Characters belong to a job class, which influences their stats and determine what class abilities they have access to.
After improving a character’s Skill Levels (aptitudes in Sword, Lance, Axe, Authority etc.) via fighting or studying, the character can change class by taking an exam.
Unlike most titles in the series, characters can equip most weapon types in any class, although there are some restrictions (Gauntlets cannot be used while riding and magic is limited to select classes).
Furthermore, there are no definitive class paths, like Mercenary must become Hero. Characters can jump between any classes they like (barring restrictions), so long as they have the Skill Levels to pass the relevant exams.
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Notes:
- If a class has proficient weapon(s), Skill Level gain is boosted when those weapons are equipped.
- The “recommended” Skill Levels correspond to the Skill Levels suggested during the exam to change to that the class.
Unique Classes – Available at the start (or via events)
Noble
Leaders of highborn lineage, many nobles are descended from the 10 Elites, heroes of old. [This class can use some magic.]
Proficient | None |
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Suggested | N/A |
Abilities | None |
Commoner
Those of common birth, who must compensate for a lack of noble privilege with tenacity. [This class can use some magic.]
Proficient | None |
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Suggested | N/A |
Abilities | None |
Dancer (event-only)
The Dancer energizes allies with inspiring movement, allowing them to act again. This class also [wields magic].
Proficient | Sword and Authority |
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Suggested | N/A |
Abilities | Dance |
Beginner Classes – Available at Level 5
Myrmidon
Especially swift, with high avoidance, the Myrmidon deftly wields the sword.
Proficient | Sword |
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Suggested | Sword D |
Abilities | None |
Soldier
Skilled with a lance, the Soldier has a high degree of accuracy and precision.
Proficient | Lance |
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Suggested | Lance D |
Abilities | None |
Fighter
Proficient with the axe, the bow, and gauntlets, the Fighter has high strength that translates to mighty blows.
Proficient | Axe, Bow and Brawling |
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Suggested | Axe, Bow or Brawling D |
Abilities | None |
Monk
Well balanced, the Monk [uses magic] for both offense and defense.
Proficient | Reason and Faith |
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Suggested | Reason or Faith D |
Abilities | None |
Intermediate Classes – Available at Level 10
Lord (House Leaders only)
A noble and powerful leader, this class excels at wielding a sword and has a high degree of authority.
Proficient | Sword, Lance and Authority |
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Suggested | Sword D+ and Authority C |
Abilities | Charm |
Mercenary
Strong and speedy—the Mercenary gets the job done.
Proficient | Sword and Axe |
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Suggested | Sword C |
Abilities | None |
Thief
Skilled at opening locks, the Thief has excellent speed and dexterity.
Proficient | Sword and Bow |
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Suggested | Sword C |
Abilities | Steal, Locktouch |
Armored Knight
With high defense, this class holds the front lines and acts as a shield.
Proficient | Lance, Axe and Heavy Armour |
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Suggested | Axe C and Heavy Armour D |
Abilities | None |
Cavalier
A mighty opponent who battles on horseback, the Cavalier can move again after taking certain actions.
Proficient | Sword, Lance and Riding |
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Suggested | Lance C and Riding D |
Abilities | Canto |
Brigand
Strong and hearty, the Brigand wields axes and makes an exceptional front-line combatant.
Proficient | Axe and Brawling |
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Suggested | Axe C |
Abilities | None |
Archer
The Archer is proficient with the bow and has excellent dexterity and uncanny good luck.
Proficient | Sword and Bow |
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Suggested | Bow C |
Abilities | Bowrange +1 |
Brawler (male-only)
Great for up close and personal encounters, this class fights using gauntlets.
Proficient | Axe and Brawling |
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Suggested | Brawling C |
Abilities | Unarmed Combat |
Mage
Enemies with high physical defense are no match for a Mage, who can bend [black magic] to their will.
Proficient | Reason and Faith |
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Suggested | Reason C |
Abilities | Fire |
Dark Mage (male-only)
The Dark Mage shatters enemies with high physical defense using [dark magic].
Proficient | Reason and Faith |
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Suggested | Reason C |
Abilities | Miasma △, Heartseeker |
Priest
The Priest is a versatile [white-magic class] who can use magic both to heal and attack.
Proficient | Reason and Faith |
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Suggested | Faith C |
Abilities | Heal, White Magic Heal +5 |
Pegasus Knight (female-only)
An airborne knight with high defense against magic but a weakness to arrows, this class can move again after taking certain actions.
Proficient | Sword, Lance and Flying |
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Suggested | Lance C and Flying D |
Abilities | Canto, Avo +10 * |
* Certain NPC/enemy Pegasus Knights are considered Advanced classes and have Lancefaire in addition to their usual abilities.
Advanced Classes – Available at Level 20
Hero (male-only)
A master of combat, the Hero has high strength and speed.
Proficient | Sword and Axe |
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Suggested | Sword B and Axe C |
Abilities | Swordfaire, Vantage |
Swordmaster
A master in the way of the sword, this class strikes with speed and grace.
Proficient | Sword |
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Suggested | Sword A |
Abilities | Swordfaire, Sword Crit +10 |
Assassin
A killer who thrives in the shadows, the Assassin has excellent speed and dexterity.
