# Vestaria Saga 1 Skills

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This content was originally provided by *Aggro Incarnate*.

Sources: https://kamikouryaku.com/vestariasaga

Skill | Description |
---|---|

Commander | Improves the accuracy of allies in a 3-space radius by 10 |

Commander II | Improves the accuracy of allies in a 5-space radius by 15 |

Commander III | Improves the accuracy of allies in a 7-space radius by 20 |

Imperator | Improves the accuracy of all allies by 20 |

Illustrious General | Empowers allies in a 12-space radius (Accuracy +40, ATK/DEF/RES +7) |

Imbecile | Inflicts ACC/EVA -10, ATK/DEF/RES -1 to allies in a 5-space radius |

Charisma | Improves the evasion of allies in a 5-space radius by 5 |

Starmaiden's Grace | Improves the ATK/DEF/RES of all allies by 2 |

Battle Hymn | Improves the ATK of allies in a 3-space radius by 1 |

Dark Pall | Improves the DEF/RES of all allies by 3 |

Delirium | Improves the critical hit rate of all allies by 17 |

Glamor | Improves the ATK of adjacent allies by 3 |

Good Neighbor | Improves the DEF/RES of adjacent allies by 3 |

Good Neighbor II | Improves the DEF/RES of adjacent allies by 5 |

Multichance | Unit may strike twice consecutively with (AGI×3)% chance |

Triple Threat | Unit may strike thrice consecutively with 20% chance |

Flurry | Unit may strike five times consecutively with (DEX)% chance |

Deific Revels | Unit may strike five times consecutively with (DEX×3)% chance |

Multistrike | Unit always strike twice consecutively |

Critical Edge | Improves the unit's critical hit rate by the dexterity value |

Mettle | Improves CRIT by (HP lost/full HP)×50 if unit's HP is under 50% |

Wrath | Has a 25% chance of producing a critical hit when counterattacking |

Critical Reprisal | Guarantees the unit's counterattacks are critical hits |

Shield | Has a (DEX)% chance of nullifying an opponent's attack |

Greatshield | Has an 18% chance of nullifying an opponent's attack |

Axe Defend | Negates incoming attacks with an axe with (STR)% chance |

Aegis | Negates incoming attacks with a shield of magic with (MAG)% chance |

Aegis II | Negates incoming attacks with a shield of magic with 20% chance |

High Evasion | Increases the unit's evasion by 20 |

Shimmer | Increases the unit's evasion by 50 |

Absolute Evasion | Increases the unit's evasion by 100 |

Orison | Improves EVA by (HP lost/full HP)×50 if unit's HP is under 50% |

Benison | Has a (LUCK×2)% chance of saving the unit from a mortal blow |

Acumen | Attacks always connect with (DEX×2)% activation |

Deadeye | Attacks always connect |

Lurk | Increases terrain evasion bonuses by ×1.5 |

Critical Dodge | Nullifies the opponent's critical hit rate |

Foresight | Nullifies the opponent's chance-based skills |

Dispel Effects | Negates incoming effective damage |

Ambush | May attack first during combat with (AGI×5)% chance |

First Blood | Always attacks first during combat |

Regenesis | Recovers 5 HP at the start of each turn |

Grand Regenesis | Recovers 30 HP at the start of each turn |

Lifesieve | Recovers HP by inflicted amount of damage |

Deathless | Becomes invincible in combat (cannot go below 1 HP) |

Paralysis Strike | Inflicts Paralysis upon hit |

Poison Strike | Inflicts Poison upon hit |

Slumber Strike | Inflicts Slumber upon hit |

Berserk Strike | Inflicts Berserk upon hit |

Bedevil | Inflicts Berserk upon hit |

Industry | May perform a second action with 15% chance |

Second Wind | May perform a second action with 15% chance |

Lightfoot | Confers the unit +1 Movement |

Lockpick | Opens doors, chests and gates without a key |

Diligence | Increases EXP intake by 50%; applies even after class change |

Herb Forager | May obtain Herbs at the start of each turn with 15% chance (until Turn 23) |

Recondition | 1st item in the inventory gains +1 use each turn (until Turn 20) |

Variegate | Blend in with the surroundings to become invisible (Assassins only) |

Haggler | Purchase from shops for 25% less |

Master Haggler | Purchase from shops for 33% less |

Weaponguard | Does not expend weapon durability |

Dark Horse | Growth rates for every non-mobility stats are increased by 10% |

Taskmaster | Refreshes an adjacent unit |

Supplier | Confers the unit access to the convoy |

Double March | Allows the unit to move with remaining movement after attacking |

Advanced Class | Reduces EXP intake to 60% (except for innately-earned EXP). |