Tiki



Stat Boosts

Level HP Def Lck
1 +5 +1 +2
2 +5 +1 +4
4 +5 +2 +4
7 +7 +2 +4
9 +7 +2 +6
12 +7 +3 +6
13 +10 +3 +6
15 +10 +3 +8
17 +10 +4 +8
18 +10 +4 +10

Skills and Weapons

Bond Name Description Type SP
1 Starsphere Grants unit enhanced stat growth when leveling up. [Adds +15% to final growth rates.] Sync Skill (Can Inherit) 1500
1 Draconic Form Unit transforms into and fights as a dragon while engaged. Grants +10 to max HP and +5 to Bld and all basic stats.
[Armored] Negates terrain damage.
[Mystical] Grants an extra Res+5.
Engage Skill
1 Divine Blessing Use to grant 1 ally a Revival Stone.
[Dragon] Restore 20 HP to ally.
[Qi Adept] Heal their status effects.
Engage Attack
1 Divine Blessing+ Use to grant 1 ally a Revival Stone. If ally is not synced, fully restore HP. If ally is synced, +3 to engage meter. If ally is engaged, restore engage turns.
[Dragon] Restore 20 HP to ally.
[Qi Adept] Heal their status effects.
Engage Attack (Requires adjacent Marth)
1 Eternal Claw Claw attack used by Emblem Tiki. Easily inflicts fatal wounds. Engage Weapon
1 Tail Smash Smash attack used by Emblem Tiki. Smashes foes. Cannot follow up, or strike first if initiating combat. Engage Weapon
1 Fire Breath A scorching breath attack. Ignores foe’s Def/Res. Engage Weapon (Backup, Cavalry, Covert and Qi Adept)
1 Ice Breath Strikes foes in area at half Def. Freezes foes. Cannot follow up, or strike first if initiating combat. Engage Weapon (Armor)
1 Flame Breath Sets area on fire. Strikes foes at 70% damage and half Def. Cannot follow up, or strike first if initiating combat. Engage Weapon (Flying)
1 Dark Breath Magically strikes foes in area at half Res. Cannot follow up, or strike first if initiating combat. Engage Weapon (Mystical)
1 Fog Breath Strikes foes in area at half Def. Eff: Dragon. Creates fog. Cannot follow up, or strike first if initiating combat. Engage Weapon (Dragon)
2 HP/Lck +2 Grants HP+2 and Lck+2. Inheritable Skill 200
3 Geosphere At start of player phase, if there are allies adjacent to unit, grants Def/Res+3 to unit and those allies for 1 turn. Sync Skill (Can Inherit) 500
4 Special Guard 1 If foe is equipped with a special attack, unit takes 1 less damage during combat. Inheritable Skill 200
5 Skill Inheritance Unit can inherit this Emblem’s skills. Unlock
6 Arts Prof. Proficiency with arts. Required for promotion to certain classes. Unlock
7 HP/Lck +4 Grants HP+4 and Lck+4. Inheritable Skill 600
8 Lifesphere If unit uses Wait without attacking or using items, restores 20 HP and heals status effects. Sync Skill (Can Inherit) 1000
9 Special Guard 2 If foe is equipped with a special attack, unit takes 2 less damage during combat. Inheritable Skill 400
10 Lightsphere If unit initiates combat, halves chance of receiving critical hit from foe. Sync Skill (Can Inherit) 900
12 HP/Lck +6 Grants HP+6 and Lck+6. Inheritable Skill 1100
13 Special Guard 3 If foe is equipped with a special attack, unit takes 3 less damage during combat. Inheritable Skill 600
14 Lifesphere+ If unit uses Wait without attacking or using items, restores 30 HP and heals status effects. Sync Skill (Can Inherit) 2000
15 HP/Lck +8 Grants HP+8 and Lck+8. Inheritable Skill 1900
16 Geosphere+ At start of player phase, if there are allies adjacent to unit, grants Def/Res+5 to unit and those allies for 1 turn. Sync Skill (Can Inherit) 1000
17 Special Guard 4 If foe is equipped with a special attack, unit takes 4 less damage during combat. Inheritable Skill 800
18 HP/Lck +10 Grants HP+10 and Lck+10. Inheritable Skill 3600
19 Lifesphere++ If unit uses Wait without attacking or using items, restores 40 HP and heals status effects. Sync Skill (Can Inherit) 3000
19 Special Guard 5 If foe is equipped with a special attack, unit takes 5 less damage during combat. Inheritable Skill 1000