Weapon (Lance)



Name Mt Rng SP Effect Prerequisite
Iron Lance 6 1 50
Steel Lance 8 1 100 Iron Lance
Silver Lance 11 1 200 Steel Lance
Silver Lance+ 15 1 300 Silver Lance
Brave Lance 5 1 200 Spd −5. If unit initiates combat, unit’s attacks each hit twice consecutively. Steel Lance
Brave Lance+ 8 1 300 Spd −5. If unit initiates combat, unit’s attacks each hit twice consecutively. Brave Lance
Killer Lance 7 1 200 Unit’s maximum special skill cooldown −1. Steel Lance
Killer Lance+ 11 1 300 Unit’s maximum special skill cooldown −1. Killer Lance
Slaying Lance 10 1 200 Unit’s maximum special skill cooldown −1. Steel Lance
Slaying Lance+ 14 1 300 Unit’s maximum special skill cooldown −1. Slaying Lance
Heavy Spear 8 1 200 Effective against armored units. Steel Lance
Heavy Spear+ 12 1 300 Effective against armored units. Heavy Spear
Slaying Spear 10 1 200 Effective against armored units. Steel Lance
Slaying Spear+ 14 1 300 Effective against armored units. Slaying Spear
Ridersbane 10 1 200 Effective against cavalry units. Steel Lance
Ridersbane+ 14 1 300 Effective against cavalry units. Ridersbane
Sapphire Lance 8 1 200 Weapon triangle modifier +20% during combat. If unit or opponent is using a similar skill, only the highest value is applied. Steel Lance
Sapphire Lance+ 12 1 300 Weapon triangle modifier +20% during combat. If unit or opponent is using a similar skill, only the highest value is applied. Sapphire Lance
Firesweep L 11 1 200 Unit and opponent cannot counterattack. Steel Lance
Firesweep L+ 15 1 300 Unit and opponent cannot counterattack. Firesweep L
Berkut’s Lance 10 1 200 If opponent initiates combat, Res +4 during combat. Steel Lance
Berkut’s Lance+ 14 1 300 If opponent initiates combat, Res +4 during combat. Berkut’s Lance
Carrot Lance 9 1 200 If unit initiates combat, unit recovers 4 HP after combat. Steel Lance
Carrot Lance+ 13 1 300 If unit initiates combat, unit recovers 4 HP after combat. Carrot Lance
First Bite 10 1 200 If unit initiates combat, grants allies within 2 spaces Def and Res +2 after combat until the start of the next turn. Steel Lance
First Bite+ 14 1 300 If unit initiates combat, grants allies within 2 spaces Def and Res +2 after combat until the start of the next turn. First Bite
Deft Harpoon 10 1 200 If unit’s HP is 100% at the start of combat, Atk, Spd, Def, and Res +2 during combat. If unit’s HP is 100% at the start of combat and unit attacks during combat, unit takes 2 damage after combat. Steel Lance
Deft Harpoon+ 14 1 300 If unit’s HP is 100% at the start of combat, Atk, Spd, Def, and Res +2 during combat. If unit’s HP is 100% at the start of combat and unit attacks during combat, unit takes 2 damage after combat. Deft Harpoon
Fensalir 16 1 400 At the start of each turn, inflicts Atk −4 to foes within 2 spaces through their next actions.
[Sharena: Princess of Askr only.]
Cannot be inherited
Leiptr 16 1 400 If opponent initiates combat, unit can counterattack regardless of distance.
[Fjorm: Princess of Ice only.]
Cannot be inherited
Gradivus 16 1 400 If opponent initiates combat, unit can counterattack regardless of distance.
[Camus: Sable Knight only.]
Cannot be inherited
Siegmund 16 1 400 At the start of each turn, grants adjacent allies Atk +3 until the start of the next turn.
[Ephraim: Restoration Lord only.]
Cannot be inherited
Vidofnir 16 1 400 If sword, lance, or axe opponent initiates combat, Def +7 during combat.
[Tana: Winged Princess only.]
Cannot be inherited
Cursed Lance 16 1 400 Atk and Spd +2. Unit’s maximum special skill cooldown −1. Unit takes 4 damage after combat.
[Valter: Dark Moonstone only.]
Cannot be inherited
Geirskögul 16 1 400 Def +3. Grants sword, lance, axe, bow, and dagger allies within 2 spaces Atk and Spd +3 during combat.
[Lucina: Brave Princess only.]
Cannot be inherited
Bright Naginata 16 1 400 If opponent initiates combat, Atk and Def +4 during combat.
[Shiro: Raw Talent only.]
Cannot be inherited