(Please see here for how to obtain the bonus Trial Map characters.)
Credits: Kinata (information on Trial Maps 4-6)
Note: All turns are given for the end of the enemy phase.
Map 1: Hillside Battle
Complete the game once.
Objective: Rout
Units out: 8
Initial enemy count: 31
Ranking Data
Rank | A | B | C | D | Criteria |
---|---|---|---|---|---|
Tactician | 12 | 14 | 16 | 18 | …or less Turns taken |
Survival | 0 | 1 | 2 | 3 | …or less player-controlled characters died |
Battle | 45 | 40 | 35 | 30 | …or more enemies KO’d |
Reinforcements
- Turn 2: Pattern A – 2 Halberdiers and 1 Sniper to the north west
- Turn 4: Pattern B – General, Sniper and Sage to the south east
- Turn 5: Pattern A
- Turn 7: Pattern B
- Turn 8: Pattern A
- Turn 11: Pattern B
Map 2: Lonely Isle
Complete the game in Normal Mode or higher.
Objective: Defend for 8 turns
Units out: 11
Initial enemy count: 22
Ranking Data
Rank | A | B | C | D | Criteria |
---|---|---|---|---|---|
Tactician | 8 | – | – | – | …or less Turns taken |
Survival | 0 | 1 | 2 | 3 | …or less player-controlled characters died |
Battle | 55 | 50 | 45 | 40 | …or more enemies KO’d |
Reinforcements
- Turn 2: 6 Wyvern Lords to the south west and 6 Ravens to the north east
- Turn 4: 6 Wyvern Lords to the south east and 6 Ravens to the north west
- Turn 6: 4 Wyvern Lords to the west and 4 Wyvern Lords to the east
- Turn 7: 7 Ravens to the east and 7 Ravens to the west
Map 3: Strange Turn
Complete the game in Hard Mode.
Objective: Rout
Units out: 6
Initial enemy count: 17
Ranking Data
Rank | A | B | C | D | Criteria |
---|---|---|---|---|---|
Tactician | 8 | 12 | 16 | 18 | …or less Turns taken |
Survival | 0 | 1 | 2 | 3 | …or less player-controlled characters died |
Battle | 40 | 35 | 30 | 25 | …or more enemies KO’d |
Reinforcements
- Turn 1: 2 Halberdiers to the east and 2 Swordmasters to the west
- Turn 2: 2 Snipers to the north and 2 Warriors to the south
- Turn 3: 2 Snipers to the north and 2 Swordmasters to the west
- Turn 4: 2 Halberdiers to the east and 2 Warriors to the south
- Turn 5: 2 Snipers to the north, 2 Swordmasters to the west and 2 Warriors to the south
- Turn 6: 2 Swordmasters to the west, 2 Warriors to the south and 2 Halberdiers to the east
- Turn 7: 2 Snipers to the north, 2 Halberdiers to the east and 2 Warriors to the south
- Turn 8: 2 Snipers to the north, 2 Swordmasters to the west and 2 Halberdiers to the east
- Turn 9: 2 Snipers to the north, 2 Swordmasters to the west, 2 Halberdiers to the east and 2 Warriors to the south
- Turn 10: 2 Paladins to the north, 2 Sages to the west, 2 Paladins to the east and 2 Generals to the south
- Turn 11: Same as Turn 9
- Turn 12: Same as Turn 10
Map 4: Desperation
Link up with Blazing Sword or The Sacred Stones using the GameCube-GBA cable.
Objective: Arrive in 15 Turns
Units out: 8
Initial enemy count: 47
Ranking Data
Rank | A | B | C | D | Criteria |
---|---|---|---|---|---|
Tactician | 11 | 12 | 13 | 14 | …or less Turns taken |
Survival | 0 | 1 | 2 | 3 | …or less player-controlled characters died |
Battle | 53 | 43 | 33 | 23 | …or more enemies KO’d |
Reinforcements
- Turn 2: 3 Paladins to the south
- Turn 5: Same as Turn 2
- Turn 8: Same as Turn 2
- Turn 11: Same as Turn 2
- Turn 14: Same as Turn 2
Map 5: Escape
Link up with Blazing Sword using the GameCube-GBA cable.
Objective: Escape
Units out: 10
Initial enemy count: 40
Ranking Data
Rank | A | B | C | D | Criteria |
---|---|---|---|---|---|
Tactician | 8 | 12 | 16 | 18 | …or less Turns taken |
Survival | 0 | 1 | 2 | 3 | …or less player-controlled characters died |
Battle | 45 | 40 | 35 | 30 | …or more enemies KO’d |
Reinforcements
The reinforcements appear on the same turn that the doors are opened, although only one group of reinforcements will appear in a turn. If more than one door is opened during the same turn, the other group(s) will appear the turn after the group with the higher priority. Group A has higher priority over Group B, which has higher priority over Group C.
- South-western door is opened: Group A – Sage, Swordmaster, Sniper, Warrior, General and Halberdier to the west
- South-eastern door is opened: Group B – 2 Warriors, 1 Sage, Swordmaster, Sniper and Halberdier to the east
- North-western door is opened: Group C – 3 Sages and 1 Bishop to the north
Map 6: Trapped
Link up with The Sacred Stones using the GameCube-GBA cable.
Objective: Defend for 10 turns
Units out: 13
Initial enemy count: 36
Ranking Data
Rank | A | B | C | D | Criteria |
---|---|---|---|---|---|
Tactician | 10 | – | – | – | …or less Turns taken |
Survival | 0 | 1 | 2 | 3 | …or less player-controlled characters died |
Battle | 70 | 60 | 50 | 40 | …or more enemies KO’d |
Reinforcements
- Turn 2: Pattern A – 4 Swordmasters to the north east
- Turn 3: Pattern B – 5 Wyvern Lords to the north west
- Turn 4: Pattern C – 4 Wyvern Lords to the south west
- Turn 5: Pattern D – 3 Sages to the north east
- Turn 6: Patterns A and B
- Turn 7: Patterns C and D
- Turn 8: Patterns A, B, C and D