| Name | Cooldown | SP | Effect |
|---|---|---|---|
| Aether | 5 | 500 | Resolve combat as if foe suffered Def/Res -50%. Unit restores HP=half damage dealt |
| Night Sky | 4 | 100 | Grants +50% to damage dealt |
| Glimmer | 3 | 200 | Grants +50% to damage dealt |
| Astra | 5 | 200 | Grants +150% to damage dealt |
| Daylight | 4 | 100 | Heal 30% of damage dealt |
| Noontime | 3 | 200 | Heal 30% of damage dealt |
| Sol | 4 | 200 | Heal 50% of damage dealt |
| New Moon | 3 | 100 | Resolve combat as if foe suffered Def/Res -30% |
| Moonbow | 2 | 200 | Resolve combat as if foe suffered Def/Res -30% |
| Luna | 3 | 200 | Resolve combat as if foe suffered Def/Res -50% |
| Retribution | 3 | 100 | Grants bonus to damage dealt equal to 30% of damage suffered |
| Reprisal | 2 | 200 | Grants bonus to damage dealt equal to 30% of damage suffered |
| Vengeance | 3 | 200 | Grants bonus to damage dealt equal to 50% of damage suffered |
| Dragon Gaze | 4 | 100 | Grants +30% to Atk |
| Draconic Aura | 3 | 200 | Grants +30% to Atk |
| Dragon Fang | 4 | 200 | Grants +50% to Atk |
| Glowing Ember | 4 | 100 | Boosts damage dealt by 50% of unit’s Def |
| Bonfire | 3 | 200 | Boosts damage dealt by 50% of unit’s Def |
| Ignis | 4 | 200 | Boosts damage dealt by 80% of unit’s Def |
| Chilling Wind | 4 | 100 | Boosts damage dealt by 50% of unit’s Res |
| Iceberg | 3 | 200 | Boosts damage dealt by 50% of unit’s Res |
| Glacies | 4 | 200 | Boosts damage dealt by 80% of unit’s Res |
| Rising Flame | 5 | 150 | Before combat this unit initiates, foes in an area near target take damage equal to (unit’s Atk minus foe’s Def or Res) |
| Growing Flame | 5 | 300 | Before combat this unit initiates, foes in a wide area around target take damage equal to (unit’s Atk minus foe’s Def or Res) |
| Blazing Flame | 5 | 300 | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit’s Atk minus foe’s Def or Res) |
| Rising Wind | 5 | 150 | Before combat this unit initiates, foes in an area near target take damage equal to (unit’s Atk minus foe’s Def or Res) |
| Growing Wind | 5 | 300 | Before combat this unit initiates, foes in a wide area around target take damage equal to (unit’s Atk minus foe’s Def or Res) |
| Blazing Wind | 5 | 300 | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit’s Atk minus foe’s Def or Res) |
| Rising Thunder | 5 | 150 | Before combat this unit initiates, foes in an area near target take damage equal to (unit’s Atk minus foe’s Def or Res) |
| Growing Thunder | 5 | 300 | Before combat this unit initiates, foes in a wide area around target take damage equal to (unit’s Atk minus foe’s Def or Res) |
| Blazing Thunder | 5 | 300 | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit’s Atk minus foe’s Def or Res) |
| Rising Light | 5 | 150 | Before combat this unit initiates, foes in an area near target take damage equal to (unit’s Atk minus foe’s Def or Res) |
| Growing Light | 5 | 300 | Before combat this unit initiates, foes in a wide area around target take damage equal to (unit’s Atk minus foe’s Def or Res) |
| Blazing Light | 5 | 300 | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit’s Atk minus foe’s Def or Res) |
| Buckler | 3 | 100 | Reduces damage inflicted by attacks from adjacent foes by 30% |
| Escutcheon | 2 | 200 | Reduces damage inflicted by attacks from adjacent foes by 30% |
| Pavise | 3 | 200 | Reduces damage inflicted by attacks from adjacent foes by 50% |
| Holy Vestments | 3 | 100 | Reduces damage inflicted by attacks from foes 2 spaces away by 30% |
| Sacred Cowl | 2 | 200 | Reduces damage inflicted by attacks from foes 2 spaces away by 30% |
| Aegis | 3 | 200 | Reduces damage inflicted by attacks from foes 2 spaces away by 50% |
| Miracle | 5 | 200 | If HP >1, survive a lethal attack with 1 HP remaining |
| Imbue | 1 | 50 | When healing an ally with a staff, increases recovered HP by 10 |
| Heavenly Light | 2 | 150 | When healing an ally with a staff, all other allies recover 10 HP |
| Kindled-Fire Balm | 1 | 150 | When healing an ally with a staff, grants all allies Atk +4 for 1 turn |
| Swift-Winds Balm | 1 | 150 | When healing an ally with a staff, grants all allies Spd +4 for 1 turn |
| Solid-Earth Balm | 1 | 150 | When healing an ally with a staff, grants all allies Def +4 for 1 turn |
| Still-Water Balm | 1 | 150 | When healing an ally with a staff, grants all allies Res +4 for 1 turn |
| Galeforce | 5 | 500 | If unit initiates an attack, it can take another action after combat (once per turn only) |