Name | Mt | Rng | SP | Effect | Prerequisite |
---|---|---|---|---|---|
Iron Bow | 4 | 2 | 50 | Effective against flying units. | |
Steel Bow | 6 | 2 | 100 | Effective against flying units. | Iron Bow |
Silver Bow | 9 | 2 | 200 | Effective against flying units. | Steel Bow |
Silver Bow+ | 13 | 2 | 300 | Effective against flying units. | Silver Bow |
Brave Bow | 4 | 2 | 200 | Effective against flying units. Spd −5. If unit initiates combat, unit’s attacks each hit twice consecutively. | Steel Bow |
Brave Bow+ | 7 | 2 | 300 | Effective against flying units. Spd −5. If unit initiates combat, unit’s attacks each hit twice consecutively. | Brave Bow |
Killer Bow | 5 | 2 | 200 | Effective against flying units. Unit’s maximum special skill cooldown −1. | Steel Bow |
Killer Bow+ | 9 | 2 | 300 | Effective against flying units. Unit’s maximum special skill cooldown −1. | Killer Bow |
Slaying Bow | 8 | 2 | 200 | Effective against flying units. Unit’s maximum special skill cooldown −1. | Steel Bow |
Slaying Bow+ | 12 | 2 | 300 | Effective against flying units. Unit’s maximum special skill cooldown −1. | Slaying Bow |
Assassin’s Bow | 7 | 2 | 200 | Effective against flying units. If opponent is a dagger unit, unit always performs a follow-up attack and opponent cannot. | Steel Bow |
Assassin’s Bow+ | 11 | 2 | 300 | Effective against flying units. If opponent is a dagger unit, unit always performs a follow-up attack and opponent cannot. | Assassin’s Bow |
Guard Bow | 8 | 2 | 200 | Effective against flying units. If bow, dagger, tome, or staff opponent initiates combat, Def and Res +6 during combat. | Steel Bow |
Guard Bow+ | 12 | 2 | 300 | Effective against flying units. If bow, dagger, tome, or staff opponent initiates combat, Def and Res +6 during combat. | Guard Bow |
Firesweep Bow | 7 | 2 | 200 | Effective against flying units. Unit and opponent cannot counterattack. | Steel Bow |
Firesweep Bow+ | 11 | 2 | 300 | Effective against flying units. Unit and opponent cannot counterattack. | Firesweep Bow |
Clarisse’s Bow | 7 | 2 | 200 | Effective against flying units. If unit attacks during combat, inflicts Atk and Spd −5 on foes within 2 spaces of opponent after combat through their next actions. | Steel Bow |
Clarisse’s Bow+ | 11 | 2 | 300 | Effective against flying units. If unit attacks during combat, inflicts Atk and Spd −5 on foes within 2 spaces of opponent after combat through their next actions. | Clarisse’s Bow |
Cupid Arrow | 8 | 2 | 200 | Effective against flying units. If unit initiates combat, grants allies within 2 spaces Def and Res +2 after combat until the start of the next turn. | Steel Bow |
Cupid Arrow+ | 12 | 2 | 300 | Effective against flying units. If unit initiates combat, grants allies within 2 spaces Def and Res +2 after combat until the start of the next turn. | Cupid Arrow |
Refreshing Bolt | 8 | 2 | 200 | Effective against flying units. If unit’s HP is 100% at the start of combat, Atk, Spd, Def, and Res +2 during combat. If unit’s HP is 100% at the start of combat and unit attacks during combat, unit takes 2 damage after combat. | Steel Bow |
Refreshing Bolt+ | 12 | 2 | 300 | Effective against flying units. If unit’s HP is 100% at the start of combat, Atk, Spd, Def, and Res +2 during combat. If unit’s HP is 100% at the start of combat and unit attacks during combat, unit takes 2 damage after combat. | Refreshing Bolt |
Monstrous Bow | 8 | 2 | 200 | Effective against flying units. If unit attacks during combat, inflicts Panic on foes within 2 spaces of opponent after combat through their next actions. | Steel Bow |
Monstrous Bow+ | 12 | 2 | 300 | Effective against flying units. If unit attacks during combat, inflicts Panic on foes within 2 spaces of opponent after combat through their next actions. | Monstrous Bow |
Parthia | 14 | 2 | 400 | Effective against flying units. If unit initiates combat, Res +4 during combat. [Jeorge: Perfect Shot only.] |
Cannot be inherited |
Mulagir | 14 | 2 | 400 | Effective against flying units. If opponent is a tome unit, opponent’s positive bonuses are ignored during combat. [Lyn: Brave Lady only.] |
Cannot be inherited |
Nidhogg | 14 | 2 | 400 | Effective against flying units. Atk, Spd, Def, and Res increased by the number of adjacent allies ×2 during combat. [Innes: Regal Strategician only.] |
Cannot be inherited |
Fujin Yumi | 14 | 2 | 400 | Effective against flying units. If unit’s HP ≥ 50%, unit may move through foes. [Takumi: Wild Card only.] |
Cannot be inherited |