Monster Weapons



View Standard Attacks AoE Attacks

Standard Attacks

Name Mt Hit Crit Rng Wt Description (Comments)
Crest Stone (Gautier) 11 65 10 1~2 1
Crest Stone (Beast) 16 90 0 1~2 1
Cracked Crest Stone 10 85 5 1~2 1
Crest Stone Shard 8 80 0 1~2 1
Artificial Crest Stone S 10 80 5 1~2 1
Artificial Crest Stone L 14 85 10 1~2 1
Giant Art. Crest Stone 15 75 15 1~2 1
Pointy Art. Crest Stone 10 95 5 1~2 1
Lance of Light 10 90 0 1~2 1 Deals magic-based damage.
Lance of Light+ 18 95 10 1~3 1 Deals magic-based damage.
Giant Katar 17 75 10 1~2 1
Blest Crest Stone Shard 13 90 5 1~2 1 Deals magic-based damage.
Crest Stone of Seiros 15 80 0 1~5 1
Crest Stone of Seiros 15 80 0 1~5 1
Real Seiros Crest Stone 25 100 5 1~8 1
Crest Stone of Macuil 20 90 10 1~4 1 Deals magic-based damage.
Crest Stone of Indech 13 85 5 1~3 1 Deals magic-based damage.
Dark Stone (Bird) 9 90 5 1~2 1
Dark Stone (Crawler) 15 75 5 1~2 1
Dark Stone (Wolf) 13 85 5 1~2 1
Crest of Flames Power 1 50 0 1~30 1 Cannot trigger follow-up attacks?
Twin-Crest Power 20 90 10 1~6 1
Piercing Lance Light 21 90 15 1 1 Deals magic-based damage.
Throwing Light Lance 15 90 15 1~4 1 Deals magic-based damage.
Sharp Wings 9 90 5 1 1
Lost Crest Stone 15 85 15 1~2 1
Lost Crest Stone (Lg) 17 95 15 1~2 1
Crest of Flames Power 1 45 0 1~27 1 Cannot trigger follow-up attacks?
Crest of Flames Power 1 60 0 1~32 1 Cannot trigger follow-up attacks?

AoE Attacks

Note: AoE attacks function like Gambits; they ignore enemy counter-attacks and cannot trigger follow-up attacks.

Name Mt Hit Rng Target Area Description (Comments)
Thorns of Ruin 16 80 1   Inflicts Spd -5 on all units in the targeted area for 1 turn.
Heavy Strike 21 80 1   Rattles all units in the targeted area, preventing them from moving on the next turn.
Poison Breath 15 90 1   Inflicts Poison on all units in the targeted area.
Flame Breath 13 90 1   Inflicts Def -5 on all units in the targeted area for 1 turn and sets certain terrain on fire.
Brimstone Breath 19 85 1   Inflicts Def -5 on all units in the targeted area for 1 turn and sets certain terrain on fire.
Arm Press 20 60 1   Inflicts Spd -5 on all units in the targeted area for 1 turn.
Annihilation 15 95 1   Deals magic-based damage. Inflicts Res -5 on all units in the targeted area for 1 turn.
Light-Lance Barrage 23 80 1   Deals magic-based damage. Inflicts Res -5 on all units in the targeted area for 1 turn.
Titanomachy 22 75 1   Inflicts Spd -5 on all units in the targeted area for 1 turn.
Light Breath 18 85 1   Deals magic-based damage. Inflicts Str -5 on foes in the targeted area for 1 turn.
Aurora Breath 20 100 1   Rattles foes in the targeted area, preventing them from moving on the next turn.
Hoarfrost 5 70 1~8   Ignores foes’ defensive stats, heals ally HP
Gale 25 90 1   Deals magic-based damage. Rattles all units in the targeted area, preventing them from moving on the next turn.
Rapids 18 85 1   Deals magic-based damage. Rattles all units in the targeted area, preventing them from moving on the next turn.
Sky Fissure 14 90 1   Prevents all units in the targeted area from moving for 1 turn.
Sandstorm 20 75 1   Prevents all units in the targeted area from moving for 1 turn.
Cyclone 18 85 1   Prevents all units in the targeted area from moving for 1 turn.
Wilted Flower 5 90 1~6   Rattles all units in the targeted area, preventing them from moving on the next turn. Ignores foes’ defensive stats.