Stat Boosts
Level | HP | Def | Lck |
---|---|---|---|
1 | +5 | +1 | +2 |
2 | +5 | +1 | +4 |
4 | +5 | +2 | +4 |
7 | +7 | +2 | +4 |
9 | +7 | +2 | +6 |
12 | +7 | +3 | +6 |
13 | +10 | +3 | +6 |
15 | +10 | +3 | +8 |
17 | +10 | +4 | +8 |
18 | +10 | +4 | +10 |
Skills and Weapons
Bond | Name | Description | Type | SP |
---|---|---|---|---|
1 | Starsphere | Grants unit enhanced stat growth when leveling up. [Adds +15% to final growth rates.] | Sync Skill (Can Inherit) | 1500 |
1 | Draconic Form | Unit transforms into and fights as a dragon while engaged. Grants +10 to max HP and +5 to Bld and all basic stats. [Armored] Negates terrain damage. [Mystical] Grants an extra Res+5. |
Engage Skill | — |
1 | Divine Blessing | Use to grant 1 ally a Revival Stone. [Dragon] Restore 20 HP to ally. [Qi Adept] Heal their status effects. |
Engage Attack | — |
1 | Divine Blessing+ | Use to grant 1 ally a Revival Stone. If ally is not synced, fully restore HP. If ally is synced, +3 to engage meter. If ally is engaged, restore engage turns. [Dragon] Restore 20 HP to ally. [Qi Adept] Heal their status effects. |
Engage Attack (Requires adjacent Marth) | — |
1 | Eternal Claw | Claw attack used by Emblem Tiki. Easily inflicts fatal wounds. | Engage Weapon | — |
1 | Tail Smash | Smash attack used by Emblem Tiki. Smashes foes. Cannot follow up, or strike first if initiating combat. | Engage Weapon | — |
1 | Fire Breath | A scorching breath attack. Ignores foe’s Def/Res. | Engage Weapon (Backup, Cavalry, Covert and Qi Adept) | — |
1 | Ice Breath | Strikes foes in area at half Def. Freezes foes. Cannot follow up, or strike first if initiating combat. | Engage Weapon (Armor) | — |
1 | Flame Breath | Sets area on fire. Strikes foes at 70% damage and half Def. Cannot follow up, or strike first if initiating combat. | Engage Weapon (Flying) | — |
1 | Dark Breath | Magically strikes foes in area at half Res. Cannot follow up, or strike first if initiating combat. | Engage Weapon (Mystical) | — |
1 | Fog Breath | Strikes foes in area at half Def. Eff: Dragon. Creates fog. Cannot follow up, or strike first if initiating combat. | Engage Weapon (Dragon) | — |
2 | HP/Lck +2 | Grants HP+2 and Lck+2. | Inheritable Skill | 200 |
3 | Geosphere | At start of player phase, if there are allies adjacent to unit, grants Def/Res+3 to unit and those allies for 1 turn. | Sync Skill (Can Inherit) | 500 |
4 | Special Guard 1 | If foe is equipped with a special attack, unit takes 1 less damage during combat. | Inheritable Skill | 200 |
5 | Skill Inheritance | Unit can inherit this Emblem’s skills. | Unlock | — |
6 | Arts Prof. | Proficiency with arts. Required for promotion to certain classes. | Unlock | — |
7 | HP/Lck +4 | Grants HP+4 and Lck+4. | Inheritable Skill | 600 |
8 | Lifesphere | If unit uses Wait without attacking or using items, restores 20 HP and heals status effects. | Sync Skill (Can Inherit) | 1000 |
9 | Special Guard 2 | If foe is equipped with a special attack, unit takes 2 less damage during combat. | Inheritable Skill | 400 |
10 | Lightsphere | If unit initiates combat, halves chance of receiving critical hit from foe. | Sync Skill (Can Inherit) | 900 |
12 | HP/Lck +6 | Grants HP+6 and Lck+6. | Inheritable Skill | 1100 |
13 | Special Guard 3 | If foe is equipped with a special attack, unit takes 3 less damage during combat. | Inheritable Skill | 600 |
14 | Lifesphere+ | If unit uses Wait without attacking or using items, restores 30 HP and heals status effects. | Sync Skill (Can Inherit) | 2000 |
15 | HP/Lck +8 | Grants HP+8 and Lck+8. | Inheritable Skill | 1900 |
16 | Geosphere+ | At start of player phase, if there are allies adjacent to unit, grants Def/Res+5 to unit and those allies for 1 turn. | Sync Skill (Can Inherit) | 1000 |
17 | Special Guard 4 | If foe is equipped with a special attack, unit takes 4 less damage during combat. | Inheritable Skill | 800 |
18 | HP/Lck +10 | Grants HP+10 and Lck+10. | Inheritable Skill | 3600 |
19 | Lifesphere++ | If unit uses Wait without attacking or using items, restores 40 HP and heals status effects. | Sync Skill (Can Inherit) | 3000 |
19 | Special Guard 5 | If foe is equipped with a special attack, unit takes 5 less damage during combat. | Inheritable Skill | 1000 |