Name |
SP |
Effect |
Knock Back |
150
|
If unit initiates attack, foe is moved 1 space away after combat |
Lunge |
150
|
If unit initiates attack, after combat, unit and targeted foe swap places |
Drag Back |
150
|
If unit initiates attack, the unit moves 1 space away after combat. Foe moves into unit’s previous space |
Pass 1 |
50
|
Unit can pass through foes if its own HP >= 75% |
Pass 2 |
100
|
Unit can pass through foes if its own HP >= 50% |
Pass 3 |
200
|
Unit can pass through foes if its own HP >= 25% |
Obstruct 1 |
50
|
Prevents foes from moving through adjacent spaces while this unit’s HP >= 90% (No effect on foes with a Pass skill.) |
Obstruct 2 |
100
|
Prevents foes from moving through adjacent spaces while this unit’s HP >= 70% (No effect on foes with a Pass skill.) |
Obstruct 3 |
200
|
Prevents foes from moving through adjacent spaces while this unit’s HP >= 50% (No effect on foes with a Pass skill.) |
Wings of Mercy 1 |
60
|
Enables unit to warp adjacent to any ally with HP <=30% |
Wings of Mercy 2 |
120
|
Enables unit to warp adjacent to any ally with HP <=40% |
Wings of Mercy 3 |
240
|
Enables unit to warp adjacent to any ally with HP <=50% |
Escape Route 1 |
60
|
Enables unit whose own HP <= 30% to warp adjacent to any ally |
Escape Route 2 |
120
|
Enables unit whose own HP <= 40% to warp adjacent to any ally |
Escape Route 3 |
240
|
Enables unit whose own HP <= 50% to warp adjacent to any ally |
Vantage 1 |
50
|
Unit counterattacks first when attacked at HP <= 25% |
Vantage 2 |
100
|
Unit counterattacks first when attacked at HP <= 50% |
Vantage 3 |
200
|
Unit counterattacks first when attacked at HP <= 75% |
Desperation 1 |
50
|
If unit initiates combat with HP <= 25%, follow-up attacks occur immediately after unit’s attack |
Desperation 2 |
100
|
If unit initiates combat with HP <= 50%, follow-up attacks occur immediately after unit’s attack |
Desperation 3 |
200
|
If unit initiates combat with HP <= 75%, follow-up attacks occur immediately after unit’s attack |
Quick Riposte 1 |
60
|
Unit automatically makes a follow-up attack if attacked at HP >= 90% |
Quick Riposte 2 |
120
|
Unit automatically makes a follow-up attack if attacked at HP >= 80% |
Quick Riposte 3 |
240
|
Unit automatically makes a follow-up attack if attacked at HP >= 70% |
Brash Assault 1 |
50
|
Unit automatically makes a follow-up when at HP <= 30% and attacking a foe that can counter |
Brash Assault 2 |
100
|
Unit automatically makes a follow-up when at HP <= 40% and attacking a foe that can counter |
Brash Assault 3 |
200
|
Unit automatically makes a follow-up when at HP <= 50% and attacking a foe that can counter |
Wary Fighter 1 |
???
|
Prevents follow-up attacks in combat from unit and foes if unit’s HP >=90% |
Wary Fighter 2 |
???
|
Prevents follow-up attacks in combat from unit and foes if unit’s HP >=70% |
Wary Fighter 3 |
???
