Stat Boosts
Level | Str | Def | Bld |
---|---|---|---|
1 | +1 | +2 | +1 |
2 | +2 | +2 | +1 |
4 | +2 | +3 | +1 |
7 | +2 | +3 | +2 |
9 | +3 | +3 | +2 |
13 | +3 | +4 | +2 |
14 | +4 | +4 | +2 |
17 | +4 | +4 | +3 |
18 | +4 | +5 | +3 |
Skills and Weapons
Bond | Name | Description | Type | SP |
---|---|---|---|---|
1 | Quick Riposte | If unit’s HP is 80% or more and foe initiates combat, unit will always follow up (if weapon allows). | Sync Skill (Can Inherit) | 2000 |
1 | Impenetrable | If foe initiates combat, grants Def/Res+30% during combat. [Dragon] Ddg+50%. [Cavalry] Grants immunity to freeze. [Armored] Grants Def+50% instead of +30%. [Flying] Grants Res+50% instead of +30%. |
Engage Skill | — |
1 | Storm’s Eye | Grants immunity to break. Foe cannot follow up. Unit follows up. Lasts 1 turn. Sword/axe only. [Dragon] Prevent one critical hit. [Backup] Crit+20. [Covert] Avo+30. |
Engage Attack | — |
1 | Storm’s Eye+ | Grants immunity to break. Foe cannot follow up. Unit counters before foe’s first attack and follows up. Lasts 1 turn. Sword/axe only. [Dragon] Prevent one critical hit. [Backup] Crit+20. [Covert] Avo+30. |
Engage Attack (Requires adjacent Lyn) | — |
1 | Wolf Beil | Axe wielded by Emblem Hector. Effective: Cavalry, Armored. | Engage Weapon | — |
2 | Str/Def +1 | Grants Str+1 and Def+1. | Inheritable Skill | 700 |
3 | Adaptability | When hit by a foe’s attack, grants Def+2 for a physical attack or Res+2 for a magical attack after combat. Lasts until end of battle, or until activated again. | Sync Skill (Can Inherit) | 350 |
4 | Axe Guard 1 | If foe is equipped with an axe, unit takes 1 less damage during combat. | Inheritable Skill | 200 |
6 | Axe Prof. | Proficiency with axes. Required for promotion to certain classes. | Unlock | — |
7 | Str/Def +2 | Grants Str+2 and Def+2. | Inheritable Skill | 1600 |
8 | Heavy Attack | When making a physical attack, if an equipped weapon’s Wt exceeds unit’s Bld, adds excess as damage. (Max +5) | Sync Skill (Can Inherit) | 3000 |
9 | Axe Guard 2 | If foe is equipped with an axe, unit takes 2 less damage during combat. | Inheritable Skill | 400 |
10 | Runesword | Magic sword of Emblem Hector. Can strike close or at range. Restore HP equal to 50% of damage dealt. | Engage Weapon | — |
12 | Str/Def +3 | Grants Str+3 and Def+3. | Inheritable Skill | 4200 |
12 | Piercing Glare | Use when HP is full to consume 20% of max HP and prevent foes from entering the 4 spaces diagonally adjacent to unit for 1 turn. | Sync Skill (Cannot Inherit) | — |
13 | Axe Guard 3 | If foe is equipped with an axe, unit takes 3 less damage during combat. | Inheritable Skill | 600 |
14 | Str/Def +4 | Grants Str+4 and Def+4. | Inheritable Skill | 6000 |
15 | Armads | Lightning-charged axe wielded by Emblem Hector. Grants Def+5. Effective: Dragon. | Engage Weapon | — |
16 | Quick Riposte+ | If unit’s HP is 60% or more and foe initiates combat, unit will always follow up (if weapon allows). | Sync Skill (Can Inherit) | 3000 |
17 | Axe Guard 4 | If foe is equipped with an axe, unit takes 4 less damage during combat. | Inheritable Skill | 800 |
18 | Str/Def +5 | Grants Str+5 and Def+5. | Inheritable Skill | 8400 |
19 | Adaptability+ | When hit by a foe’s attack, grants Def+3 for a physical attack or Res+3 for a magical attack after combat. Lasts until end of battle, or until activated again. | Sync Skill (Can Inherit) | 700 |
19 | Axe Guard 5 | If foe is equipped with an axe, unit takes 5 less damage during combat. | Inheritable Skill | 1000 |