Class Skills



Navigation Hoshidan Classes Nohrian Classes Other/DLC

Characters automatically learn new skills as they Level Up in a class.

Unlike in Awakening, so long as the character’s Level is equal to or higher than the Level required for the skill, they will learn that skill when they next Level Up (but only one skill per Level Up, with priority to the earlier skill).

This even extends to skills from the base version of the character’s current class, if they are promoted. For example, if a character Levels Up as a Paladin, they will gain Cavalier skills if they didn’t already have them.

Purchasing Skills: You can buy skills from guest characters (after a Castle battle or from your Logbook) and teach them to the same character in your party. Skills with no cost cannot be purchased.

Notes:

  • It is possible to acquire Nohrian classes in the Hoshido campaign and vice versa.
  • The costs listed are the base values; the actual costs can be significantly higher, depending on various factors.
Icon Skill Description Class Level Cost
Nobility Experience gained x 1.2 Nohr Prince(ss) 1 750
Dragon Fang Skill x.0.75% chance of adding 50% of the user’s Attack Power as damage Nohr Prince(ss) 10 1500
Draconic Hex After battle, enemy’s stats -4 *1 Nohr Noble 5 2000
Nohrian Trust User shares their support unit’s battle skills *2 Nohr Noble 15 1500
Elbow Room When user fights in terrain with no terrain effects, damage +3 during battles Cavalier 1 500
Shelter Select the “Shelter” command to make an adjacent ally the user’s support unit Cavalier 10 1500
Defender When user is the lead unit while paired up, all stats +1 Paladin 5 750
Aegis Skill% chance of halving damage from Bow, Magic, Dagger, Dragonstone, Breath or Stone attacks Paladin 15 1500
Luna Skill% chance of ignoring half the enemy’s Defence (if user has a physical weapon) or Resistance (if user has a magical weapon) Great Knight 5 1500
Armored Blow When user triggers the battle, physical damage received -10 Great Knight 15 1500
Defence +2 Defence +2 Knight 1 500
Natural Cover When user fights in terrain with terrain effects, damage received -3 during battles Knight 10 500
Wary Fighter During battles, neither the user or enemy can perform follow up attacks General 5 2000
Pavise Skill% chance of halving damage from Sword, Lance, Axe, Beaststone, Claw or Puppet attacks General 15 2000
HP +5 Maximum HP +5 Fighter 1 750
Gamble Hit rate -10, Critical rate +10 Fighter 10 500
Rally Strength Strength +4 to all allies within a 2 tile radius for one Turn when the “Rally” command is used Berserker 5 1250
Axefaire When user is equipped with an Axe, damage +5 during battle Berserker 15 2000
Good Fortune Luck% chance of recovering 20% HP at the start of the user’s Turn Mercenary 1 500
Strong Riposte When enemy triggers the battle, damage +3 Mercenary 10 750
Sol Skill% chance of restoring half the damage dealt to the enemy Hero 5 1750
Axebreaker Hit rate and Avoid +50 when the enemy is equipped with an Axe Hero 15 1500
Rally Skill Skill +4 to all allies within a 2 tile radius for one Turn when the “Rally” command is used Bow Knight 5 750
Shurikenbreaker Hit rate and Avoid +50 when the enemy is equipped with a Dagger Bow Knight 15 1500
Locktouch User can open doors and chests without requiring keys Outlaw 1 1250
Movement +1 Movement +1 Outlaw 10 3000
Lucky Seven Hit rate and Avoid +20 for the first seven Turns Adventurer 5 1000
Pass User can pass through tiles occupied by enemy units Adventurer 15 1750
Strength +2 Strength +2 Wyvern Rider 1 500
Lunge Select the “Lunge” command to swap places with an enemy after an attack Wyvern Rider 10 1000
Rally Defence Defence +4 to all allies within a 2 tile radius for one Turn when the “Rally” command is used Wyvern Lord 5 1500
Swordbreaker Hit rate and Avoid +50 when the enemy is equipped with a Sword Wyvern Lord 15 1500
Savage Blow When user triggers the battle, enemies within a 2 tile radius have their HP reduced by 20% after the battle Malig Knight 5 1250
Trample Unless enemy is on a mount, damage +5 Malig Knight 15 1250
Heartseeker When fighting adjacent to an enemy, enemy’s Avoid -20 Dark Mage 1 750
Malefic Aura Enemies within a 2 tile radius receive 2 extra damage from magical attacks Dark Mage 10 500
Vengeance Skill x 1.5% chance of adding half the user’s (Max HP – Current HP) as damage Sorcerer 5 1250
Bowbreaker Hit rate and Avoid +50 when the enemy is equipped with a Bow Sorcerer 15 1500
Seal Magic After battle, enemy’s Magic -6 *1 Dark Knight 5 750
Lifetaker When user triggers the battle, recover 50% HP after defeating the enemy Dark Knight 15 1500
Resistance +2 Resistance +2 Troubadour 1 500
Gentilhomme Female allies within a 2 tile radius receive 2 less damage during battles Troubadour(M) 10 750
Demoiselle Male allies within a 2 tile radius receive 2 less damage during battles Troubadour (F) 10 750
Rally Resistance Resistance +4 to all allies within a 2 tile radius for one Turn when the “Rally” command is used Strategist 5 1000
Inspiration Allies within a 2 tile radius deal 2 extra damage and receive 2 less damage during battles Strategist 15 1250
Live to Serve When healing an ally, the user recovers the same amount of HP Maid, Butler 5 1000
Tomebreaker Hit rate and Avoid +50 when the enemy is equipped with a Tome Maid, Butler 15 1500
Odd Shaped During odd-numbered Turns, damage +4 Wolfskin 1 500
Beastbane When user is a Wolfskin or Kitsune, their attacks are effective against Beast units Wolfskin 10 1000
Better Odds Recover 40% HP at the start of odd-numbered Turns Wolfssegner 5 1250
Grisly Wound The enemy’s HP is reduced by 20% after the battle Wolfssegner 15 1250

*1 Enemy debuff: Debuffs do not stack, but can be combined with other debuffs (when the same stat is targeted, the larger effect takes priority). Stats recover by 1 each Turn.
*2 Battle Skills: Skills with an activation rate that can occur any time during battle, eg. Astra, Luna, Sol, Miracle, Pavise, Aegis.