Navigation | Hoshidan Classes | Nohrian Classes | Other/DLC |
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Characters automatically learn new skills as they Level Up in a class.
Unlike in Awakening, so long as the character’s Level is equal to or higher than the Level required for the skill, they will learn that skill when they next Level Up (but only one skill per Level Up, with priority to the earlier skill).
This even extends to skills from the base version of the character’s current class, if they are promoted. For example, if a character Levels Up as a Swordmaster, they will gain Samurai skills if they didn’t already have them.
Purchasing Skills: You can buy skills from guest characters (after a Castle battle or from your Logbook) and teach them to the same character in your party. Skills with no cost cannot be purchased.
Notes:
- It is possible to acquire Hoshidan classes in the Nohr campaign and vice versa.
- The costs listed are the base values; the actual costs can be significantly higher, depending on various factors.
Icon | Skill | Description | Class | Level | Cost |
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Dragon Ward | Allies adjacent to the user have a Luck x 0.5% chance of receiving half damage from enemy attacks | Hoshido Noble | 5 | 1500 |
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Hoshidan Unity | Adds 10% to skill activation rates | Hoshido Noble | 15 | 3000 |
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Duelist’s Blow | When user triggers the battle, Avoid +30 | Samurai | 1 | 500 |
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Vantage | At the start of battle, when the user has under half HP, they attack first | Samurai | 10 | 750 |
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Astra | Skill x 0.5% chance of triggering 5 consecutive hits with half damage | Swordmaster | 5 | 2000 |
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Swordfaire | When user is equipped with a Sword, damage +5 during battle | Swordmaster | 15 | 2000 |
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Seal Strength | After battle, enemy’s Strength -6 *1 | Master of Arms | 5 | 750 |
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Life and Death | During battles, damage +10, damage received +10 | Master of Arms | 15 | 1000 |
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Seal Resistance | After battle, enemy’s Resistance -6 *1 | Oni Savage | 1 | 750 |
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Shove | Select the “Shove” command to push an adjacent ally 1 tile | Oni Savage | 10 | 1500 |
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Death Blow | When user triggers the battle, Critical rate +20 | Oni Chieftain | 5 | 1000 |
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Counter | When an adjacent enemy triggers the battle and inflicts damage, the enemy receives the same damage | Oni Chieftain | 15 | 1250 |
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Salvage Blow | When user triggers the battle, Luck% chance of receiving a Katana, Naginata, Club, Yumi or Shuriken if the user defeats the enemy | Blacksmith | 5 | 2500 |
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Lancebreaker | Hit rate and Avoid +50 when the enemy is equipped with a Lance | Blacksmith | 15 | 1500 |
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Seal Defence | After battle, enemy’s Defence -6 *1 | Spear Fighter | 1 | 1000 |
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Swap | Select the “Swap” command to swap places with an adjacent ally on the map | Spear Fighter | 10 | 1000 |
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Seal Speed | After battle, enemy’s Speed -6 *1 | Spear Master | 5 | 1000 |
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Lancefaire | When user is equipped with a Lance, damage +5 during battle | Spear Master | 15 | 2000 |
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Rend Heaven | Skill x 1.5% chance of adding half the enemy’s Strength (if user has a physical weapon) or Magic (if user has a magical weapon) as damage | Basara | 5 | 1500 |
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Quixotic | User and enemy’s Hit rate +30 and skill activation rate +15% during battle | Basara | 15 | 2000 |
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Magic +2 | Magic +2 | Diviner | 1 | 500 |
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Future Sight | When user triggers the battle, Luck% chance of gaining double experience when user defeats the enemy | Diviner | 10 | 750 |
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Rally Magic | Magic +4 to all allies within a 2 tile radius for one Turn when the “Rally” command is used | Onmyoji | 5 | 1000 |
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Tomefaire | When user is equipped with a Tome, damage +5 during battle | Onmyoji | 15 | 2000 |
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Miracle | Luck% chance of leaving the user with 1 HP when they have 2 or more HP | Monk, Shrine Maiden | 1 | 500 |
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Rally Luck | Luck +8 to all allies within a 2 tile radius for one Turn when the “Rally” command is used | Monk, Shrine Maiden | 10 | 750 |
