FEH: Choose Your Legends 5 Units Revealed, Pelleas GHB Announced, and More

Fans have long anticipated the reveal of the Choose Your Legends 5 quartet, and today, we finally have news on them, in today’s Feh Channel and Keepers of Faith Banner Trailer!

To summarize, we have:

  • Marth, an incredibly powerful sword infantry that despite bringing a Falchion as per normal, comes with a wild assortment of buffing abilities for himself and his party members, a new Distant Counter type of A skill, and a conditional Vantage that has no HP check
  • Eirika, a very strong lance cavalry unit that has a strong defensive build in both her weapon’s %-reduction and her self-healing A skill through, as well as a B skill that acts as an enhanced Luna that also disables Guard effects
  • Marianne, a colorless tome infantry dancer that can reflexively dance a nearby unit simply by engaging in combat on player phase, including other dancers.
  • Gatekeeper, a super defensive green tome infantry that comes with a Close Counter variant, a useful version of Obstruct through his B Prf, and a weapon that bestows a variety of debuffs on enemies based on cardinally-placed allies similar to the Arvis/Saias 3-row/column range condition.

Along with these mighty units, comes a way to free-summon during this Choose Your Legend Summon Event. Summoners will get a free pull of their choice immediately on release (nothing new here as every banner has a free ‘Redeem’ on it), but also, a free Spark’able unit of their choice at 40, 80, 120 and 160 Summons. The caveat to this is that for each one that you pick, they become unavailable for following Sparks, meaning that you cannot spark a single unit more than one time in this. You’ll also get up to four Celestial Stones through these Sparks.

There’s a bit more news to add, as the Choose Your Legends 4 selection that is present for new players, will be expiring by August 31. If you have a friend that may want to give Fire Emblem Heroes a shot, encourage that they attempt to join and summon before then, to score a powerful free Hero.

Additionally, starting on August 17, there is a Dragonflower upgrade, as all units can have an additional 5 Dragonflowers spent on themselves, at a cost of 40, 80, 120, 160 and 200 per application of Dragonflower. Each applied Dragonflower will apply +1 to a unit’s stat, as per normal. Conveniently, there will be a Log-In bonus, awarding Summoners with 120 of each Dragonflower, allowing for effectively a free +2 application to a unit [per each of the 4 movement-types] of their choice. This Log-In Bonus only requires a single log in.

Through courtesy of the Fire Emblem Heroes Twitter accounts, we have news that Pelleas: Ashnard’s Orphan will be the next Grand Hero Battle unit, kicking off on August 18. I expect him to be a Red Tome unit, per his Dark Magic weapon proficiency from Fire Emblem Radiant Dawn, and his art, which is visible through the official Meet The Heroes page.

Speaking of that, the Meet The Heroes page has been updated with all four of Eirika, Gatekeeper, Marianne and Marth, as well as Pelleas. Full in-game character artwork for each of the five can be seen on these pages, as well as the chibis, and some story details if you’d like to see them. I highly recommend you check out Gatekeeper’s, at least for the animals in his in-game and chibi artworks.

For details on the Choose Your Legends 5 Heroes stats and skills, as well as artwork, click Read More.
For the Japanese trailer of the FEH Channel and the CYL 5 Banner itself, click on each link here for their respective video.

Marth: Prince of Light, a Red Sword Infantry

  • Type: Red Sword Infantry
  • Voice: Yuri Lowenthal
  • Artist: Kita Senri
  • HP 39 | Atk 40 | Spd 42 | Def 28 | Res 24
  • Genesis Falchion
    • 16 Mt | 1 Rng
    • Accelerates Special trigger (cooldown count -1). Effective against dragon foes. If foe initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res +5 during combat, and also grants effects based on the total value of bonuses on the 3 allies with the highest bonus totals:
      • If >= 10, neutralizes effects that guarantees foe’s follow-up attacks and effects that prevent unit’s follow-up attacks during combat.
      • If >= 25, grants an additional Atk +5 during combat, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
      • If >= 60, if foe initiates combat, unit can counterattack before foe’s first attack.
  • Shining Emblem – [Cooldown 2]
    • At start of turn, if unit is within 2 spaces of an ally, grants unit Atk/Spd/Def/Res +6 for 1 turn. Boosts Special damage by 35% of unit’s Spd. After combat, if unit’s Special triggered, grants Atk/Spd/Def/Res +6 to unit and all allies for 1 turn. (Bonus granted to allies even if unit’s HP reaches 0.)
  • A: Distant Pressure
    • Unit can counterattack regardless of foe’s range. At start of combat, if unit’s HP >= 25%, grants Spd +5 during combat, but after combat, if unit attacked, deals 5 damage to unit.
  • B: Spurn 3
  • C: Even Tempest 3