Proficient | Sword and Bow |
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Suggested | Sword B and Bow C |
Abilities | Swordfaire, Locktouch, Stealth |
Fortress Knight
Trading speed for staying power, this heavily armored unit has staggering defense.
Proficient | Lance, Axe and Heavy Armour |
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Suggested | Axe B and Heavy Armour B |
Abilities | Axefaire, Weight -5 |
Paladin
An esteemed knight with a balance of high strength, defense, and resistance, this class can move again after taking certain actions.
Proficient | Sword, Lance and Riding |
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Suggested | Lance B and Riding B |
Abilities | Canto, Lancefaire, Terrain Resistance |
Wyvern Rider
An airborne knight with overall high stats but a weakness to bows and magic, this class can move again after taking certain actions.
Proficient | Lance, Axe and Flying |
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Suggested | Axe B and Flying C |
Abilities | Canto, Axefaire |
Warrior
The Warrior is a versatile combatant boasting high health and unmatched strength.
Proficient | Axe |
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Suggested | Axe A |
Abilities | Axefaire, Axe Crit +10 |
Sniper
The Sniper is a master of the bow with high dexterity who excels at taking enemies out from afar.
Proficient | Bow |
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Suggested | Bow A |
Abilities | Bowfaire, Bowrange +1 |
Grappler (male-only)
A master of hand-to-hand combat, the Grappler mows down enemies with rapid blows.
Proficient | Brawling |
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Suggested | Brawling A |
Abilities | Fistfaire, Unarmed Combat |
Warlock
A [black-magic specialist], the Warlock decimates enemies with high physical defense.
Proficient | Reason and Faith |
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Suggested | Reason A |
Abilities | Black Tomefaire, Black Magic Uses x2 |
Dark Bishop (male-only)
A [dark-magic specialist], the Dark Bishop decimates enemies with high physical defense.
Proficient | Reason and Faith |
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Suggested | Reason A and Dark Mage certification |
Abilities | Miasma △, Fiendish Blow, Heartseeker |
Bishop
A [white-magic specialist], this versatile class can use magic to either heal or attack.
Proficient | Reason and Faith |
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Suggested | Faith A |
Abilities | White Magic Uses x2, White Magic Heal +10, Terrain Resistance |
Master Classes – Available at Level 30
Falcon Knight (female-only)
Riding aloft, this knight is weak to arrows with high defense against magic. This class can move again after taking certain actions.
Proficient | Sword, Lance and Flying |
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Suggested | Sword C, Lance A and Flying B+ |
Abilities | Canto, Lancefaire, Avo +10 |
Wyvern Lord
An experienced wyvern handler with high stats but a weakness to bows and magic, this class can move again after taking certain actions.
Proficient | Lance, Axe and Flying |
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Suggested | Lance C, Axe A and Flying A |
Abilities | Canto, Axefaire, Avo +10 |
Mortal Savant
A master who casts [powerful magic] and wields a sword with confidence and poise, the Mortal Savant is a force to be reckoned with.
Proficient | Sword and Reason |
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Suggested | Sword A and Reason B+ |
Abilities | Swordfaire, Black Tomefaire |
Great Knight
The heavily armored Great Knight has high defense while retaining mobility. This class can move again after taking certain actions.
Proficient | Lance, Axe and Heavy Armour |
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Suggested | Axe B+, Heavy Armour A and Riding B+ |
Abilities | Canto, Lancefaire, Axefaire |
Bow Knight
A graceful archer mounted upon a mighty steed, this class can move again after taking certain actions.
Proficient | Lance, Bow and Riding |
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Suggested | Lance C, Bow A and Riding A |
Abilities | Canto, Bowfaire, Bowrange +2 |
Dark Knight
A mysterious knight versed in [black magic], this class can move again after taking certain actions.
Proficient | Lance, Reason and Riding |
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Suggested | Lance C, Reason B+ and Riding A |
Abilities | Canto, Black Tomefaire, Dark Tomefaire |
Holy Knight
A blessed knight versed in [white magic], this class can move again after taking certain actions.
Proficient | Lance, Faith and Riding |
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Suggested | Lance C, Faith B+ and Riding A |
Abilities | Canto, White Tomefaire, Terrain Resistance |
War Master (male-only)
A master of the axe and hand-to-hand combat, the War Master pulverizes enemies with massive strength.
Proficient | Axe and Brawling |
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Suggested | Axe A and Brawling A |
Abilities | Fistfaire, Axefaire, Crit +20 |
Gremory (female-only)
An expert in [all forms of magic], the Gremory casts asunder any enemies with high physical defense.
Proficient | Reason and Faith |
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Suggested | Reason A and Faith A |
Abilities | Black Magic Uses x2, Dark Magic Uses x2, White Magic Uses x2 |
DLC Classes
Trickster to Valkyrie are considered “Special” classes and are accessible at Level 20. Death Knight is a Unique class, accessible from the start.
Trickster
A sword user who can [use some magic], the Trickster toys with their foes by employing quick movement.
