Class Roll



Great Lord
(Sword)
The princess of Renais. A sword fighter on an important mission.

Necromancer
(Staff, Dark)
The crown prince of Grado’s empire. The Dark Stone gives him strange powers.

Recruit
(Lance)
Fresh recruits who dream of becoming knights. They’re inexperienced but eager.

Summoner
(Staff, Dark)
A title granted to shamans who have used forbidden magic to learn the summoning arts.

Manakete
Dragonkin who live in Darkling Woods. Dragonstones can transform them.

Great Lord
(Lance)
The prince of Renais. A spear fighter on an important mission.

Elder Bael
Giant spiders infused with tremendous magical strength. Their venom is lethal.

Tarvos
(Axe)
Belligerent man-beasts. Like hurricanes they roam, wreaking havoc with their giant axes.

Deathgoyle
(Lance)
Gargoyles enhanced by magic. They surpass their lesser brethren in speed and brutality.

Gwyllgi
Ferocious, three-headed hellhounds. Their triple-fanged bites are difficult to dodge.

Gorgon
(Dark)
Beautiful and cursed creatures, whose gaze turns all who behold it into stone.

Arch Mogall
(Dark)
Mogall of great power. Their dark might far exceeds that of their lesser cousins.

Wyvern Knight
(Lance)
High-flying, lance-wielding knights. They can penetrate enemy defenses with ease.

Bishop
(Staff, Light)
A title given to monks who have attained enlightenment. Wields magic for offense.

Wyvern Lord
(Sword, Lance)
Knights united with their wyvern mounts. They have better movement and combat skill.

Hero
(Sword, Axe)
The finest of all mercenary warriors. Expert in all fields of combat.

Falcoknight
(Sword, Lance)
Knights united with their pegasus mounts. They have superior skill and resistance.

Valkyrie
(Staff, Light)
Battle maidens who ride into combat wielding light magic and sacred staves.

Ranger
(Sword, Bow)
Mounted knights who charge into battle with sword and bow. They possess great mobility.

Assassin
(Sword)
Masters of the killing arts. They have the ability to kill a foe with a single stroke.

Mage Knight
(Staff, Anima)
Mounted mage-knights who wield anima magic. Can also use sacred staves.

General
(Sword, Lance, Axe)
Lordly knights in heavy armor. They possess excellent defensive and offensive skills.

Swordmaster
(Sword)
A title given to those dedicated to the sword. Incredible speed and killing strokes.

Druid
(Staff, Anima, Dark)
A title granted to powerful shamans. Those who battle them cower in fear of their might.

Maelduin
(Axe, Bow)
Creatures of great strength and speed. They pursue their prey with axes and bows.

Cyclops
(Axe)
One-eyed giants. With inhuman strength, they wield axes far larger than men can carry.

Mauthe Doog
Savage demon hounds that thirst for blood. These agile beasts have razor-sharp fangs.

Wight
(Sword, Lance)
Skeletons infused with tremendous magical strength. They can wield many weapons.

Entombed
Corpses animated by evil power. They are slow moving, but their talons are deadly.

Sniper
(Bow)
Archers dedicated to mastering their art. None can match their skill with the bow.

Mercenary
(Sword)
Professional soldiers-for-hire. They are well balanced, with superior ablilities all around.

Dancer
Dancers whose grace soothes allies. They do not fight in combat.

Pupil
(Anima)
A hardworking apprentice studying magic under the master Saleh.

Soldier
(Lance)
Average foot soldiers possessing no unique abilities. They bear spears in combat.

Great Knight
(Sword, Lance, Axe)
Knights with high defense and mobility. They use swords, axes, and lances equally well.

Troubadour
(Staff)
Mounted maidens whose sacred staves aid allies. They are swift but will not fight.

Berserker
(Axe)
A title for those who live to fight. Strong in mountains or at sea. Skilled in killing blows.

Rogue
(Sword)
Adventurer-thieves with skills so great they can open chests and doors without tools.

Sage
(Staff, Anima, Light)
A title given to advanced mages. They wield magic and can carry staves.

Warrior
(Axe, Bow)
A title awarded to battle-tested warriors. The strongest of all fighters.

Wyvern Rider
(Lance)
Knights who rule the skies from wyvern-back. They are vulnerable to only bows and magic.

Myrmidon
(Sword)
Swordsmen who possess superior speed and technique. They specialize in killing strokes.

Cleric
(Staff)
Wielders of sacred staves who aid allies in battle. They refuse to take arms in combat.

Lord
(Lance)
The prince of Renais. A spear fighter on an important mission.

Pirate
(Axe)
Axe-wielding privateers trained to fight on the high seas.

Brigand
(Axe)
Mighty axe fighters especially skilled in mountain combat.

Shaman
(Dark)
Masters of elder black magic. They are very powerful, but very slow as well.

Journeyman
(Axe)
A green fighter who wishes to emulate his father. He’s young but courageous.

Fighter
(Axe)
Axe-wielding powerhouses whose wild fighting style leaves them with poor defenses.

Thief
(Sword)
Rogues and fortune hunters. They possess weak attacks but many other skills.

Archer
(Bow)
Lightly protected warriors armed with bows. They can attack from a distance.

Mage
(Anima)
Mages schooled in anima magic. They bypass defenses but are weak against weapons.

Monk
(Light)
Ascetic wielders of sacred light magic. Superior ability to hit but low attack power.

Lord
(Sword)
The princess of Renais. A sword fighter on an important mission.

Paladin
(Sword, Lance)
A title earned only by those cavaliers whose lives have been dedicated to justice.

Knight
(Lance)
Heavily armored knights. Superior defense outweighs their poor movement and speed.

Cavalier
(Sword, Lance)
Mounted knights with superior movement. Well balanced for speed, defense, & attack.

Pegasus Knight
(Lance)
Knights who soar through the skies. They resist magic but are weak against bows.

Priest
(Staff)
Members of the clergy who wield sacred staves to aid allies. They wield no weapons.

Revenant
Reanimated cadavers of the recently dead. They are slow, but their claws are cruel.

Bonewalker
(Sword, Lance)
Dead warriors given will by dark magic. They wield a variety of weapons.

Mogall
(Dark)
Floating eyes filled with dark power. Simply seeing one is considered an ill omen.

Bael
Giant poison spiders. They roam the mountains, attacking with deadly venom.

Gargoyle
(Lance)
Malignant fiends who hunt with lances. They swoop in swiftly on their fell wings.