Name |
Range |
SP |
Effect |
Heal |
1 |
– |
Restores 5 HP |
Mend |
1 |
100 |
Restores 10 HP |
Physic |
2 |
200 |
Restores 8 HP to an ally 1 space away |
Recover |
1 |
200 |
Restores 15 HP. Slows Special trigger (cooldown count +1) |
Reconcile |
1 |
100 |
Restores 7 HP each to target and this unit |
Martyr |
1 |
200 |
Restores HP=7 + this unit’s suffered damage. Unit heals HP = half suffered damage. Slows Special trigger (cooldown count +1) |
Rehabilitate |
1 |
200 |
Restores 7 HP or more the further below 50% the target’s HP is. Slows Special trigger (cooldown count +1) |
Swap |
1 |
150 |
Swap places with an adjacent ally |
Shove |
1 |
150 |
Push adjacent ally 1 space further away |
Smite |
1 |
150 |
Push adjacent ally 2 spaces further away |
Draw Back |
1 |
150 |
Unit moves 1 space away from target ally, who moves to unit’s former position |
Reposition |
1 |
150 |
Moves adjacent ally to opposite side of unit |
Pivot |
1 |
150 |
Unit moves to opposite side of adjacent ally |
Rally Attack |
1 |
150 |
Grants Atk +4 to an adjacent ally until the end of the turn |
Rally Speed |
1 |
150 |
Grants Spd +4 to an adjacent ally until the end of the turn |
Rally Defense |
1 |
150 |
Grants Def +4 to an adjacent ally until the end of the turn |
Rally Resistance |
1 |
150 |
Grants Res +4 to an adjacent ally until the end of the turn |
Ardent Sacrifice |
1 |
150 |
Heals adjacent ally 10 HP. Unit loses 10 HP (but cannot reach 0 HP this way) |
Harsh Command |
1 |
150 |
Converts penalties on target into bonuses |
Reciprocal Aid |
1 |
150 |
Swap HP with adjacent ally (neither unit can go above their max HP) |
Dance |
1 |
150 |
Enables target to take another action. Cannot be used on units with Sing or Dance |
Sing |
1 |
– |
Enables target to take another action. Cannot be used on units with Sing or Dance |