Axes



Icon Name Mt Hit Crit Wt Rng Lvl Price Notes/Description
Compact Axe Compact Axe 6 90 0 7 1 D 500 Ddg+20, A light, unusually accurate axe.
Iron Axe Iron Axe 9 80 0 10 1 D 1000 A standard axe made of iron─simple, but effective.
Steel Axe Steel Axe 13 65 5 12 1 C 2000 An axe made of steel.
Silver Axe Silver Axe 16 70 0 15 1 B 4000 An exceptional axe of rare metals.
Hand Axe Hand Axe 7 70 0 12 1~2 D 1800 A light throwing axe that can strike close or at range.
Hammer Hammer 9 60 0 15 1 D 2500 A war hammer made to crack through heavy armor. Effective: Armored.
Poleaxe Poleaxe 8 60 0 14 1 D 2500 An axe whose long handle helps reach mounted foes. Effective: Cavalry.
Killer Axe Killer Axe 11 65 30 12 1 C 3000 An axe especially well-suited to inflicting deadly wounds.
Tomahawk Tomahawk 14 60 0 16 1~2 B 4500 A powerful throwing axe that can strike close or at range.
Brave Axe Brave Axe 6 70 0 16 1 A 8000 An axe built for expert wielders. If user initiates combat, attacks twice.
Fragarach Fragarach 19 80 0 16 1 S 10000 A legendary axe.
Iron Greataxe Iron Greataxe 18 70 0 12 1 C 1500 A massive axe that smashes foes. Cannot follow up, or strike first if initiating combat.
Icon Name Mt Hit Crit Wt Rng Lvl Price Notes/Description
Steel Greataxe Steel Greataxe 26 55 5 14 1 B 3000 A massive axe of steel that smashes foes. Cannot follow up, or strike first if initiating combat.
Silver Greataxe Silver Greataxe 32 60 0 17 1 A 6000 A massive axe of rare metals that smashes foes. Cannot follow up, or strike first if initiating combat.
Hurricane Axe Hurricane Axe 20 70 0 15 1 B 3000 A magical axe that smashes foes. Cannot follow up, or strike first if initiating combat. Effective: Flying.
Ukonvasara Ukonvasara 38 70 0 24 1 S 10000 A huge, legendary axe that smashes foes. Cannot follow up, or strike first if initiating combat.
Revanche Revanche 10 70 20 12 1 A 4000 Battle axe that exudes an otherworldly air.
Revanche Revanche (FX5) 10 70 0 12 1 A 4000 Battle axe that exudes an otherworldly air.
Nóatún Nóatún 14 75 0 10 1 D 4000 Axe of Anna, a commander in Askr. Grants Mov+1 for 1 turn when user has 40% HP or less at start of turn.
Lollichop Lollichop 11 80 0 11 1 D 500 Ddg+10, An axe with a sweet scent. Disappears when consumed as an item, but recovers user’s HP.

Engage Weapons

Notes:

