Heroes: Version 3.11 Released, includes Weapon Refines, Music and More

Fire Emblem Heroes has released version 3.11, which while covered in my previous post about it, includes a few additional bits, such as the new weapons/refine options for Athena, Subaki, Kana (F) and Gordin, as well as some tidbits regarding the upcoming Aether Raids bonus details, the new Magvel banner (stats, skills for Cormag and Ross (which have not been officially announced) and Cormag’s artwork), which if you’d like to browse, you can check out over on Reddit’s r/FireEmblemHeroes, or click the links above.

Additionally, the new A Day in the Life of Heroes comic is out, giving excellent senior representation.

The weapon refines, if you don’t want to click above, can be easily viewed, but I’ll summarize them here:

  • Athena
    • Concealed Blade
      • 16 MT |  1 Rng
      • HP +3
      • Deals +10 damage wieh Special triggers.
        • Refinery AbilityIf unit’s HP is less than or equal to 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
  • Gordin
    • Renowned Bow
      • 9 Mt | 2 Rng
      • Effective against flying foes.
      • Spd -5.
      • If unit initiates combat, unit attacks twice.
        • Refinery Ability: Inflicts Atk/Def -4 on foes within 2 spaces. during combat.
  • Kana (F)
    • Sun Dragonstone
      • 16 Mt | 1 Rng
      • HP +3
      • If foe initiates combat or if a bonus granted by a skill like Rally or Hone is not active on foe, grants Atk/Spd/Def/Res +4 to unit during combat.
      • If foe’s Range = 2, calculaets damage usin the lower of foe’s Def or Res.
        • Refinery AbilityInflicts Atk/Spd -3 on foe and neutralizes foe’s bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat.
  • Subaki
    • Golden Naginata
      • 16 Mt | 1 Rng
      • HP +3
      • Accelerates Special trigger (cooldown count -1).
      • At start of combat, if foe’s attack is greater than or equal to unit’s Atk +3, grants Atk/Spd/Def/Res +3 during combat.
        • Refinery Ability: At the start of combat, if unit’s HP is greater than or equal to 70%, deals +7 damage.
About the Author: Elieson
Single father of 2 in Texas. Avid enthusiast of tile-based games and overall upstanding fellow.