Special Weapons



Dragonstones

These are used by Fell Child (Nel and Rafal).

Icon Name Mt Hit Crit Wt Rng Lvl Price Notes/Description
Fell Stone Fell Stone 10 100 0 9 1 B 1000 A dragonstone that holds the Fell Dragon’s power. Halves foe Def/Res.
Fell Ruinstone Fell Ruinstone 6 80 0 12 1~2 S 5000 A dragonstone that holds a Fell Dragon’s power. Halves foe Def/Res. Can strike close or at range.
Fell Magicstone Fell Magicstone 6 85 0 10 1 A 3000 A dragonstone that holds a Fell Dragon’s power. Magic attack using physical power. Halves foe Def/Res.
Fell Slaystone Fell Slaystone 6 90 0 10 1 A 3000 A dragonstone that holds a Fell Dragon’s special power. Halves foe Def/Res. Effective: Cavalry.
Fell Weightstone Fell Weightstone 6 95 0 9 1 A 3000 A dragonstone that holds a Fell Dragon’s special power. Halves foe Def/Res. Effective: Flying.
Fell Spark Fell Spark 10 100 0 9 1 B 100 An attack using the power of a Fell dragonstone. Halves foe Def/Res.
Fell Spark FX5 Fell Spark (FX5) 5 50 0 15 1 B 100 An attack using the power of a Fell dragonstone. Halves foe Def/Res.
Fell Arcana Fell Arcana 6 85 0 10 1 A 100 An attack using the power of a Fell dragonstone. Magic attack using physical power. Halves foe Def/Res.

Cannonballs

These are used by Mage Cannoneers. They deal damage based off the user’s Dex stat.

Hit rate = Dex + Str + Bld + Lck/2 + Weapon’s Hit + Support bonus – (if range greater than or = 4, (combat distance -3) x 10)

Icon Name Mt Hit Crit Wt Rng Lvl Price Notes/Description
Standard Blast ([Mage Cannoneer] Physical) Standard Blast 5 75 -80 13 3~8 C 250 Standard cannonball. Cannot follow up. Reduced Hit for distant targets.
Magic Blast (Magical) Magic Blast 5 70 -80 15 3~8 B 250 Cannonball infused with magic. Cannot follow up. Reduced Hit for distant targets.
Freeze Blast (Freeze) Freeze Blast 3 75 -80 10 3~8 B 500 Magic cannonball with a 50% chance to freeze target. Cannot follow up. Reduced Hit for distant targets.
Silence Blast (Silence) Silence Blast 3 75 -80 10 3~8 B 500 Magic cannonball with a 50% chance to silence target. Cannot follow up. Reduced Hit for distant targets.
Break Blast (Break) Break Blast 3 75 -80 10 3~8 B 300 Magic cannonball with 50% chance of breaking target. Cannot follow up. Reduced Hit for distant targets.
Venom Blast (Poison) Venom Blast 3 75 -80 10 3~8 C 300 Magic cannonball that inflicts deadly poison on hit. Cannot follow up. Reduced Hit for distant targets.
Tornado Blast (Anti-flying) Tornado Blast 6 70 -80 15 3~8 B 500 Wind magic cannonball. Cannot follow up. Reduced Hit for distant targets. Effective: Flying.
Armor Blast (Anti-armor) Armor Blast 6 70 -80 15 3~8 B 500 Cannonball for armored foes. Cannot follow up. Reduced Hit for distant targets. Effective: Armored.
Rider Blast (Anti-cavalry) Rider Blast 6 70 -80 15 3~8 A 600 Cannonball for cavalry foes. Cannot follow up. Reduced Hit for distant targets. Effective: Cavalry.
Wyrm Blast (Anti-dragon) Wyrm Blast 6 70 -80 15 3~8 A 600 Cannonball for dragon foes. Cannot follow up. Reduced Hit for distant targets. Effective: Dragon.
Holy Blast (Anti-corrupted) Holy Blast 6 70 -80 15 3~8 A 600 Cannonball for the Corrupted. Cannot follow up. Reduced Hit for distant targets. Effective: Corrupted.
Mighty Blast (Physical strong) Mighty Blast 10 65 -80 18 3~8 A 500 High-powered cannonball. Cannot follow up. Reduced Hit for distant targets.
Icon Name Mt Hit Crit Wt Rng Lvl Price Notes/Description
Eldritch Blast (Magical strong) Eldritch Blast 10 60 -80 20 3~8 A 500 Cannonball infused with powerful magic. Cannot follow up. Reduced Hit for distant targets.
Piercing Blast (Negate defenses) Piercing Blast 20 65 -80 17 3~8 S 700 Cannonball that ignores Def/Res. Cannot follow up. Reduced Hit for distant targets.