|
Prevents follow-up attacks in combat from unit and foes if unit’s HP >=50% |
Poison Strike 1
|
60
|
Inflicts 4 damage to foe after any combat this unit initiates. |
Poison Strike 2
|
120
|
Inflicts 7 damage to foe after any combat this unit initiates. |
Poison Strike 3
|
240
|
Inflicts 10 damage to foe after any combat this unit initiates. |
Renewal 1 |
60
|
At the start of every fourth turn, restores 10 HP |
Renewal 2 |
120
|
At the start of every third turn, restores 10 HP |
Renewal 3 |
240
|
At the start of every second turn, restores 10 HP |
Live to Serve 1 |
40
|
When healing allies with a staff, unit also recovers 50% of the HP restored |
Live to Serve 2 |
80
|
When healing allies with a staff, unit also recovers 75% of the HP restored |
Live to Serve 3 |
160
|
When healing allies with a staff, unit also recovers the same amount |
Seal Atk 1 |
40
|
After combat, foe suffers Atk -3 through its next action |
Seal Atk 2 |
80
|
After combat, foe suffers Atk -5 through its next action |
Seal Atk 3 |
160
|
After combat, foe suffers Atk -7 through its next action |
Seal Spd 1 |
40
|
After combat, foe suffers Spd -3 through its next action |
Seal Spd 2 |
80
|
After combat, foe suffers Spd -5 through its next action |
Seal Spd 3 |
160
|
After combat, foe suffers Spd -7 through its next action |
Seal Def 1 |
40
|
After combat, foe suffers Def -3 through its next action |
Seal Def 2 |
80
|
After combat, foe suffers Def -5 through its next action |
Seal Def 3 |
160
|
After combat, foe suffers Def -7 through its next action |
Seal Res 1 |
40
|
After combat, foe suffers Res -3 through its next action |
Seal Res 2 |
80
|
After combat, foe suffers Res -5 through its next action |
Seal Res 3 |
160
|
After combat, foe suffers Res -7 through its next action |
Swordbreaker 1 |
50
|
If unit’s HP >= 90% in combat against a sword user, unit makes a follow-up attack and foe cannot |
Swordbreaker 2 |
100
|
If unit’s HP >= 70% in combat against a sword user, unit makes a follow-up attack and foe cannot |
Swordbreaker 3 |
200
|
If unit’s HP >= 50% in combat against a sword user, unit makes a follow-up attack and foe cannot |
Lancebreaker 1 |
50
|
If unit’s HP >= 90% in combat against a lance user, unit makes a follow-up attack and foe cannot |
Lancebreaker 2 |
100
|
If unit’s HP >= 70% in combat against a lance user, unit makes a follow-up attack and foe cannot |
Lancebreaker 3 |
200
|
If unit’s HP >= 50% in combat against a lance user, unit makes a follow-up attack and foe cannot |
Axebreaker 1 |
50
|
If unit’s HP >= 90% in combat against an axe user, unit makes a follow-up attack and foe cannot |
Axebreaker 2 |
100
|
If unit’s HP >= 70% in combat against an axe user, unit makes a follow-up attack and foe cannot |
Axebreaker 3 |
200
|
If unit’s HP >= 50% in combat against an axe user, unit makes a follow-up attack and foe cannot |
Bowbreaker 1 |
50
|
If unit’s HP >= 90% in combat against a bow user, unit makes a follow-up attack and foe cannot |
Bowbreaker 2 |
100
|
If unit’s HP >= 70% in combat against a bow user, unit makes a follow-up attack and foe cannot |
Bowbreaker 3 |
200
|
If unit’s HP >= 50% in combat against a bow user, unit makes a follow-up attack and foe cannot |
Daggerbreaker 1 |
50
|
If unit’s HP >= 90% in combat against a dagger user, unit makes a follow-up attack and foe cannot |
Daggerbreaker 2 |
100
|
If unit’s HP >= 70% in combat against a dagger user, unit makes a follow-up attack and foe cannot |
Daggerbreaker 3 |
200
|
If unit’s HP >= 50% in combat against a dagger user, unit makes a follow-up attack and foe cannot |
R Tomebreaker 1 |
50
|
If unit’s HP >= 90% in combat against a red tome user, unit makes a follow-up attack and foe cannot |
R Tomebreaker 2 |
100
|
If unit’s HP >= 70% in combat against a red tome user, unit makes a follow-up attack and foe cannot |
R Tomebreaker 3 |
200
|
If unit’s HP >= 50% in combat against a red tome user, unit makes a follow-up attack and foe cannot |
B Tomebreaker 1 |
50
|
If unit’s HP >= 90% in combat against a blue tome user, unit makes a follow-up attack and foe cannot |
B Tomebreaker 2 |
100
|
If unit’s HP >= 70% in combat against a blue tome user, unit makes a follow-up attack and foe cannot |
B Tomebreaker 3 |
200
|
If unit’s HP >= 50% in combat against a blue tome user, unit makes a follow-up attack and foe cannot |
G Tomebreaker 1 |
50
|
If unit’s HP >= 90% in combat against a green tome user, unit makes a follow-up attack and foe cannot |
G Tomebreaker 2 |
100
|
If unit’s HP >= 70% in combat against a green tome user, unit makes a follow-up attack and foe cannot |
G Tomebreaker 3 |
200
|
If unit’s HP >= 50% in combat against a green tome user, unit makes a follow-up attack and foe cannot |