  • The Normal weapons are used by Emblems during trials (paralogues) or the Arena.
  • Weaker versions of these weapons are used by Emblems during Divine Paralogues.
  • + and ++ weapons are used by Emblems summoned by Veronica.
Icon Name Mt Hit Crit Wt Rng Lvl Price Notes/Description
Killer Axe Killer Axe 11 65 30 11 1 D 100 Axe wielded by Emblem Leif. Easily inflicts fatal wounds.
Killer Axe (Normal) Killer Axe (Normal) 11 65 30 11 1 D 100 Axe wielded by Emblem Leif. Easily inflicts fatal wounds.
Killer Axe (Ch 8) Killer Axe (Ch 8) 11 65 30 11 1 D 100 An Emblem’s axe. Easy to inflict a fatal wound with.
Killer Axe (Normal Ch 11) Killer Axe (Ch 11) 11 65 10 11 1 D 100 Axe wielded by Emblem Leif. Easily inflicts fatal wounds.
Hammer Hammer 18 55 0 15 1 D 100 Hammer of Emblem Ike. Smashes foes. Cannot follow up, or strike first if initiating combat. Eff: Armored.
Hammer (Normal) Hammer (Normal) 18 55 0 15 1 D 100 Hammer of Emblem Ike. Smashes foes. Cannot follow up, or strike first if initiating combat. Eff: Armored.
Urvan Urvan 21 90 5 19 1 D 100 Heirloom axe wielded by Emblem Ike. Grants Res+3.
Urvan (Normal) Urvan (Normal) 21 90 5 19 1 D 100 Heirloom axe wielded by Emblem Ike. Grants Res+3.
Aymr Aymr 24 60 20 11 1 D 100 Axe of Emblem Byleth. Smashes foes. Cannot follow up, or strike first if initiating combat. Eff: Dragon.
Aymr Aymr 24 60 20 11 1 D 100 Axe of Emblem Edelgard. Smashes foes. Cannot follow up, or strike first if initiating combat. Eff: Dragon.
Aymr (Normal) Aymr (Normal) 24 60 20 11 1 D 100 Axe of Emblem Edelgard. Smashes foes. Cannot follow up, or strike first if initiating combat. Eff: Dragon.
Wolf Beil Wolf Beil 10 75 5 10 1 D 100 Axe wielded by Emblem Hector. Effective: Cavalry, Armored.
Icon Name Mt Hit Crit Wt Rng Lvl Price Notes/Description
Wolf Beil Wolf Beil (Normal) 10 70 5 10 1 D 100 Axe wielded by Emblem Hector. Effective: Cavalry, Armored.
Wolf Beil (DP2 Low Hit) Wolf Beil (DP2 Low Hit) 10 70 5 10 1 D 100 Axe wielded by Emblem Hector. Effective: Cavalry, Armored.
Wolf Beil (DP2 Weakest Low Hit) Wolf Beil (DP2 Weakest Low Hit) 5 70 5 10 1 D 100 Axe wielded by Emblem Hector. Effective: Cavalry, Armored.
Wolf Beil (DP2 Weakest Low Hit) Wolf Beil (DP2 Weakest) 5 75 5 10 1 D 100 Axe wielded by Emblem Hector. Effective: Cavalry, Armored.
Wolf Beil (DP2 Weak Low Hit) Wolf Beil (DP2 Weak Low Hit) 8 70 5 10 1 D 100 Axe wielded by Emblem Hector. Effective: Cavalry, Armored.
Wolf Beil (DP2 Weak) Wolf Beil (DP2 Weak) 8 75 5 10 1 D 100 Axe wielded by Emblem Hector. Effective: Cavalry, Armored.
Wolf Beil (DP2 Strong) Wolf Beil (DP2 Strong) 13 75 5 10 1 D 100 Axe wielded by Emblem Hector. Effective: Cavalry, Armored.
Wolf Beil (DP2 Strongest) Wolf Beil (DP2 Strongest) 16 75 5 10 1 D 100 Axe wielded by Emblem Hector. Effective: Cavalry, Armored.
Armads Armads 22 85 0 18 1 D 100 Lightning-charged axe wielded by Emblem Hector. Grants Def+5. Effective: Dragon.
Armads (Normal) Armads (Normal) 22 85 0 18 1 D 100 Lightning-charged axe wielded by Emblem Hector. Grants Def+5. Effective: Dragon.
Armads (Normal DP2 Weakest Low Hit) Armads (DP2 Weakest Low Hit) 13 75 0 18 1 D 100 Lightning-charged axe wielded by Emblem Hector. Grants Def+5. Effective: Dragon.
Armads (Normal DP2 Weakest) Armads (DP2 Weakest) 13 85 0 18 1 D 100 Lightning-charged axe wielded by Emblem Hector. Grants Def+5. Effective: Dragon.
Icon Name Mt Hit Crit Wt Rng Lvl Price Notes/Description
Armads (Normal DP2 Weak Low Hit) Armads (DP2 Weak Low Hit) 16 75 0 18 1 D 100 Lightning-charged axe wielded by Emblem Hector. Grants Def+5. Effective: Dragon.
Armads (Normal DP2 Weak) Armads (DP2 Weak) 16 85 0 18 1 D 100 Lightning-charged axe wielded by Emblem Hector. Grants Def+5. Effective: Dragon.
Armads (Normal DP2 Weakish Low Hit) Armads (DP2 Weakish Low Hit) 19 75 0 18 1 D 100 Lightning-charged axe wielded by Emblem Hector. Grants Def+5. Effective: Dragon.
Armads (Normal DP2 Weakish) Armads (DP2 Weakish) 19 85 0 18 1 D 100 Lightning-charged axe wielded by Emblem Hector. Grants Def+5. Effective: Dragon.
Bolt Axe Bolt Axe 14 65 0 9 1~2 D 100 Avo-20, Magic axe wielded by Emblem Camilla. Can strike close or at range.
Bolt Axe (Normal) Bolt Axe (Normal) 14 65 0 9 1~2 D 100 Avo-20, Magic axe wielded by Emblem Camilla. Can strike close or at range.
Bolt Axe (Normal DP5) Bolt Axe (DP5) 12 65 0 9 1~2 D 100 Avo-20, Magic axe wielded by Emblem Camilla. Can strike close or at range.
Bolt Axe (Normal DP5 Weak) Bolt Axe (DP5 Weak) 7 65 0 17 1~2 D 100 Avo-20, Magic axe wielded by Emblem Camilla. Can strike close or at range.
Camilla's Axe Camilla’s Axe 19 80 0 11 1 D 100 Axe wielded by Emblem Camilla. Grants Res+10 and deals extra damage = foe’s Res-Def.
Camilla's Axe (Normal) Camilla’s Axe (Normal) 19 80 0 11 1 D 100 Axe wielded by Emblem Camilla. Grants Res+10 and deals extra damage = foe’s Res-Def.
Camilla's Axe (Normal DP5 Weakish) Camilla’s Axe (DP5 Weakish) 16 80 0 11 1 D 100 Axe wielded by Emblem Camilla. Grants Res+10 and deals extra damage = foe’s Res-Def.
Camilla's Axe (Normal DP5 Weak) Camilla’s Axe (DP5 Weak) 13 80 0 11 1 D 100 Axe wielded by Emblem Camilla. Grants Res+10 and deals extra damage = foe’s Res-Def.
Icon Name Mt Hit Crit Wt Rng Lvl Price Notes/Description
Camilla's Axe (Normal DP5 Weakest) Camilla’s Axe (DP5 Weakest) 11 80 0 18 1 D 100 Axe wielded by Emblem Camilla. Grants Res+10 and deals extra damage = foe’s Res-Def.
Killer Axe (+ Normal) Killer Axe (+) 11 65 30 11 1 D 100 Axe wielded by Emblem Leif. Easily inflicts fatal wounds.
Killer Axe (++ Normal) Killer Axe (++) 11 65 30 11 1 D 100 Axe wielded by Emblem Leif. Easily inflicts fatal wounds.
Wolf Beil (+ Normal) Wolf Beil (+) 14 75 10 10 1 D 100 Axe wielded by Emblem Hector. Effective: Cavalry, Armored.