| Name | SP | Effect |
|---|---|---|
| Knock Back | 150 | If unit initiates attack, foe is moved 1 space away after combat |
| Lunge | 150 | If unit initiates attack, after combat, unit and targeted foe swap places |
| Drag Back | 150 | If unit initiates attack, the unit moves 1 space away after combat. Foe moves into unit’s previous space |
| Pass 1 | 50 | Unit can pass through foes if its own HP >= 75% |
| Pass 2 | 100 | Unit can pass through foes if its own HP >= 50% |
| Pass 3 | 200 | Unit can pass through foes if its own HP >= 25% |
| Obstruct 1 | 50 | Prevents foes from moving through adjacent spaces while this unit’s HP >= 90% (No effect on foes with a Pass skill.) |
| Obstruct 2 | 100 | Prevents foes from moving through adjacent spaces while this unit’s HP >= 70% (No effect on foes with a Pass skill.) |
| Obstruct 3 | 200 | Prevents foes from moving through adjacent spaces while this unit’s HP >= 50% (No effect on foes with a Pass skill.) |
| Wings of Mercy 1 | 60 | Enables unit to warp adjacent to any ally with HP <=30% |
| Wings of Mercy 2 | 120 | Enables unit to warp adjacent to any ally with HP <=40% |
| Wings of Mercy 3 | 240 | Enables unit to warp adjacent to any ally with HP <=50% |
| Escape Route 1 | 60 | Enables unit whose own HP <= 30% to warp adjacent to any ally |
| Escape Route 2 | 120 | Enables unit whose own HP <= 40% to warp adjacent to any ally |
| Escape Route 3 | 240 | Enables unit whose own HP <= 50% to warp adjacent to any ally |
| Vantage 1 | 50 | Unit counterattacks first when attacked at HP <= 25% |
| Vantage 2 | 100 | Unit counterattacks first when attacked at HP <= 50% |
| Vantage 3 | 200 | Unit counterattacks first when attacked at HP <= 75% |
| Desperation 1 | 50 | If unit initiates combat with HP <= 25%, follow-up attacks occur immediately after unit’s attack |
| Desperation 2 | 100 | If unit initiates combat with HP <= 50%, follow-up attacks occur immediately after unit’s attack |
| Desperation 3 | 200 | If unit initiates combat with HP <= 75%, follow-up attacks occur immediately after unit’s attack |
| Quick Riposte 1 | 60 | Unit automatically makes a follow-up attack if attacked at HP >= 90% |
| Quick Riposte 2 | 120 | Unit automatically makes a follow-up attack if attacked at HP >= 80% |
| Quick Riposte 3 | 240 | Unit automatically makes a follow-up attack if attacked at HP >= 70% |
| Brash Assault 1 | 50 | Unit automatically makes a follow-up when at HP <= 30% and attacking a foe that can counter |
| Brash Assault 2 | 100 | Unit automatically makes a follow-up when at HP <= 40% and attacking a foe that can counter |
| Brash Assault 3 | 200 | Unit automatically makes a follow-up when at HP <= 50% and attacking a foe that can counter |
| Wary Fighter 1 | ??? | Prevents follow-up attacks in combat from unit and foes if unit’s HP >=90% |
| Wary Fighter 2 | ??? | Prevents follow-up attacks in combat from unit and foes if unit’s HP >=70% |
| Wary Fighter 3 | ??? | Prevents follow-up attacks in combat from unit and foes if unit’s HP >=50% |
| Poison Strike 1 | 60 | Inflicts 4 damage to foe after any combat this unit initiates. |
| Poison Strike 2 | 120 | Inflicts 7 damage to foe after any combat this unit initiates. |
| Poison Strike 3 | 240 | Inflicts 10 damage to foe after any combat this unit initiates. |
| Renewal 1 | 60 | At the start of every fourth turn, restores 10 HP |
| Renewal 2 | 120 | At the start of every third turn, restores 10 HP |
| Renewal 3 | 240 | At the start of every second turn, restores 10 HP |
| Live to Serve 1 | 40 | When healing allies with a staff, unit also recovers 50% of the HP restored |
| Live to Serve 2 | 80 | When healing allies with a staff, unit also recovers 75% of the HP restored |
| Live to Serve 3 | 160 | When healing allies with a staff, unit also recovers the same amount |
| Seal Atk 1 | 40 | After combat, foe suffers Atk -3 through its next action |
