Credits: Pegasus Knight, Wonder Egg, Vykan (staff accuracy)
Notes: Any fractions are omitted.
Weapon Triangle
Weapon triangle bonus: +1 if weapon is good against enemy’s weapon, -1 if bad against enemy’s weapon
Physical weapon triangle: Swords > Axes > Lances > Swords
Magical weapon triangle A (Anima): Fire > Wind > Thunder > Fire
Magical weapon triangle B: Anima > Light > Dark > Anima
(“>” means “is strong against”)
Double Attack
Property | Calculations |
---|---|
Attack Speed | = Speed – (Weapon Weight – Strength, take as 0 if negative) |
Double attack if: (Attack Speed – enemy’s Attack Speed) >= 4
Damage
Property | Calculations |
---|---|
Physical damage | = Strength + [(Weapon Might + Weapon triangle bonus) x Effective coefficient] + Buddy support bonus + Height bonus |
Physical defence | = Defence + Buddy support bonus + Terrain Bonus |
Magical damage | = Magic + [(Weapon Might + Weapon triangle bonus) x Effective coefficient] + Buddy support bonus + Height bonus |
Magical defence | = Resistance + Buddy support bonus + Terrain bonus |
Damage | = [(Physical damage – enemy’s Physical defence) or (Magical damage – enemy’s Magical defence)] x Critical coefficient |
Effective coefficient: 3 if weapon is effective against enemy, 1 if not.
Buddy support bonus: 0 to +3, depending on the support type and level.
Height bonus: +2 if above enemy, 0 if below or on same plane as enemy.
Terrain bonus: 0 to +10, depending on terrain type.
Critical coefficient: 3 if critical is successful, 1 if not.
Note 1: If using a Crossbow, Strength = 0.
Note 2: In Hard mode, Weapon triangle bonus = 0.
Accuracy
Property | Calculations |
---|---|
Accuracy | = Weapon Hit + (Skill x 2) + Luck + Weapon triangle bonus + Biorhythm bonus + Buddy support bonus + Leadership bonus + Affinity bonus + Height bonus + Range bonus |
Avoid | = (Attack Speed x 2) + Luck + Biorhythm bonus + Buddy support bonus + Terrain bonus + Leadership bonus + Affinity bonus |
Battle accuracy | = Accuracy – enemy’s Avoid [lowest value is 0, highest value is 100] [%] |
Staff accuracy | = {30 + [(Magic – enemy’s Resistance) x 5] + Skill} – (Distance between units x 2) [%] |
Glare accuracy | = (Skill / 2) + Biorhythm bonus [%] |
Weapon triangle bonus: +10 if weapon is good against enemy’s weapon, -10 if bad against enemy’s weapon.
Biorhythm bonus: +10 if arrow is pointing at highest, +5 if pointing at high, -5 if pointing at low and -10 if pointing at lowest.
Buddy support bonus for Accuracy: 0 to +54 depending on support type and level.
Buddy support bonus for Avoid: 0 to +45 depending on support type and level.
Leadership bonus: = +[(Number of commander’s Authority stars) x 5] for all units with the same affiliation as the commander.
Affinity bonus: +5 if user has same affinity as the map.
Height bonus: +50 if above enemy, -50 if below enemy.
Range bonus: -30 if attacking from 3 Range using a bow or 1 Range using the Double Bow.
Terrain bonus: 0 to +10 depending on terrain type.
Note: In Hard mode, Weapon triangle bonus and Affinity bonus = 0.
Critical
Property | Calculations |
---|---|
Critical rate | = Weapon Critical + (Skill / 2) + Bond support bonus + Critical bonus |
Dodge | = Luck + Bond support bonus |
Battle critical rate | = Critical rate – enemy’s Dodge [%] |
Bond support bonus: 0 to +10 depending on support type.
Critical bonus: See Class Skills chart.
Skill Activation
Property | Calculations |
---|---|
Activation rate | = Specific skill activation rate + Biorhythm bonus [%] |
Specific skill activation rate: Please view the Skills list.
Biorhythm bonus: +10 if arrow is pointing at highest, +5 if pointing at high, -5 if pointing at low and -10 if pointing at lowest.
Rescue and Shove
Rescue if: (Weight – 2) >= other unit’s Weight
Shove if: (Con + 2) >= other unit’s Weight
Note 1: Only units with the Shove skill can shove.
Note 2: Mounted units cannot be rescued.
Stealing
Steal if: Attack Speed > enemy’s Attack Speed and Strength > enemy’s item Weight.
Note 1: User must have the Steal skill to steal items (obviously).
Note 2: Equipped and/or locked weapons cannot be stolen.
Finding Desert Items
Property | Calculations |
---|---|
Success rate | = Skill + Thief Bonus + Biorhythm bonus [%] |
Thief Bonus: 60 if user is a Thief, Rogue or Whisper.
Biorhythm bonus: +20 if arrow is pointing at highest, +10 if pointing at high, -10 if pointing at low and -20 if pointing at lowest.
Weapon Ranks
Weapon Rank | Required WEx | Total WEx |
---|---|---|
– to E | 1 | 1 |
E to D | 30 | 31 |
D to C | 40 | 71 |
C to B | 50 | 121 |
B to A | 60 | 181 |
A to S | 70 | 251 |
S to SS | 80 | 331 |
Note 1: Weapon EXP is not obtained for extra attacks caused by Brave weapons, Adept, Astra, etc.
Note 2: Weapon EXP is obtained even if no damage is done or the attack misses.
Note 3: Maximum Weapon Ranks are determined by class.