Name |
Cooldown |
SP |
Effect |
Aether |
5 |
500 |
Resolve combat as if foe suffered Def/Res -50%. Unit restores HP=half damage dealt |
Night Sky |
4 |
100 |
Grants +50% to damage dealt |
Glimmer |
3 |
200 |
Grants +50% to damage dealt |
Astra |
5 |
200 |
Grants +150% to damage dealt |
Daylight |
4 |
100 |
Heal 30% of damage dealt |
Noontime |
3 |
200 |
Heal 30% of damage dealt |
Sol |
4 |
200 |
Heal 50% of damage dealt |
New Moon |
3 |
100 |
Resolve combat as if foe suffered Def/Res -30% |
Moonbow |
2 |
200 |
Resolve combat as if foe suffered Def/Res -30% |
Luna |
3 |
200 |
Resolve combat as if foe suffered Def/Res -50% |
Retribution |
3 |
100 |
Grants bonus to damage dealt equal to 30% of damage suffered |
Reprisal |
2 |
200 |
Grants bonus to damage dealt equal to 30% of damage suffered |
Vengeance |
3 |
200 |
Grants bonus to damage dealt equal to 50% of damage suffered |
Dragon Gaze |
4 |
100 |
Grants +30% to Atk |
Draconic Aura |
3 |
200 |
Grants +30% to Atk |
Dragon Fang |
4 |
200 |
Grants +50% to Atk |
Glowing Ember |
4 |
100 |
Boosts damage dealt by 50% of unit’s Def |
Bonfire |
3 |
200 |
Boosts damage dealt by 50% of unit’s Def |
Ignis |
4 |
200 |
Boosts damage dealt by 80% of unit’s Def |
Chilling Wind |
4 |
100 |
Boosts damage dealt by 50% of unit’s Res |
Iceberg |
3 |
200 |
Boosts damage dealt by 50% of unit’s Res |
Glacies |
4 |
200 |
Boosts damage dealt by 80% of unit’s Res |
Rising Flame |
5 |
150 |
Before combat this unit initiates, foes in an area near target take damage equal to (unit’s Atk minus foe’s Def or Res) |
Growing Flame |
5 |
300 |
Before combat this unit initiates, foes in a wide area around target take damage equal to (unit’s Atk minus foe’s Def or Res) |
Blazing Flame |
5 |
300 |
Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit’s Atk minus foe’s Def or Res) |
Rising Wind |
5 |
150 |
Before combat this unit initiates, foes in an area near target take damage equal to (unit’s Atk minus foe’s Def or Res) |
Growing Wind |
5 |
300 |
Before combat this unit initiates, foes in a wide area around target take damage equal to (unit’s Atk minus foe’s Def or Res) |
Blazing Wind |
5 |
300 |
Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit’s Atk minus foe’s Def or Res) |
Rising Thunder |
5 |
150 |
Before combat this unit initiates, foes in an area near target take damage equal to (unit’s Atk minus foe’s Def or Res) |
Growing Thunder |
5 |
300 |
Before combat this unit initiates, foes in a wide area around target take damage equal to (unit’s Atk minus foe’s Def or Res) |
Blazing Thunder |
5 |
300 |
Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit’s Atk minus foe’s Def or Res) |
Rising Light |
5 |
150 |
Before combat this unit initiates, foes in an area near target take damage equal to (unit’s Atk minus foe’s Def or Res) |
Growing Light |
5 |
300 |
Before combat this unit initiates, foes in a wide area around target take damage equal to (unit’s Atk minus foe’s Def or Res) |
Blazing Light |
5 |
300 |
Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit’s Atk minus foe’s Def or Res) |
Buckler |
3 |
100 |
Reduces damage inflicted by attacks from adjacent foes by 30% |
Escutcheon |
2 |
200 |
Reduces damage inflicted by attacks from adjacent foes by 30% |
Pavise |
3 |
200 |
Reduces damage inflicted by attacks from adjacent foes by 50% |
Holy Vestments |
3 |
100 |
Reduces damage inflicted by attacks from foes 2 spaces away by 30% |
Sacred Cowl |
2 |
200 |
Reduces damage inflicted by attacks from foes 2 spaces away by 30% |
Aegis |
3 |
200 |
Reduces damage inflicted by attacks from foes 2 spaces away by 50% |
Miracle |
5 |
200 |
If HP >1, survive a lethal attack with 1 HP remaining |
Imbue |
1 |
50 |
When healing an ally with a staff, increases recovered HP by 10 |
Heavenly Light |
2 |
150 |
When healing an ally with a staff, all other allies recover 10 HP |
Kindled-Fire Balm |
1 |
150 |
When healing an ally with a staff, grants all allies Atk +4 for 1 turn |
Swift-Winds Balm |
1 |
150 |
When healing an ally with a staff, grants all allies Spd +4 for 1 turn |
Solid-Earth Balm |
1 |
150 |
When healing an ally with a staff, grants all allies Def +4 for 1 turn |
Still-Water Balm |
1 |
150 |
When healing an ally with a staff, grants all allies Res +4 for 1 turn |
Galeforce |
5 |
500 |
If unit initiates an attack, it can take another action after combat (once per turn only) |