lightning magic wielded by Emblem Robin. |
|
Thoron (DP6 Weakish) |
11 |
65 |
10 |
6 |
1~2 |
D |
100 |
Powerful lightning magic wielded by Emblem Robin. |
|
Thoron (DP6 Weak) |
8 |
65 |
5 |
5 |
1~2 |
D |
100 |
Powerful lightning magic wielded by Emblem Robin. |
|
Thoron (DP6 Weakest) |
8 |
65 |
5 |
11 |
1~2 |
D |
100 |
Powerful lightning magic wielded by Emblem Robin. |
|
Falchion |
13 |
80 |
10 |
12 |
1 |
D |
100 |
A legendary sword wielded by Emblem Chrom. Effective: Dragon. |
|
Falchion (Normal) |
13 |
80 |
10 |
12 |
1 |
D |
100 |
A legendary sword wielded by Emblem Chrom. Effective: Dragon. |
|
Falchion (DP6 Weakish) |
10 |
80 |
10 |
10 |
1 |
D |
100 |
A legendary sword wielded by Emblem Chrom. Effective: Dragon. |
|
Falchion (DP6 Weak) |
7 |
80 |
10 |
8 |
1 |
D |
100 |
A legendary sword wielded by Emblem Chrom. Effective: Dragon. |
|
Falchion (DP6 Weakest) |
4 |
80 |
10 |
12 |
1 |
D |
100 |
A legendary sword wielded by Emblem Chrom. Effective: Dragon. |
|
Light Brand (+) |
17 |
80 |
20 |
6 |
1~2 |
D |
100 |
Magical sword wielded by Emblem Leif. Grants Lck+10. Can strike close or at range. |
|
Light Brand (++) |
19 |
85 |
20 |
6 |
1~2 |
D |
100 |
Magical sword wielded by Emblem Leif. Grants Lck+10. Can strike close or at range. |
|
Parallel Falchion (+) |
12 |
85 |
10 |
10 |
1 |
D |
100 |
Sacred sword wielded by Emblem Lucina. Effective: Dragon. |
|
Mani Katti (+) |
8 |
85 |
0 |
5 |
1 |
D |
100 |
Avo+5, Divine sword wielded by Emblem Lyn. Effective: Cavalry, Armored. |
|
Mani Katti (++) |
10 |
90 |
5 |
5 |
1 |
D |
100 |
Avo+10, Divine sword wielded by Emblem Lyn. Effective: Cavalry, Armored. |
|
Blutgang (+) |
10 |
85 |
0 |
7 |
1 |
D |
100 |
Magical sword wielded by Emblem Byleth. Effective: Dragon, Cavalry. |
|
Runesword (+) |
14 |
70 |
0 |
11 |
1~2 |
D |
100 |
Magic sword of Emblem Hector. Can strike close or at range. Restore HP equal to 50% of damage dealt. |
|
Levin Sword (+) |
12 |
80 |
0 |
8 |
1~2 |
D |
100 |
Magic sword wielded by Emblem Robin. Can hit foes with magic lightning from a distance. |
|
Brave Lance (+) |
9 |
70 |
0 |
12 |
1 |
D |
100 |
Lance wielded by Emblem Sigurd. If user initiates combat, attacks twice. |
|
Master Lance (+) |
9 |
60 |
0 |
16 |
1~2 |
D |
100 |
Lance wielded by Emblem Leif. If user initiates combat, attacks twice. Can strike close or at range. |
|
Master Lance (++) |
11 |
65 |
0 |
16 |
1~2 |
D |
100 |
Lance wielded by Emblem Leif. If user initiates combat, attacks twice. Can strike close or at range. |
|
Killer Axe (+) |
11 |
65 |
30 |
11 |
1 |
D |
100 |
Axe wielded by Emblem Leif. Easily inflicts fatal wounds. |
|
Killer Axe (++) |
11 |
65 |
30 |
11 |
1 |
D |
100 |
Axe wielded by Emblem Leif. Easily inflicts fatal wounds. |
|
Wolf Beil (+) |
14 |
75 |
10 |
10 |
1 |
D |
100 |
Axe wielded by Emblem Hector. Effective: Cavalry, Armored. |
|
Killer Bow (+) |
9 |
75 |
30 |
7 |
2 |
D |
100 |
Bow wielded by Emblem Lyn. Easily inflicts fatal wounds. Effective: Flying. |
|
Killer Bow (++) |
11 |
75 |
35 |
7 |
2 |
D |
100 |
Bow wielded by Emblem Lyn. Easily inflicts fatal wounds. Effective: Flying. |
|
Vajra-Mushti (+) |
8 |
95 |
15 |
7 |
1 |
D |
100 |
Gauntlets wielded by Emblem Byleth. If user initiates combat, attacks twice. Uses lowest of foe’s Def/Res. |
|
Lightning (+) |
6 |
80 |
5 |
10 |
1~2 |
D |
100 |
Magic wielded by Emblem Camilla. If user initiates combat, attacks twice. |
|
Thoron (+) |
17 |
70 |
15 |
7 |
1~2 |
D |
100 |
Powerful lightning magic wielded by Emblem Robin. |