Proficient | Sword, Reason and Faith |
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Suggested | Sword B, Faith B and Thief certification |
Abilities | Locktouch, Stealth, Lucky Seven |
War Monk/Cleric
This powerful warrior wields axes or fists while upholding devout faith. This unit can also use [some magic.]
Proficient | Axe, Brawling and Faith |
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Suggested | Brawling B+ and Faith C+ |
Abilities | Fistfaire, Unarmed Combat, Heal |
Dark Flier (female-only)
The Dark Flier rides an ebony pegasus into battle and wields [magic] effortlessly. This unit can move again after attacking.
Proficient | Sword, Reason and Flying |
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Suggested | Reason B+ and Flying C |
Abilities | Fistfaire, Unarmed Combat, Heal |
Valkyrie (female-only)
This knight excels in the art of [black magic] and can move again after combat.
Proficient | Reason, Faith and Riding |
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Suggested | Reason B and Riding B |
Abilities | Canto, Black Magic Range +1, White Magic Range +1 |
Death Knight
This knight in dark armor is able to [use magic] and can move again after attacking.
Proficient | Lance, Reason and Riding |
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Suggested | N/A |
Abilities | Canto, Lancefaire |
NPC/Enemy Classes
Archbishop
Head of the Church of Seiros, she strikes down those she deems evil with a sword said to have once been wielded by the prophet Seiros.
Proficient | Sword, Faith and Authority |
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Abilities | Charm, Commander, Terrain Resistance |
Flame Emperor
Implacable as a flame, this masked figure is clad in heavy armor.
Proficient | Axe, Authority and Heavy Armour |
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Abilities | Charm, Axefaire |
Agastya
A high-ranking guru among those who slither in the dark, this class [wields magic].
Proficient | Reason and Authority |
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Abilities | Seal Strength, Seal Magic |
Demonic Beasts
Black Beast
This beast is the transformed state of the wielder of the Hero’s Relic, the Lance of Ruin.
Abilities | None |
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Wandering Beast
This mysterious Demonic Beast may be connected to the Crest of the Beast somehow…
Abilities | Renewal, Heartseeker, Magic Bind |
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Wild Demonic Beast
[Image to be added]
This wild Demonic Beast has lost all sense of reason. It is infused with a powerful poison.
Abilities | Poison, Poison Strike |
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Demonic Beast
This Demonic Beast has been twisted into this form by the Imperial army. It bears a concealed Crest Stone on its forehead.
Abilities | Renewal, Seal Strength |
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Exp. Demonic Beast
With a Crest stone embedded in its forehead, this creature is an experimental, more resilient variation of a Demonic Beast.
Abilities | Seal Strength |
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Altered Demonic Beast
[Image to be added]
This armored Demonic Beast rends its foes with beastly strength. Magic is ineffective while its armor is intact.
Abilities | Renewal, Heartseeker, Seal Strength |
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Giant Demonic Beast
A mammoth, bipedal Demonic Beast, this creature is robust, with powerful physical strength.
Abilities | Defiant Str, Defiant Def, Renewal |
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Flying Demonic Beast
An airborne Demonic Beast with enormous wings, this creature is swift and will often dodge attacks.
Abilities | Renewal |
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Golem
A mysterious weapon that appears to be connected to the Church of Seiros. This creature attacks using magic.
Abilities | Terrain Resistance, Lance Prowess Lv 2 |
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Altered Golem
An armored golem that strikes fear into the hearts of its foes. While its armor is intact, magic is rendered useless.
Abilities | Terrain Resistance, Lance Prowess Lv 2 |
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Titanus
A weapon made with forgotten knowledge, it protects itself with a formidable shield.
Abilities | Sword Prowess Lv 3 |
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Lord of the Desert
With wings that control the very wind, the Wind Caller possesses vast intelligence and exalted strength.
Abilities | Ancient Dragonskin, Avo +10, Counterattack |
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Lord of the Lake
Also known as the Immovable, this creature possesses untold wisdom, fearsome strength, and a sturdy protective carapace.
Abilities | Ancient Dragonskin, Armored Blow, Counterattack |
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Giant Bird
This massive bird has grown to an unnatural size through the absorption of magic.
Abilities | Avo +10, Defiant Spd |
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Giant Crawler
This massive worm has grown to an unnatural size through the absorption of magic.
Abilities | Seal Speed, Seal Defense |
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Giant Wolf
This massive wolf has grown to an unnatural size through the absorption of magic.
Abilities | Pass, Defiant Crit |
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King of Beasts
[Image to be added]
King of demonic beasts. Among the feral beasts who have lost their reason, this one has particularly strong magic power.
Abilities | None |
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King of Fangs
[Image to be added]
King of wolves. Among the wolves who have grown to unnatural size by absorbing magic, this one has particularly strong magic power.
Abilities | None |
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King of Wings
[Image to be added]
King of birds. Among the birds who have grown to unnatural size by absorbing magic, this one has particularly strong magic power.
Abilities | None |
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Guardian Golem
[Image to be added]
This mysterious creation uses specialized armor and overwhelming force to protect the chalice from any who would claim it.
Abilities | Commander, Lance Prowess Lv 5, Renewal |
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