Passive (B)



Name Effect
Renewal 1 At the start of every fourth turn, restores 10 HP
Renewal 2 At the start of every third turn, restores 10 HP
Renewal 3 At the start of every second turn, restores 10 HP
Lunge If unit initiates attack, after combat, unit and targeted foe swap places
Knock Back If unit initiates attack, foe is moved 1 space away after combat
Drag Back If unit initiates attack, the unit moves 1 space away after combat. Foe moves into unit’s previous space
Escape Route 1 Enables unit whose own HP <= 30% to warp adjacent to any ally
Escape Route 2 Enables unit whose own HP <= 40% to warp adjacent to any ally
Escape Route 3 Enables unit whose own HP <= 50% to warp adjacent to any ally
Wings of Mercy 1 Enables unit to warp adjacent to any ally with HP <=30%
Wings of Mercy 2 Enables unit to warp adjacent to any ally with HP <=40%
Wings of Mercy 3 Enables unit to warp adjacent to any ally with HP <=50%
Pass 1 Unit can pass through foes if its own HP >= 75%
Pass 2 Unit can pass through foes if its own HP >= 50%
Pass 3 Unit can pass through foes if its own HP >= 25%
Obstruct 1 Prevents foes from moving through adjacent spaces while this unit’s HP >= 90% (No effect on foes with a Pass skill.)
Obstruct 2 Prevents foes from moving through adjacent spaces while this unit’s HP >= 70% (No effect on foes with a Pass skill.)
Obstruct 3 Prevents foes from moving through adjacent spaces while this unit’s HP >= 50% (No effect on foes with a Pass skill.)
Live to Serve 1 When healing allies with a staff, unit also recovers 50% of the HP restored
Live to Serve 2 When healing allies with a staff, unit also recovers 75% of the HP restored
Live to Serve 3 When healing allies with a staff, unit also recovers the same amount
Vantage 1 Unit counterattacks first when attacked at HP <= 25%
Vantage 2 Unit counterattacks first when attacked at HP <= 50%
Vantage 3 Unit counterattacks first when attacked at HP <= 75%
Quick Riposte 1 Unit automatically makes a follow-up attack if attacked at HP >= 90%
Quick Riposte 2 Unit automatically makes a follow-up attack if attacked at HP >= 80%
Quick Riposte 3 Unit automatically makes a follow-up attack if attacked at HP >= 70%
Brash Assault 1 Unit automatically makes a follow-up when at HP <= 30% and attacking a foe that can counter
Brash Assault 2 Unit automatically makes a follow-up when at HP <= 40% and attacking a foe that can counter
Brash Assault 3 Unit automatically makes a follow-up when at HP <= 50% and attacking a foe that can counter
Desperation 1 If unit initiates combat with HP <= 25%, follow-up attacks occur immediately after unit’s attack
Desperation 2 If unit initiates combat with HP <= 50%, follow-up attacks occur immediately after unit’s attack
Desperation 3 If unit initiates combat with HP <= 75%, follow-up attacks occur immediately after unit’s attack
Wary Fighter 1 Prevents follow-up attacks in combat from unit and foes if unit’s HP >=90%
Wary Fighter 2 Prevents follow-up attacks in combat from unit and foes if unit’s HP >=70%
Wary Fighter 3 Prevents follow-up attacks in combat from unit and foes if unit’s HP >=50%
Swordbreaker 1 If unit’s HP >= 90% in combat against a sword user, unit makes a follow-up attack and foe cannot
Swordbreaker 2 If unit’s HP >= 70% in combat against a sword user, unit makes a follow-up attack and foe cannot
Swordbreaker 3 If unit’s HP >= 50% in combat against a sword user, unit makes a follow-up attack and foe cannot
Lancebreaker 1 If unit’s HP >= 90% in combat against a lance user, unit makes a follow-up attack and foe cannot
Lancebreaker 2 If unit’s HP >= 70% in combat against a lance user, unit makes a follow-up attack and foe cannot
Lancebreaker 3 If unit’s HP >= 50% in combat against a lance user, unit makes a follow-up attack and foe cannot
Axebreaker 1 If unit’s HP >= 90% in combat against an axe user, unit makes a follow-up attack and foe cannot
Axebreaker 2 If unit’s HP >= 70% in combat against an axe user, unit makes a follow-up attack and foe cannot
Axebreaker 3 If unit’s HP >= 50% in combat against an axe user, unit makes a follow-up attack and foe cannot
Bowbreaker 1 If unit’s HP >= 90% in combat against a bow user, unit makes a follow-up attack and foe cannot
Bowbreaker 2 If unit’s HP >= 70% in combat against a bow user, unit makes a follow-up attack and foe cannot
Bowbreaker 3 If unit’s HP >= 50% in combat against a bow user, unit makes a follow-up attack and foe cannot
Daggerbreaker 1 If unit’s HP >= 90% in combat against a dagger user, unit makes a follow-up attack and foe cannot
Daggerbreaker 2 If unit’s HP >= 70% in combat against a dagger user, unit makes a follow-up attack and foe cannot
Daggerbreaker 3 If unit’s HP >= 50% in combat against a dagger user, unit makes a follow-up attack and foe cannot
R Tomebreaker 1 If unit’s HP >= 90% in combat against a red tome user, unit makes a follow-up attack and foe cannot
R Tomebreaker 2 If unit’s HP >= 70% in combat against a red tome user, unit makes a follow-up attack and foe cannot
R Tomebreaker 3 If unit’s HP >= 50% in combat against a red tome user, unit makes a follow-up attack and foe cannot
G Tomebreaker 1 If unit’s HP >= 90% in combat against a green tome user, unit makes a follow-up attack and foe cannot
G Tomebreaker 2 If unit’s HP >= 70% in combat against a green tome user, unit makes a follow-up attack and foe cannot
G Tomebreaker 3 If unit’s HP >= 50% in combat against a green tome user, unit makes a follow-up attack and foe cannot
Seal Atk 1 After combat, foe suffers Atk -3 through its next action
Seal Atk 2 After combat, foe suffers Atk -5 through its next action
Seal Atk 3 After combat, foe suffers Atk -7 through its next action
Seal Spd 1 After combat, foe suffers Spd -3 through its next action
Seal Spd 2 After combat, foe suffers Spd -5 through its next action
Seal Spd 3 After combat, foe suffers Spd -7 through its next action
Seal Def 1 After combat, foe suffers Def -3 through its next action
Seal Def 2 After combat, foe suffers Def -5 through its next action
Seal Def 3 After combat, foe suffers Def -7 through its next action
Seal Res 1 After combat, foe suffers Res -3 through its next action
Seal Res 2 After combat, foe suffers Res -5 through its next action
Seal Res 3 After combat, foe suffers Res -7 through its next action