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Renewal | Recover 30% HP at the start of the user’s Turn | Great Master, Priestess | 5 | 1500 |
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Countermagic | When the enemy triggers the battle and inflicts magical damage, the enemy receives the same damage | Great Master, Priestess | 15 | 1250 |
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Darting Blow | When user triggers the battle, follow up attack speed +5 | Sky Knight | 1 | 750 |
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Camaraderie | Recover 10% HP at the start of the user’s Turn if there are allies within a 2 tile radius | Sky Knight | 10 | 500 |
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Rally Speed | Speed +4 to all allies within a 2 tile radius for one Turn when the “Rally” command is used | Falcon Knight | 5 | 1250 |
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Warding Blow | When user triggers the battle, magical damage received -20 | Falcon Knight | 15 | 1500 |
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Air Superiority | Hit rate and Avoid +30 when facing Flying enemies | Kinshi Knight | 5 | 1000 |
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Amaterasu | Allies within a 2 tile radius recover 20% HP at the start of the user’s Turn | Kinshi Knight | 15 | 1250 |
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Skill +2 | Skill +2 | Archer | 1 | 500 |
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Quick Draw | When user triggers the battle, damage +4 | Archer | 10 | 750 |
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Certain Blow | When user triggers the battle, Hit rate +40 | Sniper | 5 | 1000 |
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Bowfaire | When user is equipped with a Bow, damage +5 during battle | Sniper | 15 | 2000 |
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Locktouch | User can open doors and chests without requiring keys | Ninja | 1 | 1250 |
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Poison Strike | When user triggers the battle, the enemy’s HP is reduced by 20% after the battle | Ninja | 10 | 750 |
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Lethality | Skill x 0.25% chance of instantly defeating the enemy when dealing 1 or more damage | Master Ninja | 5 | 2500 |
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Shurikenfaire | When user is equipped with a Dagger, damage +5 during battle | Master Ninja | 15 | 2000 |
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Golembane | Attacks are effective against Mechanists, Automatons and Stoneborn | Mechanist | 5 | 1000 |
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Replicate | Select the “Replicate” command once per map to create a replica with the same appearance, stats, inventory and HP as the user (Anything that happens to the replica happens to the user and vice versa–even death) | Mechanist | 15 | 3000 |
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Potent Potion | The effect of HP recovery and stat-boosting potions is increased by 50% | Apothecary | 1 | 500 |
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Quick Salve | After consuming a HP recovery or stat-boosting potion, the user can perform another action | Apothecary | 10 | 750 |
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Profiteer | Luck% chance of obtaining a Gold Bar after moving during the first seven Turns | Merchant | 5 | 2500 |
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Spendthrift | During battles, user spends a Gold Bar for damage +10 and damage received -10 | Merchant | 15 | 1250 |
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Evenhanded | During even-numbered Turns, damage +4 | Kitsune | 1 | 500 |
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Beastbane | When user is a Wolfskin or Kitsune, their attacks are effective against Beast units | Kitsune | 10 | 1000 |
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Even Better | Recover 40% HP at the start of even-numbered Turns | Nine-Tails | 5 | 1250 |
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Grisly Wound | The enemy’s HP is reduced by 20% after the battle | Nine-Tails | 15 | 1250 |
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Luck +4 | Luck +4 | Songstress | 1 | 500 |
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Inspiring Song | Skill, Speed and Luck +3 for one Turn for the unit who receives the user’s song | Songstress | 10 | 750 |
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Voice of Peace | Enemies within a 2 tile radius deal 2 less physical damage | Songstress | 25 | 500 |
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Foreign Princess | “Foreign Army” enemies within a 2 tile radius deal 2 less damage and receive 2 extra damage | Songstress | 35 | 750 |
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Aptitude | Adds 10% to all growth rates during Level Ups | Villager | 1 | 5000 |
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Underdog | Hit rate and Avoid +15 when user’s Level is lower than the enemy (promoted units count as Level +20) | Villager | 10 | 500 |
*1 Enemy debuff: Debuffs do not stack, but can be combined with other debuffs (when the same stat is targeted, the larger effect takes priority). Stats recover by 1 each Turn.