|Navigation||Hoshidan Classes||Nohrian Classes||Other/DLC|
Characters automatically learn new skills as they Level Up in a class.
Unlike in Awakening, so long as the character’s Level is equal to or higher than the Level required for the skill, they will learn that skill when they next Level Up (but only one skill per Level Up, with priority to the earlier skill).
This even extends to skills from the base version of the character’s current class, if they are promoted. For example, if a character Levels Up as a Paladin, they will gain Cavalier skills if they didn’t already have them.
Purchasing Skills: You can buy skills from guest characters (after a Castle battle or from your Logbook) and teach them to the same character in your party. Skills with no cost cannot be purchased.
- It is possible to acquire Nohrian classes in the Hoshido campaign and vice versa.
- The costs listed are the base values; the actual costs can be significantly higher, depending on various factors.
|Nobility||Experience gained x 1.2||Nohr Prince(ss)||1||750|
|Dragon Fang||Skill x.0.75% chance of adding 50% of the user’s Attack Power as damage||Nohr Prince(ss)||10||1500|
|Draconic Hex||After battle, enemy’s stats -4 *1||Nohr Noble||5||2000|
|Nohrian Trust||User shares their support unit’s battle skills *2||Nohr Noble||15||1500|
|Elbow Room||When user fights in terrain with no terrain effects, damage +3 during battles||Cavalier||1||500|
|Shelter||Select the “Shelter” command to make an adjacent ally the user’s support unit||Cavalier||10||1500|
|Defender||When user is the lead unit while paired up, all stats +1||Paladin||5||750|
|Aegis||Skill% chance of halving damage from Bow, Magic, Dagger, Dragonstone, Breath or Stone attacks||Paladin||15||1500|
|Luna||Skill% chance of ignoring half the enemy’s Defence (if user has a physical weapon) or Resistance (if user has a magical weapon)||Great Knight||5||1500|
|Armored Blow||When user triggers the battle, physical damage received -10||Great Knight||15||1500|
|Defence +2||Defence +2||Knight||1||500|
|Natural Cover||When user fights in terrain with terrain effects, damage received -3 during battles||Knight||10||500|
|Wary Fighter||During battles, neither the user or enemy can perform follow up attacks||General||5||2000|
|Pavise||Skill% chance of halving damage from Sword, Lance, Axe, Beaststone, Claw or Puppet attacks||General||15||2000|
|HP +5||Maximum HP +5||Fighter||1||750|
|Gamble||Hit rate -10, Critical rate +10||Fighter||10||500|
|Rally Strength||Strength +4 to all allies within a 2 tile radius for one Turn when the “Rally” command is used||Berserker||5||1250|
|Axefaire||When user is equipped with an Axe, damage +5 during battle||Berserker||15||2000|
|Good Fortune||Luck% chance of recovering 20% HP at the start of the user’s Turn||Mercenary||1||500|
|Strong Riposte||When enemy triggers the battle, damage +3||Mercenary||10||750|
|Sol||Skill% chance of restoring half the damage dealt to the enemy||Hero||5||1750|
|Axebreaker||Hit rate and Avoid +50 when the enemy is equipped with an Axe||Hero||15||1500|
|Rally Skill||Skill +4 to all allies within a 2 tile radius for one Turn when the “Rally” command is used||Bow Knight||5||750|
|Shurikenbreaker||Hit rate and Avoid +50 when the enemy is equipped with a Dagger||Bow Knight||15||1500|
|Locktouch||User can open doors and chests without requiring keys||Outlaw||1||1250|
|Movement +1||Movement +1||Outlaw||10||3000|
|Lucky Seven||Hit rate and Avoid +20 for the first seven Turns||Adventurer||5||1000|
|Pass||User can pass through tiles occupied by enemy units||Adventurer||15||1750|
|Strength +2||Strength +2||Wyvern Rider||1||500|
|Lunge||Select the “Lunge” command to swap places with an enemy after an attack||Wyvern Rider||10||1000|
|Rally Defence||Defence +4 to all allies within a 2 tile radius for one Turn when the “Rally” command is used||Wyvern Lord||5||1500|
|Swordbreaker||Hit rate and Avoid +50 when the enemy is equipped with a Sword||Wyvern Lord||15||1500|
|Savage Blow||When user triggers the battle, enemies within a 2 tile radius have their HP reduced by 20% after the battle||Malig Knight||5||1250|
|Trample||Unless enemy is on a mount, damage +5||Malig Knight||15||1250|
|Heartseeker||When fighting adjacent to an enemy, enemy’s Avoid -20||Dark Mage||1||750|
|Malefic Aura||Enemies within a 2 tile radius receive 2 extra damage from magical attacks||Dark Mage||10||500|
|Vengeance||Skill x 1.5% chance of adding half the user’s (Max HP – Current HP) as damage||Sorcerer||5||1250|
|Bowbreaker||Hit rate and Avoid +50 when the enemy is equipped with a Bow||Sorcerer||15||1500|
|Seal Magic||After battle, enemy’s Magic -6 *1||Dark Knight||5||750|
|Lifetaker||When user triggers the battle, recover 50% HP after defeating the enemy||Dark Knight||15||1500|
|Resistance +2||Resistance +2||Troubadour||1||500|
|Gentilhomme||Female allies within a 2 tile radius receive 2 less damage during battles||Troubadour(M)||10||750|
|Demoiselle||Male allies within a 2 tile radius receive 2 less damage during battles||Troubadour (F)||10||750|
|Rally Resistance||Resistance +4 to all allies within a 2 tile radius for one Turn when the “Rally” command is used||Strategist||5||1000|
|Inspiration||Allies within a 2 tile radius deal 2 extra damage and receive 2 less damage during battles||Strategist||15||1250|
|Live to Serve||When healing an ally, the user recovers the same amount of HP||Maid, Butler||5||1000|
|Tomebreaker||Hit rate and Avoid +50 when the enemy is equipped with a Tome||Maid, Butler||15||1500|
|Odd Shaped||During odd-numbered Turns, damage +4||Wolfskin||1||500|
|Beastbane||When user is a Wolfskin or Kitsune, their attacks are effective against Beast units||Wolfskin||10||1000|
|Better Odds||Recover 40% HP at the start of odd-numbered Turns||Wolfssegner||5||1250|
|Grisly Wound||The enemy’s HP is reduced by 20% after the battle||Wolfssegner||15||1250|
*1 Enemy debuff: Debuffs do not stack, but can be combined with other debuffs (when the same stat is targeted, the larger effect takes priority). Stats recover by 1 each Turn.
*2 Battle Skills: Skills with an activation rate that can occur any time during battle, eg. Astra, Luna, Sol, Miracle, Pavise, Aegis.