Hector



Stat Boosts

Level Str Def Bld
1 +1 +2 +1
2 +2 +2 +1
4 +2 +3 +1
7 +2 +3 +2
9 +3 +3 +2
13 +3 +4 +2
14 +4 +4 +2
17 +4 +4 +3
18 +4 +5 +3

Skills and Weapons

Bond Name Description Type SP
1 Quick Riposte If unit’s HP is 80% or more and foe initiates combat, unit will always follow up (if weapon allows). Sync Skill (Can Inherit) 2000
1 Impenetrable If foe initiates combat, grants Def/Res+30% during combat.
[Dragon] Ddg+50%.
[Cavalry] Grants immunity to freeze.
[Armored] Grants Def+50% instead of +30%.
[Flying] Grants Res+50% instead of +30%.
Engage Skill
1 Storm’s Eye Grants immunity to break. Foe cannot follow up. Unit follows up. Lasts 1 turn. Sword/axe only.
[Dragon] Prevent one critical hit.
[Backup] Crit+20.
[Covert] Avo+30.
Engage Attack
1 Storm’s Eye+ Grants immunity to break. Foe cannot follow up. Unit counters before foe’s first attack and follows up. Lasts 1 turn. Sword/axe only.
[Dragon] Prevent one critical hit.
[Backup] Crit+20.
[Covert] Avo+30.
Engage Attack (Requires adjacent Lyn)
1 Wolf Beil Axe wielded by Emblem Hector. Effective: Cavalry, Armored. Engage Weapon
2 Str/Def +1 Grants Str+1 and Def+1. Inheritable Skill 700
3 Adaptability When hit by a foe’s attack, grants Def+2 for a physical attack or Res+2 for a magical attack after combat. Lasts until end of battle, or until activated again. Sync Skill (Can Inherit) 350
4 Axe Guard 1 If foe is equipped with an axe, unit takes 1 less damage during combat. Inheritable Skill 200
6 Axe Prof. Proficiency with axes. Required for promotion to certain classes. Unlock
7 Str/Def +2 Grants Str+2 and Def+2. Inheritable Skill 1600
8 Heavy Attack When making a physical attack, if an equipped weapon’s Wt exceeds unit’s Bld, adds excess as damage. (Max +5) Sync Skill (Can Inherit) 3000
9 Axe Guard 2 If foe is equipped with an axe, unit takes 2 less damage during combat. Inheritable Skill 400
10 Runesword Magic sword of Emblem Hector. Can strike close or at range. Restore HP equal to 50% of damage dealt. Engage Weapon
12 Str/Def +3 Grants Str+3 and Def+3. Inheritable Skill 4200
12 Piercing Glare Use when HP is full to consume 20% of max HP and prevent foes from entering the 4 spaces diagonally adjacent to unit for 1 turn. Sync Skill (Cannot Inherit)
13 Axe Guard 3 If foe is equipped with an axe, unit takes 3 less damage during combat. Inheritable Skill 600
14 Str/Def +4 Grants Str+4 and Def+4. Inheritable Skill 6000
15 Armads Lightning-charged axe wielded by Emblem Hector. Grants Def+5. Effective: Dragon. Engage Weapon
16 Quick Riposte+ If unit’s HP is 60% or more and foe initiates combat, unit will always follow up (if weapon allows). Sync Skill (Can Inherit) 3000
17 Axe Guard 4 If foe is equipped with an axe, unit takes 4 less damage during combat. Inheritable Skill 800
18 Str/Def +5 Grants Str+5 and Def+5. Inheritable Skill 8400
19 Adaptability+ When hit by a foe’s attack, grants Def+3 for a physical attack or Res+3 for a magical attack after combat. Lasts until end of battle, or until activated again. Sync Skill (Can Inherit) 700
19 Axe Guard 5 If foe is equipped with an axe, unit takes 5 less damage during combat. Inheritable Skill 1000