That’s right! In our excitement for Fire Emblem Fates for North America, we might have not noticed this little treat coming out on the side. Nintendo of Japan has released Fire Emblem Dark Dragon and Sword of Light (Or in English, Fire Emblem Shadow Dragon) to their eShop.
For the price of 950 Yen and a Japanese Wii U, this can be yours. It’s not the biggest surprise in the world, but it shows that Fire Emblem still faces enough popularity to have its lesser titles released on eShop, and might mean that remaining regions may see it as well.
Polygon, along with some other gaming organizations such as GameXplain, were fortunate enough to get early access to the Special Edition of Fire Emblem Fates. This release was limited, and came with a cartridge containing all three versions of the game (Birthright, Conquest and Revelation), as well as a very beautiful cloth carrying pouch sized for a New 3DSXL and a hardcover art-book with 80+ pages of reference material in Japanese, with translation notes.
One thing that has many fans frustrated with, however, is the lack of Dual Audio being evident with the game’s menu options. Dual Audio refers to the inclusion of the original Japanese voice work, as well as the English voicing.
Fans’ patience hit the floor when Polygon streamed Fire Emblem Fates and noted the game’s lack of a second audio option, especially since this was a noticeable feature within the previous Fire Emblem installment, Fire Emblem Awakening. Read more
Steadily throughout the year, I’ll be digging through the Making of Fire Emblem book for juicy morsels alongside Kirokan from Kantopia.
After our in-depth look at the Making of Shadow Dragon, we’ll skip ahead to the game inspired by it: Binding Blade for the GameBoy Advance.
Looking back, Binding Blade marked a massive turning point in the series, as Intelligent Systems were faced with the challenge of continuing the Fire Emblem series without its creator, Shouzou Kaga.
At the time, Binding Blade was first envisioned as a Nintendo 64 title known as “Maiden of Darkness“. However, for largely unknown reasons, development was halted and resources shifted to a GameBoy Advance entry instead.
With such a turbulent development history behind it, just how much has Binding Blade changed since its early days?