Trial Maps



(Please see here for how to obtain the bonus Trial Map characters.)

Credits: Kinata (information on Trial Maps 4-6)

Note: All turns are given for the end of the enemy phase.

Map 1: Hillside Battle

Complete the game once.

1

Objective: Rout
Units out: 8
Initial enemy count: 31

Ranking Data

Rank A B C D Criteria
Tactician 12 14 16 18 …or less Turns taken
Survival 0 1 2 3 …or less player-controlled characters died
Battle 45 40 35 30 …or more enemies KO’d

Reinforcements

  • Turn 2: Pattern A – 2 Halberdiers and 1 Sniper to the north west
  • Turn 4: Pattern B – General, Sniper and Sage to the south east
  • Turn 5: Pattern A
  • Turn 7: Pattern B
  • Turn 8: Pattern A
  • Turn 11: Pattern B

Map 2: Lonely Isle

Complete the game in Normal Mode or higher.

2

Objective: Defend for 8 turns
Units out: 11
Initial enemy count: 22

Ranking Data

Rank A B C D Criteria
Tactician 8 …or less Turns taken
Survival 0 1 2 3 …or less player-controlled characters died
Battle 55 50 45 40 …or more enemies KO’d

Reinforcements

  • Turn 2: 6 Wyvern Lords to the south west and 6 Ravens to the north east
  • Turn 4: 6 Wyvern Lords to the south east and 6 Ravens to the north west
  • Turn 6: 4 Wyvern Lords to the west and 4 Wyvern Lords to the east
  • Turn 7: 7 Ravens to the east and 7 Ravens to the west

Map 3: Strange Turn

Complete the game in Hard Mode.

3

Objective: Rout
Units out: 6
Initial enemy count: 17

Ranking Data

Rank A B C D Criteria
Tactician 8 12 16 18 …or less Turns taken
Survival 0 1 2 3 …or less player-controlled characters died
Battle 40 35 30 25 …or more enemies KO’d

Reinforcements

  • Turn 1: 2 Halberdiers to the east and 2 Swordmasters to the west
  • Turn 2: 2 Snipers to the north and 2 Warriors to the south
  • Turn 3: 2 Snipers to the north and 2 Swordmasters to the west
  • Turn 4: 2 Halberdiers to the east and 2 Warriors to the south
  • Turn 5: 2 Snipers to the north, 2 Swordmasters to the west and 2 Warriors to the south
  • Turn 6: 2 Swordmasters to the west, 2 Warriors to the south and 2 Halberdiers to the east
  • Turn 7: 2 Snipers to the north, 2 Halberdiers to the east and 2 Warriors to the south
  • Turn 8: 2 Snipers to the north, 2 Swordmasters to the west and 2 Halberdiers to the east
  • Turn 9: 2 Snipers to the north, 2 Swordmasters to the west, 2 Halberdiers to the east and 2 Warriors to the south
  • Turn 10: 2 Paladins to the north, 2 Sages to the west, 2 Paladins to the east and 2 Generals to the south
  • Turn 11: Same as Turn 9
  • Turn 12: Same as Turn 10

Map 4: Desperation

Link up with Blazing Sword or The Sacred Stones using the GameCube-GBA cable.

4

Objective: Arrive in 15 Turns
Units out: 8
Initial enemy count: 47

Ranking Data

Rank A B C D Criteria
Tactician 11 12 13 14 …or less Turns taken
Survival 0 1 2 3 …or less player-controlled characters died
Battle 53 43 33 23 …or more enemies KO’d

Reinforcements

  • Turn 2: 3 Paladins to the south
  • Turn 5: Same as Turn 2
  • Turn 8: Same as Turn 2
  • Turn 11: Same as Turn 2
  • Turn 14: Same as Turn 2

Map 5: Escape

Link up with Blazing Sword using the GameCube-GBA cable.

5

Objective: Escape
Units out: 10
Initial enemy count: 40

Ranking Data

Rank A B C D Criteria
Tactician 8 12 16 18 …or less Turns taken
Survival 0 1 2 3 …or less player-controlled characters died
Battle 45 40 35 30 …or more enemies KO’d

Reinforcements

The reinforcements appear on the same turn that the doors are opened, although only one group of reinforcements will appear in a turn. If more than one door is opened during the same turn, the other group(s) will appear the turn after the group with the higher priority. Group A has higher priority over Group B, which has higher priority over Group C.

  • South-western door is opened: Group A – Sage, Swordmaster, Sniper, Warrior, General and Halberdier to the west
  • South-eastern door is opened: Group B – 2 Warriors, 1 Sage, Swordmaster, Sniper and Halberdier to the east
  • North-western door is opened: Group C – 3 Sages and 1 Bishop to the north

Map 6: Trapped

Link up with The Sacred Stones using the GameCube-GBA cable.

6

Objective: Defend for 10 turns
Units out: 13
Initial enemy count: 36

Ranking Data

Rank A B C D Criteria
Tactician 10 …or less Turns taken
Survival 0 1 2 3 …or less player-controlled characters died
Battle 70 60 50 40 …or more enemies KO’d

Reinforcements

  • Turn 2: Pattern A – 4 Swordmasters to the north east
  • Turn 3: Pattern B – 5 Wyvern Lords to the north west
  • Turn 4: Pattern C – 4 Wyvern Lords to the south west
  • Turn 5: Pattern D – 3 Sages to the north east
  • Turn 6: Patterns A and B
  • Turn 7: Patterns C and D
  • Turn 8: Patterns A, B, C and D