Passive (B)



Name SP Effect
Knock Back 150 If unit initiates attack, foe is moved 1 space away after combat
Lunge 150 If unit initiates attack, after combat, unit and targeted foe swap places
Drag Back 150 If unit initiates attack, the unit moves 1 space away after combat. Foe moves into unit’s previous space
Pass 1 50 Unit can pass through foes if its own HP >= 75%
Pass 2 100 Unit can pass through foes if its own HP >= 50%
Pass 3 200 Unit can pass through foes if its own HP >= 25%
Obstruct 1 50 Prevents foes from moving through adjacent spaces while this unit’s HP >= 90% (No effect on foes with a Pass skill.)
Obstruct 2 100 Prevents foes from moving through adjacent spaces while this unit’s HP >= 70% (No effect on foes with a Pass skill.)
Obstruct 3 200 Prevents foes from moving through adjacent spaces while this unit’s HP >= 50% (No effect on foes with a Pass skill.)
Wings of Mercy 1 60 Enables unit to warp adjacent to any ally with HP <=30%
Wings of Mercy 2 120 Enables unit to warp adjacent to any ally with HP <=40%
Wings of Mercy 3 240 Enables unit to warp adjacent to any ally with HP <=50%
Escape Route 1 60 Enables unit whose own HP <= 30% to warp adjacent to any ally
Escape Route 2 120 Enables unit whose own HP <= 40% to warp adjacent to any ally
Escape Route 3 240 Enables unit whose own HP <= 50% to warp adjacent to any ally
Vantage 1 50 Unit counterattacks first when attacked at HP <= 25%
Vantage 2 100 Unit counterattacks first when attacked at HP <= 50%
Vantage 3 200 Unit counterattacks first when attacked at HP <= 75%
Desperation 1 50 If unit initiates combat with HP <= 25%, follow-up attacks occur immediately after unit’s attack
Desperation 2 100 If unit initiates combat with HP <= 50%, follow-up attacks occur immediately after unit’s attack
Desperation 3 200 If unit initiates combat with HP <= 75%, follow-up attacks occur immediately after unit’s attack
Quick Riposte 1 60 Unit automatically makes a follow-up attack if attacked at HP >= 90%
Quick Riposte 2 120 Unit automatically makes a follow-up attack if attacked at HP >= 80%
Quick Riposte 3 240 Unit automatically makes a follow-up attack if attacked at HP >= 70%
Brash Assault 1 50 Unit automatically makes a follow-up when at HP <= 30% and attacking a foe that can counter
Brash Assault 2 100 Unit automatically makes a follow-up when at HP <= 40% and attacking a foe that can counter
Brash Assault 3 200 Unit automatically makes a follow-up when at HP <= 50% and attacking a foe that can counter
Wary Fighter 1 ??? Prevents follow-up attacks in combat from unit and foes if unit’s HP >=90%
Wary Fighter 2 ??? Prevents follow-up attacks in combat from unit and foes if unit’s HP >=70%
Wary Fighter 3 ??? Prevents follow-up attacks in combat from unit and foes if unit’s HP >=50%
Poison Strike 1 60 Inflicts 4 damage to foe after any combat this unit initiates.
Poison Strike 2 120 Inflicts 7 damage to foe after any combat this unit initiates.
Poison Strike 3 240 Inflicts 10 damage to foe after any combat this unit initiates.
