Name | Mt | Rng | SP | Effect | Prerequisite |
---|---|---|---|---|---|
Iron Lance | 6 | 1 | 50 | ||
Steel Lance | 8 | 1 | 100 | Iron Lance | |
Silver Lance | 11 | 1 | 200 | Steel Lance | |
Silver Lance+ | 15 | 1 | 300 | Silver Lance | |
Brave Lance | 5 | 1 | 200 | Spd −5. If unit initiates combat, unit’s attacks each hit twice consecutively. | Steel Lance |
Brave Lance+ | 8 | 1 | 300 | Spd −5. If unit initiates combat, unit’s attacks each hit twice consecutively. | Brave Lance |
Killer Lance | 7 | 1 | 200 | Unit’s maximum special skill cooldown −1. | Steel Lance |
Killer Lance+ | 11 | 1 | 300 | Unit’s maximum special skill cooldown −1. | Killer Lance |
Slaying Lance | 10 | 1 | 200 | Unit’s maximum special skill cooldown −1. | Steel Lance |
Slaying Lance+ | 14 | 1 | 300 | Unit’s maximum special skill cooldown −1. | Slaying Lance |
Heavy Spear | 8 | 1 | 200 | Effective against armored units. | Steel Lance |
Heavy Spear+ | 12 | 1 | 300 | Effective against armored units. | Heavy Spear |
Slaying Spear | 10 | 1 | 200 | Effective against armored units. | Steel Lance |
Slaying Spear+ | 14 | 1 | 300 | Effective against armored units. | Slaying Spear |
Ridersbane | 10 | 1 | 200 | Effective against cavalry units. | Steel Lance |
Ridersbane+ | 14 | 1 | 300 | Effective against cavalry units. | Ridersbane |
Sapphire Lance | 8 | 1 | 200 | Weapon triangle modifier +20% during combat. If unit or opponent is using a similar skill, only the highest value is applied. | Steel Lance |
Sapphire Lance+ | 12 | 1 | 300 | Weapon triangle modifier +20% during combat. If unit or opponent is using a similar skill, only the highest value is applied. | Sapphire Lance |
Firesweep L | 11 | 1 | 200 | Unit and opponent cannot counterattack. | Steel Lance |
Firesweep L+ | 15 | 1 | 300 | Unit and opponent cannot counterattack. | Firesweep L |
Berkut’s Lance | 10 | 1 | 200 | If opponent initiates combat, Res +4 during combat. | Steel Lance |
Berkut’s Lance+ | 14 | 1 | 300 | If opponent initiates combat, Res +4 during combat. | Berkut’s Lance |
Carrot Lance | 9 | 1 | 200 | If unit initiates combat, unit recovers 4 HP after combat. | Steel Lance |
Carrot Lance+ | 13 | 1 | 300 | If unit initiates combat, unit recovers 4 HP after combat. | Carrot Lance |
First Bite | 10 | 1 | 200 | If unit initiates combat, grants allies within 2 spaces Def and Res +2 after combat until the start of the next turn. | Steel Lance |
First Bite+ | 14 | 1 | 300 | If unit initiates combat, grants allies within 2 spaces Def and Res +2 after combat until the start of the next turn. | First Bite |
Deft Harpoon | 10 | 1 | 200 | If unit’s HP is 100% at the start of combat, Atk, Spd, Def, and Res +2 during combat. If unit’s HP is 100% at the start of combat and unit attacks during combat, unit takes 2 damage after combat. | Steel Lance |
Deft Harpoon+ | 14 | 1 | 300 | If unit’s HP is 100% at the start of combat, Atk, Spd, Def, and Res +2 during combat. If unit’s HP is 100% at the start of combat and unit attacks during combat, unit takes 2 damage after combat. | Deft Harpoon |
Fensalir | 16 | 1 | 400 | At the start of each turn, inflicts Atk −4 to foes within 2 spaces through their next actions. [Sharena: Princess of Askr only.] |
Cannot be inherited |
Leiptr | 16 | 1 | 400 | If opponent initiates combat, unit can counterattack regardless of distance. [Fjorm: Princess of Ice only.] |
Cannot be inherited |
Gradivus | 16 | 1 | 400 | If opponent initiates combat, unit can counterattack regardless of distance. [Camus: Sable Knight only.] |
Cannot be inherited |
Siegmund | 16 | 1 | 400 | At the start of each turn, grants adjacent allies Atk +3 until the start of the next turn. [Ephraim: Restoration Lord only.] |
Cannot be inherited |
Vidofnir | 16 | 1 | 400 | If sword, lance, or axe opponent initiates combat, Def +7 during combat. [Tana: Winged Princess only.] |
Cannot be inherited |
Cursed Lance | 16 | 1 | 400 | Atk and Spd +2. Unit’s maximum special skill cooldown −1. Unit takes 4 damage after combat. [Valter: Dark Moonstone only.] |
Cannot be inherited |
Geirskögul | 16 | 1 | 400 | Def +3. Grants sword, lance, axe, bow, and dagger allies within 2 spaces Atk and Spd +3 during combat. [Lucina: Brave Princess only.] |
Cannot be inherited |
Bright Naginata | 16 | 1 | 400 | If opponent initiates combat, Atk and Def +4 during combat. [Shiro: Raw Talent only.] |
Cannot be inherited |