Other

Icon Name Mt Hit Crit Wt Rng Lvl Price Notes/Description
Fire Breath Fire Breath 12 100 0 5 1~3 D 100 A scorching breath attack. Ignores foe’s Def/Res.
Fireball Fireball 7 80 0 5 4 D 100 A long-range fire attack. Ignores foe’s Def/Res.
Fell Assault (Sombron physical) Fell Assault 20 80 0 20 1~3 S 100 A series of colossal ranged attacks.
Fell Surge (Sombron magical) Fell Surge 20 75 0 20 1~3 S 100 A powerful ranged strike of dark magic.
Whirling Death (Sombron spin) Whirling Death 13 90 0 16 1~3 S 100 A spin that brutally strikes an area. Attacks all foes within 3 spaces.
Howling Beam (Sombron Beam) Howling Beam 17 150 0 23 S 100 A powerful beam of dark magic that leaves a foul miasma in its wake.
Disengage (Sombron Engage Break) Disengage 0 0 0 0 S 100 Forces all foes to lose engaged status.
Fell Assault Fell Assault 15 80 0 20 1~3 S 100 A series of colossal ranged attacks.
Fell Beam Fell Beam 7 150 0 16 1~3 S 100 A beam of darkness that mows down foes over wide area. Guaranteed hit. Ignores Def/Res.
Devastation Devastation 17 150 0 23 S 100 Destroys terrain around the unit, killing friend and foe alike. Channels life force of the slain into power.
Drain Essence Drain Essence 17 90 0 23 1~3 S 100 Instantly kills all units in the area, friend and foe alike. Channels life force of the slain into power.
Summon Vortex Summon Vortex 0 0 0 0 S 100 Creates vortexes that summon Corrupted.
Icon Name Mt Hit Crit Wt Rng Lvl Price Notes/Description
Flame Cannon Flame Cannon 0 0 0 0 D 100 Use to attack all units within a 2-space radius of a target point and set the same area on fire.
Flame Cannon (Chapter 19) Flame Cannon (Chapter 19) 0 0 0 0 D 100 Use to attack all units within a 2-space radius of a target point and set the same area on fire.
Flame Cannon (Paralogue 13) Flame Cannon (Paralogue 13) 0 80 0 0 D 100 Use to attack all units within a 2-space radius of a target point and set the same area on fire.
Fangs (Fang) Fangs 7 95 0 3 1 B 100 Sharp, cursed fangs. If user initiates combat and hits, inflicts max HP-5 on foe after combat. (Stacks to -20.)
Freezing Breath Freezing Breath 11 100 0 5 1~2 C 100 An icy breath attack. Ignores foe Def/Res. Freezes foe.
Miasma Breath Miasma Breath 11 100 0 5 1~2 B 100 Miasma breath attack. Ignores foe Def/Res. Applies miasma to foe’s space.
Iceball Iceball 6 80 0 5 3 C 100 A long-range ice attack. Ignores foe Def/Res. Freezes foe.
Miasma Ball Miasma Ball 6 80 0 5 3~5 B 100 Ranged miasma attack. Ignores foe Def/Res. Inflicts freeze and silence. Applies miasma to foe’s space.

Engage Weapons

Notes:

  • The Normal weapons are used by Emblems during trials (paralogues) or the Arena.
  • Weaker versions of these weapons are used by Emblems during Divine Paralogues.
  • + and ++ weapons are used by Emblems summoned by Veronica.
Icon Name Mt Hit Crit Wt Rng Lvl Price Notes/Description
Dragon Fang Dragon Fang 20 100 0 7 1 D 100 Skill wielded by Emblem Corrin.
Eternal Claw Eternal Claw 10 90 30 8 1 D 100 Claw attack used by Emblem Tiki. Easily inflicts fatal wounds.
Eternal Claw FX6 Eternal Claw (FX6) 10 90 30 8 1 D 100 Claw attack used by Emblem Tiki. Easily inflicts fatal wounds.
Eternal Claw (Normal) Eternal Claw (Normal) 10 90 30 8 1 D 100 Claw attack used by Emblem Tiki. Easily inflicts fatal wounds.
Eternal Claw (Normal Weakest) Eternal Claw (Weakest) 3 60 15 13 1 D 100 Claw attack used by Emblem Tiki. Easily inflicts fatal wounds.
Eternal Claw (Normal Weakest) Eternal Claw (Weak) 5 70 20 10 1 D 100 Claw attack used by Emblem Tiki. Easily inflicts fatal wounds.
Eternal Claw (Normal Mid) Eternal Claw (Mid) 8 80 25 9 1 D 100 Claw attack used by Emblem Tiki. Easily inflicts fatal wounds.
Eternal Claw (Normal Strong) Eternal Claw (Strong) 13 100 30 8 1 D 100 Claw attack used by Emblem Tiki. Easily inflicts fatal wounds.
Eternal Claw (Normal Strongest) Eternal Claw (Strongest) 18 100 30 8 1 D 100 Claw attack used by Emblem Tiki. Easily inflicts fatal wounds.
Tail Smash Tail Smash 22 85 0 13 1 D 100 Smash attack used by Emblem Tiki. Smashes foes. Cannot follow up, or strike first if initiating combat.
Tail Smash FX6 Tail Smash (FX6) 22 85 0 13 1 D 100 Smash attack used by Emblem Tiki. Smashes foes. Cannot follow up, or strike first if initiating combat.
Tail Smash (Normal) Tail Smash (Normal) 22 85 0 13 1 D 100 Smash attack used by Emblem Tiki. Smashes foes. Cannot follow up, or strike first if initiating combat.
Icon Name Mt Hit Crit Wt Rng Lvl Price Notes/Description
Tail Smash (Normal Weakest) Tail Smash (Weakest) 14 85 0 13 1 D 100 Smash attack used by Emblem Tiki. Smashes foes. Cannot follow up, or strike first if initiating combat.
Tail Smash (Normal Weakest) Tail Smash (Weak) 17 85 0 13 1 D 100 Smash attack used by Emblem Tiki. Smashes foes. Cannot follow up, or strike first if initiating combat.
Tail Smash (Normal Mid) Tail Smash (Mid) 27 85 0 13 1 D 100 Smash attack used by Emblem Tiki. Smashes foes. Cannot follow up, or strike first if initiating combat.
Tail Smash (Normal Strong) Tail Smash (Strong) 32 85 0 13 1 D 100 Smash attack used by Emblem Tiki. Smashes foes. Cannot follow up, or strike first if initiating combat.
Tail Smash (Normal Strongest) Tail Smash (Strongest) 35 85 0 13 1 D 100 Smash attack used by Emblem Tiki. Smashes foes. Cannot follow up, or strike first if initiating combat.
Fire Breath Fire Breath 10 75 0 15 1 D 100 Strikes foes in area at half Def. Sets area on fire. Cannot follow up, or strike first if initiating combat.
Fog Breath (Dragon) Fog Breath 10 75 0 15 1 D 100 Strikes foes in area at half Def. Eff: Dragon. Creates fog. Cannot follow up, or strike first if initiating combat.
Ice Breath (Armor) Ice Breath 10 75 0 15 1 D 100 Strikes foes in area at half Def. Freezes foes. Cannot follow up, or strike first if initiating combat.
Flame Breath (Flying) Flame Breath 10 75 0 15 1 D 100 Sets area on fire. Strikes foes at 70% damage and half Def. Cannot follow up, or strike first if initiating combat.
Dark Breath (Mystical) Dark Breath 10 75 0 15 1 D 100 Magically strikes foes in area at half Res. Cannot follow up, or strike first if initiating combat.
Fire Breath FX1 Fire Breath (FX1) 14 75 0 15 1 D 100 Strikes foes in area at half Def. Sets area on fire. Cannot follow up, or strike first if initiating combat.
Fire Breath FX6 Fire Breath (FX6) 10 75 0 15 1 D 100 Strikes foes in area at half Def. Sets area on fire. Cannot follow up, or strike first if initiating combat.
Icon Name Mt Hit Crit Wt Rng Lvl Price Notes/Description
Fog Breath (Normal) Fog Breath (Normal) 10 75 0 15 1 D 100 Strikes foes in area at half Def. Eff: Dragon. Creates fog. Cannot follow up, or strike first if initiating combat.
Fog Breath (Normal Weakest) Fog Breath (Weakest) 2 75 0 15 1 D 100 Strikes foes in area at half Def. Eff: Dragon. Creates fog. Cannot follow up, or strike first if initiating combat.
Fog Breath (Normal Weakest) Fog Breath (Weak) 7 75 0 15 1 D 100 Strikes foes in area at half Def. Eff: Dragon. Creates fog. Cannot follow up, or strike first if initiating combat.
Fog Breath (Normal Strong) Fog Breath (Strong) 13 75 0 15 1 D 100 Strikes foes in area at half Def. Eff: Dragon. Creates fog. Cannot follow up, or strike first if initiating combat.
Fog Breath (Normal Strongest) Fog Breath (Strongest) 16 75 0 15 1 D 100 Strikes foes in area at half Def. Eff: Dragon. Creates fog. Cannot follow up, or strike first if initiating combat.