| Seal Atk 2 | 80 | After combat, foe suffers Atk -5 through its next action |
| Seal Atk 3 | 160 | After combat, foe suffers Atk -7 through its next action |
| Seal Spd 1 | 40 | After combat, foe suffers Spd -3 through its next action |
| Seal Spd 2 | 80 | After combat, foe suffers Spd -5 through its next action |
| Seal Spd 3 | 160 | After combat, foe suffers Spd -7 through its next action |
| Seal Def 1 | 40 | After combat, foe suffers Def -3 through its next action |
| Seal Def 2 | 80 | After combat, foe suffers Def -5 through its next action |
| Seal Def 3 | 160 | After combat, foe suffers Def -7 through its next action |
| Seal Res 1 | 40 | After combat, foe suffers Res -3 through its next action |
| Seal Res 2 | 80 | After combat, foe suffers Res -5 through its next action |
| Seal Res 3 | 160 | After combat, foe suffers Res -7 through its next action |
| Swordbreaker 1 | 50 | If unit’s HP >= 90% in combat against a sword user, unit makes a follow-up attack and foe cannot |
| Swordbreaker 2 | 100 | If unit’s HP >= 70% in combat against a sword user, unit makes a follow-up attack and foe cannot |
| Swordbreaker 3 | 200 | If unit’s HP >= 50% in combat against a sword user, unit makes a follow-up attack and foe cannot |
| Lancebreaker 1 | 50 | If unit’s HP >= 90% in combat against a lance user, unit makes a follow-up attack and foe cannot |
| Lancebreaker 2 | 100 | If unit’s HP >= 70% in combat against a lance user, unit makes a follow-up attack and foe cannot |
| Lancebreaker 3 | 200 | If unit’s HP >= 50% in combat against a lance user, unit makes a follow-up attack and foe cannot |
| Axebreaker 1 | 50 | If unit’s HP >= 90% in combat against an axe user, unit makes a follow-up attack and foe cannot |
| Axebreaker 2 | 100 | If unit’s HP >= 70% in combat against an axe user, unit makes a follow-up attack and foe cannot |
| Axebreaker 3 | 200 | If unit’s HP >= 50% in combat against an axe user, unit makes a follow-up attack and foe cannot |
| Bowbreaker 1 | 50 | If unit’s HP >= 90% in combat against a bow user, unit makes a follow-up attack and foe cannot |
| Bowbreaker 2 | 100 | If unit’s HP >= 70% in combat against a bow user, unit makes a follow-up attack and foe cannot |
| Bowbreaker 3 | 200 | If unit’s HP >= 50% in combat against a bow user, unit makes a follow-up attack and foe cannot |
| Daggerbreaker 1 | 50 | If unit’s HP >= 90% in combat against a dagger user, unit makes a follow-up attack and foe cannot |
| Daggerbreaker 2 | 100 | If unit’s HP >= 70% in combat against a dagger user, unit makes a follow-up attack and foe cannot |
| Daggerbreaker 3 | 200 | If unit’s HP >= 50% in combat against a dagger user, unit makes a follow-up attack and foe cannot |
| R Tomebreaker 1 | 50 | If unit’s HP >= 90% in combat against a red tome user, unit makes a follow-up attack and foe cannot |
| R Tomebreaker 2 | 100 | If unit’s HP >= 70% in combat against a red tome user, unit makes a follow-up attack and foe cannot |
| R Tomebreaker 3 | 200 | If unit’s HP >= 50% in combat against a red tome user, unit makes a follow-up attack and foe cannot |
| B Tomebreaker 1 | 50 | If unit’s HP >= 90% in combat against a blue tome user, unit makes a follow-up attack and foe cannot |
| B Tomebreaker 2 | 100 | If unit’s HP >= 70% in combat against a blue tome user, unit makes a follow-up attack and foe cannot |
| B Tomebreaker 3 | 200 | If unit’s HP >= 50% in combat against a blue tome user, unit makes a follow-up attack and foe cannot |
| G Tomebreaker 1 | 50 | If unit’s HP >= 90% in combat against a green tome user, unit makes a follow-up attack and foe cannot |
| G Tomebreaker 2 | 100 | If unit’s HP >= 70% in combat against a green tome user, unit makes a follow-up attack and foe cannot |
| G Tomebreaker 3 | 200 | If unit’s HP >= 50% in combat against a green tome user, unit makes a follow-up attack and foe cannot |