Note: All Bows are effective against flying units (except the Hunter’s Bow).
|Bronze Bow||E||6||90||0||0||2||500||Critical Evade +10, cannot trigger critical hits or special skills *1|
|Iron Bow||D||8||80||0||0||2||1000||Standard issue bow|
|Steel Bow||C||11||75||0||-5||2||2000||Follow up attack speed -3|
|Silver Bow||B||15||80||0||0||2||4000||Critical Evade -5; after battle, stats are reduced *2|
|Crescent Bow||A||8||65||0||0||2||8000||2 consecutive attacks when user initiates battle; Strength is halved for the next attack|
|Iron Shortbow||D||8||80||0||0||1~2||0||Enemy only; same effect as Iron Bow|
|Steel Shortbow||C||11||75||0||-5||1~2||0||Enemy only; same effect as Steel Bow|
|Silver Shortbow||B||15||80||0||0||1~2||0||Enemy only; same effect as Silver Bow|
|Killer Bow||C||7||75||25||-10||2||3000||Critical hits deal 4x damage|
|Blessed Bow||C||7||70||0||0||2||2200||Effective against monsters, recover HP each turn, Defence and Resistance -3|
|Shining Bow||C||13||70||0||-20||1~2||3300||Magic weapon *3, cannot trigger critical hits or special skills *1|
|Rubber Bow||E||3||100||0||10||2||0||Critical Evade +10, not designed for battle…|
|Violin Bow||D||6||75||0||0||2||0||After a battle initiated by the user, Skill +4 to allies within a 2 tile radius|
|Cupid’s Bow||E||1||100||0||0||2||0||After battle, enemy recovers 20% HP|
|Hunter’s Bow||C||6||85||0||-10||2||0||Effective against horse/beast units, Might and Hit rate reduced otherwise|
|Anna’s Bow||B||8||120||0||0||2||0||Luck +5; after battle, stats are reduced *2|
|Niles’s Bow||C||4||75||0||-10||2||0||Fatal hits leave the enemy with 1 HP, cannot make follow up attacks, Defence and Resistance -2|
*1 Special skills: Offensive skills with a trigger rate, eg. Astra, Luna, Sol.
*2 Reduced stats: Strength -2 and Skill -2. Only applies if the character is the Lead Unit (and, if using a melee weapon, their attack connects). Stacks for multiple battles. Stats recover by 1 each Turn.
*3 Magic weapon: Damage is based off user’s Magic and enemy’s Resistance stats.