Renewal 1 60 At the start of every fourth turn, restores 10 HP
Renewal 2 120 At the start of every third turn, restores 10 HP
Renewal 3 240 At the start of every second turn, restores 10 HP
Live to Serve 1 40 When healing allies with a staff, unit also recovers 50% of the HP restored
Live to Serve 2 80 When healing allies with a staff, unit also recovers 75% of the HP restored
Live to Serve 3 160 When healing allies with a staff, unit also recovers the same amount
Seal Atk 1 40 After combat, foe suffers Atk -3 through its next action
Seal Atk 2 80 After combat, foe suffers Atk -5 through its next action
Seal Atk 3 160 After combat, foe suffers Atk -7 through its next action
Seal Spd 1 40 After combat, foe suffers Spd -3 through its next action
Seal Spd 2 80 After combat, foe suffers Spd -5 through its next action
Seal Spd 3 160 After combat, foe suffers Spd -7 through its next action
Seal Def 1 40 After combat, foe suffers Def -3 through its next action
Seal Def 2 80 After combat, foe suffers Def -5 through its next action
Seal Def 3 160 After combat, foe suffers Def -7 through its next action
Seal Res 1 40 After combat, foe suffers Res -3 through its next action
Seal Res 2 80 After combat, foe suffers Res -5 through its next action
Seal Res 3 160 After combat, foe suffers Res -7 through its next action
Swordbreaker 1 50 If unit’s HP >= 90% in combat against a sword user, unit makes a follow-up attack and foe cannot
Swordbreaker 2 100 If unit’s HP >= 70% in combat against a sword user, unit makes a follow-up attack and foe cannot
Swordbreaker 3 200 If unit’s HP >= 50% in combat against a sword user, unit makes a follow-up attack and foe cannot
Lancebreaker 1 50 If unit’s HP >= 90% in combat against a lance user, unit makes a follow-up attack and foe cannot
Lancebreaker 2 100 If unit’s HP >= 70% in combat against a lance user, unit makes a follow-up attack and foe cannot
Lancebreaker 3 200 If unit’s HP >= 50% in combat against a lance user, unit makes a follow-up attack and foe cannot
Axebreaker 1 50 If unit’s HP >= 90% in combat against an axe user, unit makes a follow-up attack and foe cannot
Axebreaker 2 100 If unit’s HP >= 70% in combat against an axe user, unit makes a follow-up attack and foe cannot
Axebreaker 3 200 If unit’s HP >= 50% in combat against an axe user, unit makes a follow-up attack and foe cannot
Bowbreaker 1 50 If unit’s HP >= 90% in combat against a bow user, unit makes a follow-up attack and foe cannot
Bowbreaker 2 100 If unit’s HP >= 70% in combat against a bow user, unit makes a follow-up attack and foe cannot
Bowbreaker 3 200 If unit’s HP >= 50% in combat against a bow user, unit makes a follow-up attack and foe cannot
Daggerbreaker 1 50 If unit’s HP >= 90% in combat against a dagger user, unit makes a follow-up attack and foe cannot
Daggerbreaker 2 100 If unit’s HP >= 70% in combat against a dagger user, unit makes a follow-up attack and foe cannot
Daggerbreaker 3 200 If unit’s HP >= 50% in combat against a dagger user, unit makes a follow-up attack and foe cannot
R Tomebreaker 1 50 If unit’s HP >= 90% in combat against a red tome user, unit makes a follow-up attack and foe cannot
R Tomebreaker 2 100 If unit’s HP >= 70% in combat against a red tome user, unit makes a follow-up attack and foe cannot
R Tomebreaker 3 200 If unit’s HP >= 50% in combat against a red tome user, unit makes a follow-up attack and foe cannot
B Tomebreaker 1 50 If unit’s HP >= 90% in combat against a blue tome user, unit makes a follow-up attack and foe cannot
B Tomebreaker 2 100 If unit’s HP >= 70% in combat against a blue tome user, unit makes a follow-up attack and foe cannot
B Tomebreaker 3 200 If unit’s HP >= 50% in combat against a blue tome user, unit makes a follow-up attack and foe cannot
G Tomebreaker 1 50 If unit’s HP >= 90% in combat against a green tome user, unit makes a follow-up attack and foe cannot
G Tomebreaker 2 100 If unit’s HP >= 70% in combat against a green tome user, unit makes a follow-up attack and foe cannot
G Tomebreaker 3 200 If unit’s HP >= 50% in combat against a green tome user, unit makes a follow-up attack and foe cannot