Eirika: Pledged Restorer, a Blue Lance Cavalry

  • Type: Blue Lance Cavalry
  • Voice: Kira Buckland
  • Artist: Wada Sachiko
  • HP 41 | Atk 41 | Spd 43 | Def 32 | Res 26
  • Binding Reginleif
    • 16 Mt | 1 Rng
    • Accelerates Special trigger (cooldown count -1). Effective against armored and cavalry foes. At start of combat, if unit’s HP >= 25%, grants Atk/Spd/Def/Res +5 during combat, reduces damage from foe’s first attack by 30% and also, if unit initiates combat, neutralizes effects that prevent unit’s follow-up attack.
  • Luna
  • A: Surge Sparrow
    • If unit initiates combat, grants Atk/Spd +7 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit’s max HP (X = unit’s max Special cooldown count value x 20, +10; max 100). (Triggers even if 0 damage is dealt.)
  • B: Moonlight Bangle
    • Enables [Canto (2)].
    • Neutralizes unit’s penalties that inflict “Special cooldown charge -X” on unit during combat. Deals damage = X% of foe’s Def when Special triggers (X = unit’s max Special cooldown count value x 10, +20).
    • [Canto (2)] – After an attack, Assist skill, or structure destruction, unit can move 2 space(s).
      • (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill grants another action would be triggered [like with Galeforce], Canto will trigger after the granted action. Unit’s base movement has no effect on movement granted. Cannot warp [using skills like Wings of Mercy] a distance greater than 2 spaces.
  • C: Atk/Spd Menace

Marianne: Serene Adherent, a Colorless Tome Infantry

  • Type: Colorless Tome Infantry
  • Voice: Xanthe Huynh
  • Artist: Kusakihara Toshiyuki
  • HP 38 | Atk 40 | Spd 41 | Def 17 | Res 35
  • Phantasm Tome
    • 14 Mt | 2 Rng
    • Grants Spd +3. At start of combat, if foe’s HP >= 50%, inflicts Spd/Res -6 and neutralizes foe’s bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, if unit initiates combat, reduces damage from foe’s first attack by 70%.
  • Special: Requiem Dance – [Cooldown 3]
    • If unit initiates combat, after combat, grants another action to ally with the highest HP within 2 spaces (excluding ally) that has already acted. (Once per turn.) (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.) If an ally is granted an additional action this way, inflicts “restricts movement to 1 space” on that ally (and their Pair Up cohort).
  • A: Atk/Spd Unity
    • If unit is within 2 spaces of an ally, grants Atk/Spd +5 to unit during combat, and also, if unit is inflicted with any Atk/Spd penalty, grants bonus to unit’s Atk/Spd during combat = current penalty on each of those stats x2. (Example: If unit has -7 penalty to Atk, grants Atk +14, for a net bonus of Atk +12.) Calculates each stat bonus independently.
  • B: Null Follow-Up 3
  • C: Time’s Pulse 3

Gatekeeper: Nothing to Report, a Green Tome Infantry

  • Type: Green Tome Infantry
  • Voice: Kyle McCarley
  • Artist: Yamada Akihiro
  • HP 41 | Atk 37 | Spd 17 | Def 40 | Res 36
  • Charging Horn
    • 14 Mt | 2 Rng
    • Grants Def +3. Grants Atk/Spd +5 to allies within 3 rows or 3 columns centered on unit during combat. Grants effects to unit during combat based on the number of allies within 3 rows or 3 columns centered on unit:
      • If >= 1 ally, inflicts Atk/Res -X on foe during combat (X = number of allies in the area x 2; max -6).
      • If >= 3 allies, foe cannot make a follow-up attack.
      • (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.)
  • Assist: Harsh Command+
  • A: Close Reversal
    • If foe initiates combat, grants Def +5 to unit during combat and unit can counterattack regardless of foe’s range.
  • B: Detailed Report
    • Foes with Range = 1 cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.)
    • Foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.)
    • Foes cannot warp into spaces within 4 spaces of unit. (Does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains.)
  • C: Joint Drive Def
    • Grants Def +4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Def +4 to unit during combat.
About the Author: Elieson
Single father of 2 in Texas. Avid enthusiast of tile-based games and overall upstanding fellow.
Author Website: https://serenesforest.net/