Axes (Warriors)

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  • All non-unique weapons have a quality ranging from no stars to 5 stars. For each star, the weapon gains 10% Might.
  • Weapons with a -Slayer attribute in one of their 6 normal slots receive a 20% reduction in Might. This reduction is ignored by the True Power attribute.
  • Unique weapons can have their Might raised to 240 after unlocking the Mastery Crest for the corresponding character and then getting 10,000 kills with the weapon, unlocking the True Power attribute
  • All bows have the Wingslayer (bonus vs. flying) attribute, unless noted.

Name Rank Might Effects/Notes Unlock
Bronze Axe E 10~15 N/A
Iron Axe D 20~30 N/A
Steel Axe C 40~60 N/A
Silver Axe B 80~120 N/A
Brave Axe A 160~240 N/A The Dark Pontifex
(Fort Defense Lv.50)
Camilla's Axe E 35 ⇒ 240 Camilla only, cannot be used as forging material.
Hammer D 24 Plateslayer (bonus vs. armored but weaker vs. others)
Dragon Axe D 24 Dracoslayer (bonus vs. dragons but weaker vs. others)
Blessed Axe C 39 Beastslayer (bonus vs. monsters but weaker vs. others) The Dark Pontifex
(Fort Siege Lv.10)
Halberd E 12 Mountslayer (bonus vs. mounted but weaker vs. others)
Swordreaver Antitriangle (Reverses weapon-triangle effects) Noble Lady of Caelin
(Ally Rescue Lv. 41)
Conduit Axe E 14 Topsy-Turvy (swaps physical and magical attack power) Invisible Ties
(Targeted Elimination Lv.13)
Volant Axe D 24 Wingslayer (bonus vs. flying but weaker vs. others)
Healing Axe Lissa only, cannot be used as forging material. DLC?
Armored Axe Frederick only, cannot be used as forging material. DLC?